I can't remember exactly what it is but there is a specific reason FO3/NV mods don't work with FO4 unless they're remade and then converted. There's a specific term I'm thinking of but it's on the tip of my tongue and I just can't remember it.
I'm not trying to be sarcastic, it has something to do with the way files are "signed" in the CK for FO4 compared to FO3/NV, I just can't remember the exact terminology
Mainly its because of copyrights for the assets and Bethesda being against assets to be ported from one game to the other, only options are Creation Club stuff they offer or recreating assets from scratch, that also includes music, voiceacting etc. I hope this wont get taken down as at least its great proof of concept that could be greatly expanded :)
Its not the same legal situation as remaking a game in another bethesda engine. Theyre porting assets from one game to another. Honestly anyone who can confidently talk about the legality of this mod is probably talking out their ass. This program is pretty new.
Bethesda doesn't want us to port old game assets to newer games. Yet a vast amount of assets in FO4 came directly from FO3 and FONV. Bethesda is well versed in rinse and reuse.
It has sat here for over an hour. Checked task manager. It shows this program and Xedit running. But CPU is at zero with NO change for 15 mins I watched it. Also ram numbers have not changed at all in 15 min. Yet it does not give a "Not Responding" message. I'm going to shut the app down. Since it's doing nothing at this point. It is using next gen FO4 version. Any ideas as to why it won't complete its tasks.
I've been scratching my head trying to convert the bottles from Physically Based Beverages into Fallout 4, does this work for simple mesh replacer mods just so i can get a functional mesh/textures? Do i need to use the custom convertion feature instead if i just want to convert that thing in particular?
No. They Won't Ever Use this. They decided on this long ago with voice Files. and tbh even if they were considering it they shouldn't. Those are Supposed to be Made From scratch not a Conversion.
Both teams could absolutely use this. The legality is they can't distribute the assets. But giving players the tools necessary is not illegal or anything, as then it becomes a private matter of the player/user. They could absolutely use the voice files, too. And im betting 10000% that when either project comes out, someone will provide a method to extract and use the original voices all at the users time and expense.
Nice work! I was wondering if this tool would also work with Skyrim SE plugins? I've been desperately searching for a way to port the Fort Knox worldspace mod to FO4. Thanks for sharing the tool :)
Hi friend (bololo11), a fellow modder here. I haven't used Nexus in a while so the interface is a bit different to me; I can't find out how to directly message you. I'd appreciate if you could shoot me a message, I have a very similar project nearly completed and I believe we can fill in the gaps where certain things such as quests and scripts are unavailable to the mod. I'm another person that has been committed to a project like this for nearly two years, previously making a similar mod for Fallout 3 to Fallout New Vegas. 15+ years modding experience, doing the exact same project as you, but slightly different. Let's join forces! I also have a web server / website for the project that's almost ready to go but I'd love to have a modding partner to collaborate with.
PS: I've also manually exported 5000+ (architecture, dungeons, landscape, etc.) FNV models for F4 by hand with brand new collision meshes, so I know for sure we can take care of any of the meshes that look funny from the AIO tool you created. I also have methods for adding the missing items from your tool.
I finally got around to trying this out. Holy cow it actually works. I can’t believe it works so well. Just adding FO4’s lighting and rendering improves the look of the world so much. Sure, there are some rough spots. Some lights are funky, the textures are a bit shiny, and the lod needs a lot of work, but I’m sure those things will get ironed out. My mind is racing at the possibilities. I really hope someone will replace the items and objects that have a FO4 equivalent to spruce up the world some. I can’t wait to see random npcs walking around to liven up the world. And for enemies to be added, even if they’re initially just FO4 enemies (raiders, radscorpians, ghouls, super mutants, etc). But if you can figure out how to convert quests, this is going to be the greatest thing ever. Thank you so much!
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I'm not trying to be sarcastic, it has something to do with the way files are "signed" in the CK for FO4 compared to FO3/NV, I just can't remember the exact terminology
\Users\Spirit\AppData\Local\Fallout4\Plugins.txt
[00:00] Background Loader: starting...
[00:00] Background Loader: [Fallout4 - Textures1.ba2] Loading Resources.
It has sat here for over an hour. Checked task manager. It shows this program and Xedit running. But CPU is at zero with NO change for 15 mins I watched it. Also ram numbers have not changed at all in 15 min. Yet it does not give a "Not Responding" message. I'm going to shut the app down. Since it's doing nothing at this point. It is using next gen FO4 version.
Any ideas as to why it won't complete its tasks.
Do i need to use the custom convertion feature instead if i just want to convert that thing in particular?
I've been wanting to port Fall of the Space Core for the longest time.
PS: I've also manually exported 5000+ (architecture, dungeons, landscape, etc.) FNV models for F4 by hand with brand new collision meshes, so I know for sure we can take care of any of the meshes that look funny from the AIO tool you created. I also have methods for adding the missing items from your tool.