Fallout 4
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Zzyxzz

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Zzyxzz

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130 comments

  1. IGorkaI
    IGorkaI
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    Does anybody know how to patch mod added helmets so they can prevent headshots like usual?
  2. mohdfaisal
    mohdfaisal
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    any recommendations for a setting?
    1. Botchling
      Botchling
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      Lower these:
      iHelmetThresholdEnergy=
      iHelmetThresholdRating=
      Both to 3? And set iPlayerHeadshot to 1 :)
  3. Houllp
    Houllp
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    • 1 kudos
    How can i patch both deadeye and FGEP???
  4. Botchling
    Botchling
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    About the Helmet protection setting in the ini file:
    iHeadshotProtectedChance=15 ;the chance of a helmet protecting you, even when the ammo is one tier higher. Set to 0 to disable

    The way I understand it is.. that there is a 15 % chance of a headshot not affecting me, the player? As in take no damage at all? And this is only ever relevant if i turn on iPlayerHeadshot= and set this to 1 instead of 0 ?

    Can I set this for enemies as well now? Like give them a 90 % chance of protection when wearing a helmet? Would be a fun mechanic :)

    Also been wondering... when using Deadeye with Better Locational Damage. Do you need to turn anything off in the MCM for BLD, or does Deadeye just take over? This question goes for all the other new Zzyxzz mods I guess ( Like Chemfluence, Direct Hit, Bastion etc.. )
  5. TheTrueDarkler
    TheTrueDarkler
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    Can I have active both systems so the races I can't kill with the headshot(depending on my weapon) can still be kill with enough shots to the head with head destruction?
  6. Freedomwingss
    Freedomwingss
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    Good MOD, if you could make a matched medic MOD would be perfect!
    Maim or Wasteland Medic maybe alternate options, but afterall from others, couldn't be 100% compatible.
  7. TarXor
    TarXor
    • supporter
    • 3 kudos
    True, humans sometimes continue to run around without a head (it seemed to me that this was the result of their use of a stimpack). I set iDismember=0 in the ini file and now the heads don’t burst.
  8. MartialWolf
    MartialWolf
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    Hi. Is this compatible with MAIM?
  9. oversleptyetagain
    oversleptyetagain
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    Is there any way to disable head destruction completely or is that just a vanilla thing that happens cause of damage values or whatever?
  10. R3ddBaron
    R3ddBaron
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    I only want to enable headshot kills if the HEAD is crippled (multiple shots). Is the option I need to set to 1 to enable this functionality?
    iHeadDestructionBallistic=0
    iHeadDestructionEnergy=1


    Should I also set these to 0 to disable instant headshots?
    iHeadShotBallistic=1
    iHeadShotEnergy=1


    I'm sorry if this is stated in the description but I am having difficulty comprehending what was written and what I should do in the configuration file.