Request: will this also work with unarmed fist weapons like Knuckles?
I know you provided an optional files that'll make this mod work with any weapon or via gun bashes too, but I would prefer the following playstyle:
* Thrust punch works only when player is in Power Armor. It makes no sense for a human player to be able to punch someone to make them go flying in the air as a limp ragdoll. But if I punch someone with my electromechanically powered hydraulic Power Armor fist, they ought to go flying, not just be staggered (as happens in vanilla game). * Thrust punch works only when player is in Power Armor, and either unarmed, or armed with fist weapons like knuckles or melee blunt/swatter (not sharp) weapons (e.g., baseball bat, pipe wrench, shock baton, Rockville slugger). Unarmed thrust punch ought to be slightly weaker than melee thrust punch. * Thrust punch should have higher chance of smaller enemies getting launched into the air, while stronger bigger enemies get staggerred or go into bleed out mode (kneeling wounded animation) instead.
So it would good if this mod had an toggle option, hopefully via MCM and hotkeyable. This way I can turn on the thrust punch mode only when I deem it fit for use, so I don't make bash too much OP all the time and can still use vanilla bash or your other mods added bash methods.
Edit: I just noticed from your videos that the damage caused by the thrust punch is weak (perhaps same as vanilla bash damage). Please provide optional files with increased/double/triple damage. I know I can tweak it in FO4Edit, but it would be useful for others here interested in this too.
yes . it was strange. I have downloaded almost all your mods and even previous version of this mod without issues. it is only this time it saw something and even deleted it from the downloads folder.
what do i have to do in fo4edit to make a drug like psycho enable that effect? wouldn't want it to be a permanent effect. or perhaps you can do a version that does that?
14 comments
I know you provided an optional files that'll make this mod work with any weapon or via gun bashes too, but I would prefer the following playstyle:
* Thrust punch works only when player is in Power Armor. It makes no sense for a human player to be able to punch someone to make them go flying in the air as a limp ragdoll. But if I punch someone with my electromechanically powered hydraulic Power Armor fist, they ought to go flying, not just be staggered (as happens in vanilla game).
* Thrust punch works only when player is in Power Armor, and either unarmed, or armed with fist weapons like knuckles or melee blunt/swatter (not sharp) weapons (e.g., baseball bat, pipe wrench, shock baton, Rockville slugger). Unarmed thrust punch ought to be slightly weaker than melee thrust punch.
* Thrust punch should have higher chance of smaller enemies getting launched into the air, while stronger bigger enemies get staggerred or go into bleed out mode (kneeling wounded animation) instead.
So it would good if this mod had an toggle option, hopefully via MCM and hotkeyable. This way I can turn on the thrust punch mode only when I deem it fit for use, so I don't make bash too much OP all the time and can still use vanilla bash or your other mods added bash methods.
Edit: I just noticed from your videos that the damage caused by the thrust punch is weak (perhaps same as vanilla bash damage). Please provide optional files with increased/double/triple damage. I know I can tweak it in FO4Edit, but it would be useful for others here interested in this too.
or perhaps you can do a version that does that?