File information
Last updated
Original upload
Created by
Mikado - customtemplar - TheSoundOfSnow - Babaloo321Uploaded by
Babaloo321Virus scan
Tags for this mod
- Gameplay
- Lore-Friendly
- Replacer
- Fair and balanced
- English
- Models/Meshes
- Related to Movies/TV/Books/Other Games
- Clothing
- Weapons
- Weapons - Melee
- Weapons - Explosive
- Fallout 4 Script Extender (F4SE)
- DLC: Automatron
- DLC: Far Harbor
- DLC: Nuka-World
- Items - Food
- Crafting
- Bug Fixes
- Broken in Next-Gen Update
Activity logs
This page was last updated on 15 January 2025, 11:03PM
- Changelogs
-
-
Version v1.3.5
- Main Plugin:
- Made new Injected INNR rules for the new Missile ammo types that will appear if you have the Vanilla Weapon and Effect Additions file installed. If you don't, then this change won't effect you much.
- Manually re-added the changes to certain specific Vim! recipes that were originally done via RobCo Patcher. This is because there is currently a bug with RobCo Patcher that is causing instant CTDs on startup if you have a mod with a RobCo .ini that uses the categoryKeywordsToAdd or categoryKeywordsToRemove Operations, which this mod initially did. - ECO-NEO INNR Patch:
- Made the same changes to the aforementioned Missile ammo types that I did to the Broken Bottle and Boxing Glove mods. - New File: WIR - Gary Disabler
- Disables the Dead Gary's placed actor record, which would remove the only way to get his unique Vault Suit (Outside of Console Commands). - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.3.2
- Main Plugin:
- Fixed a few harmless RobCo Patcher errors. - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.3.1
- Main Plugin:
- New type of poison for throwing weapons: Dung. It can be applied to throwing weapons and caltrops only (Caltrops were already like this) by adding Fertilizer. Also added Dung-poisoned throwing weapons to appropriate enemy poisoned throwing weapon LLs.
- Added Throwing Hatchets to Trapper LLs, including poisoned ones.
- Added descriptions to throwing weapons denoting their poison types.
- Added hard edit to Poisoned Caltrops to revise it's description. Was previously done via RobCo Patcher, but since descriptions can't be edited with that, the edits are now contained inside the plugin.
- Changed batch apply poison to throwing weapon recipes to use separate categories depending on how many is crafted (IE: "xAPPLY POISONx (1x)", "xAPPLY POISONx (5x)", and "xAPPLY POISONx (10x)", instead of just "xAPPLY POISONx". This will make crafting the correct ones easier, since there normally is a vanilla bug with the crafting menu that changes the currently-selected recipe if you craft the same recipe more than once. This should make it harder to accidentally use more resources than intended.
- Forwarded change that UF4P makes to the Medicine Bobblehead Perk so that people who don't want to use UF4P can use this mod without issues. UF4P is now no longer required, at all. - Item Name Reversion Plugin:
- Added reversions for the description changes in v1.3.1 of the main file. - New File: ECO - Redux Patch:
Patch for Equipment and Crafting Overhaul (ECO) - Redux that adds Quick Mod Swapping for the Broken Bottle and extends it for the Plated Boxing Glove Mod, and modifies/adds crafting recipes to be in line with the ones from ECO - Redux. REQUIRES Dank_ECO.esp AND Dank_ECO_DLCCoast.esp. - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.3.0
- Main Plugin:
- Removed "Stimpaks - Heal No Limbs - F4SE" requirement. Instead, the mod will now detect if you have it enabled and will add back the previous changes automatically if you do. I made sure to have it check for both versions of "Stimpaks - Heal No Limbs - F4SE", so you can use either one.
- Removed UF4P dependency from the plugin. UF4P is still required in order for the Stimpak Sickness Debuff to work correctly, but the game will no longer CTD on startup without it. - WIR - Munitions Vanilla Ammo Addon Patch, WIR - Nuka Cola Addiction, and WIR - Vanilla Weapon and Effect Additions plugins:
- Removed UF4P dependency from the plugin. UF4P is still required in order for the Stimpak Sickness Debuff to work correctly, but the game will no longer CTD on startup without it. - New File: WIR - Item Name Reversion:
- Reverts all name changes to items back to the originals from the base Wasteland Imports. This includes addiction names and other things that referenced the new names. - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.2.5
- Main Plugin:
- Changed plugin requirement of Stimpaks - Heal No Limbs - F4SE to that of the RobCo Patcher version, and not the Normal version, since it turns out that they both have different names for some reason. Should fix some CTDs on startup that some people were getting.
- Reduced the addictiveness of RadAway to 2%, from 2.5%. - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.2.4
- Main Plugin:
- Removed direct edit to vanilla Stimpaks in order to preserve compatibility with other mods that edit them. Still requires Stimpaks - Heal No Limbs - F4SE. - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.2.3
- Main Plugin:
- Fixed the Stimpaks healing limbs issue by making Stimpaks - Heal No Limbs - F4SE a requirement. Forwarded the changes from the normal version of that mod, and added them to the auto-inject normal strength Stimpak. Super Stimpaks will still heal limbs as normal. Said mod is now a requirement for this mod.
