About this mod
A simple save left off at the point of no return so you can still make all your major story decisions. I made this mainly for myself but I would like to archive it here and allow others to freely use it.
- Requirements
- Permissions and credits
Thought it'd be nice to share my personal save and archive it on the Nexus <3 IF YOU WANT ANYMORE ADDED TO THE SAVE PLEASE DM ME (NOT DOING ENDINGS OR DECISIONS AS IT WILL TAKE TOO LONG)
Just some Info:
I did most (I would say around 99%) of the content and grinding by hand however some of this save has been polished with console commands, the ones I used are disable for a weird bobblehead duplicate glitch I had (don't really have details sorry), tmm 1 to unlock all the locations after finishing the game off (sorry it was a long grind), I have added a few items that I missed throughout the playthrough, those are the Survivor's Special, the Steadfast BOS Combat Armor Chest Piece, Justice and the Destroyer's Helmet both from Penny in Covenant as I killed her before getting the items, sexchange to create a Nora option. Finally I used several commands to get Trader Rylee to come back to Sanctuary as she's known to leave and not come back. Everything Else is legitimately obtained.
Creation Club versions added! (Saves use all creation club content)
The Main Story Quests:
- The Minutemen Ending I am not actually sure you can receive at the moment but my guess is just wiki it or look around in game.
- Tactical Thinking (BoS Ending)
- Mass Fusion (Institute Ending)
- Underground Undercover (Railroad Ending)
Far Harbor Quests:
- Cleansing the Land
- The Way Life Should Be
Nuka-World Quests:
- The Grand Tour
- Star Control
- A World of Refreshment (Just choose your factions and plant the flag. {I picked Safari for Pack because it made sense, Dry Rock Gulch for Operators and Kiddie Kingdom for Disciples.}
Some Side Quests:
- Open Season (Not everyone wants to do this quest so I left it, pretty simple)
- Overseer's Most Wanted (Companion Trackers)
- Trouble Brewin' (I kept Buddy because I like him)
- Miscellaneous (Mama Murphy's Chair bugged for me once so I will let you place it where you want it and the Marine suit I simply forgot to get. Don't think it's a unique or anything though)
A few Miscellaneous things I've done:
- Supply lined settlers to Boston Airport
- Obtained the 3 unique dogs from Far Harbor in Red Rocket Truck Stop
- All companions and your gear and items are in Sanctuary on the foundation adjacent to the Workbench house to the South-West
- All unique settlers are obtained
- All Nuka-Cola Recipes unlocked
- All magazines found (across the road from your gear foundation)
- All bobbleheads found (Same place as the magazines)
- All companion affinity maxed and perks obtained
- All settlements unlocked and supplied with food, water, defense and beds up to 22 settlers, with a recruitment beacon. Aside from that bare to make it easy to cleanup
- All map markers unlocked
- All crafting related perks (Not counting hand-made rifle perks) unlocked
- Uniques, random legendaries, generic items, mods, ammo, all separated into cabinets, chems and food separated, shouldn't have scrapped any unique junk items, so just look in the workbench if you want them.
- Porter Gage is at Nuka-Town USA
- Removed all the items off Sanctuary settlers
- Likely some more stuff I have forgotten
- Unlock Red Rocket in Nuka-World
A few Miscellaneous things for you to do:
- Use commands showspecialmenu and showlooksmenu 14 to customize your character <3
- Unlock the power armor in Nuka-World's Star Zone after you get the power back in Nuka-World
- If you are very heavily against commands go ahead and disable the items in the info section at the top
- Setup a build
- Finish the game with your desired endings
- Install a shit ton of mods and crash your game a couple times maybe (that's what I made this for)
- Romance a companion (The companions will re initiate the dialogue eventually. So far Curie and McCready have not done it yet though)
- And finally obtain your post game items that I couldn't reasonably get
- Unique Weapons:
- Sentinel's Plasmacaster
- Wazer Wifle
- Final Judgement
- Aeterus
- Lucky Eddy
- Unique Apparel:
- Orange Institute Head Coat
- Acadia's Shield
- Atom's Bulwark
- Unique Power Armor:
- Vengeance