- Fixed the Stimpak Sickness debuff not taking into account if the player has picked up the Medicine Bobblehead or not. Since UF4P makes changes to the Medicne Bobblehead perk, it is now required, as the formula will not take into account any changes to the Medicine Bobblehead perk unless modified to do so on an individual basis. - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.2.2
- Main Plugin:
- Reverted healing effect change to Stimpaks that was added in v1.2.1.
Apparently it's not possible to remove limb healing from Stimpaks while having it heal like a Stimpak, that being by total health percentage, and not by a flat amount (You really don't want that). I've tested this all night, and I've come to the conclusion that any way forward in fixing this would be far beyond my current level of skill in modding. Stimpaks will now work as they did before v1.2.1, this means they will continue to heal limbs.
- Moved Ammo changes to the Vanilla Weapon and Effect Additions plugin and removed them from the main plugin. - Vanilla Weapon and Effect Additions Plugin:
- Moved Ammo changes to this plugin from the main plugin. - New File - "WIR - Munitions Vanilla Ammo Addon Patch":
- Patches the Ammo changes from the Vanilla and Effect Additions Plugin with the changes from "Munitions - Ammo Expansion Project" by codeblackcrash
- Changes the names of some Ammo types from Munitions to better reflect how they actually were named in older Fallout games.
- Also contains a RobCo Patcher file/folder that overrides the one from Munitions, so the old one doesn't undo my changes.
- Requires the Vanilla Weapon and Effect Additions plugin. - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.2.1
- Main Plugin:
- Fixed normal and Auto-Inject Stimpak healing limbs when they shouldn't have. Unfortunately, this means I had to make a copy of the restore health effect that Stimpaks use with fundamental changes to it. Depending on what other mods you have, you might experience unexpected behavior when using a Stimpak.
- Reverted Radaway addiction chance to pre-v1.2.0 levels. It should now be 2.5% again. - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.2.0
- Main Plugin:
- Caltrops and Poisoned Caltrops are now Scrappable.
- Added the Poison Component to a formlist that it was missing from.
- Fixed throwing weapon scrap recipes. They should now give the correct scrap output when scrapping from the Weapons Workbench or from Workshop Mode.
- Fixed Stimpak Sickness Debuff. The mod is now incompatible with mods that edit the Medic perk, but only if they change the Mod Spell Magnitude value/formula.
- Tweaked some of the Throwing Weapon crafting recipes a bit.
- Slightly increased Radaway Addiction chance. It's still the same percent chance as Nuka Cola has in the Nuka Cola Addiction plugin. - Nuka Cola Addiction Plugin:
- Slightly increased Nuka Cola/Nuka Quantum Addiction chance. Still a lot less addictive than alcohol, just makes the Nuka Breaker Legendary effect more accessible. - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.1.5
- Main Plugin:
- Made the Meeting People Charisma bonus *actually* only work during conversations.
- *Actually* Fixed the Nuka Breaker Legendary effect, plus a rebalance. You can get a +50% damage bonus if addicted to Nuka Cola *and* Nuka Quantum, and just +25% if addicted to just one.
- *Somewhat* fixed the issue where the Stimpak Sickness stat penalty would scale with the Medic perk, culminating in erroneously high Strength and Agility penalties. The side effect of the fix is that you can only take an odd-number (1, 3, 5, etc) of them at a time, at least until the effects wear off, or else the penalties will dispel immediately after taking another. You can circumvent this issue by taking another Super Stimpak if the penalties dispel too early, since the penalties will re-apply every odd-number of uses.
(THIS HAS BEEN FIXED IN V1.2.0) - Nuka Cola Addiction Plugin:
- Fixed Iced Cold Nuka Cherry being too addictive and Nuka Quantum not being addictive at all. - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.1.0
- Main Plugin:
- Fixed Super Stimpak and Hypo not healing limbs properly.
- Added the new Junk items to even more Leveled lists that I missed, as well as fixing Fission Batteries being in the wrong Leveled Lists.
- Made the "Meeting People" mag only give +1 Charisma when the player is currently in a conversation. (BROKEN IN v1.1.0, FIXED IN v1.1.5)
- New Caltrop recipes utilizing all the different poison types. Made original poisoned caltrop recipe require fertilizer, instead of poison.
- Reduced the healing effect of Meat Jerky by half.
- Added INNR injection for the Broken Bottle. This makes it able to be compatible with the INNR plugins from ECO - Redux and NEO, just with a patch, which I've uploaded.
[WARNING! THE PATCH REQUIRES ONE OF THOSE TWO MOD'S INNR PLUGINS, OR ELSE THE WEAPONS WILL HAVE THE WRONG NAME IF USING THE NEW MODIFICATIONS!] - Vanilla Weapon and Effect Additions Plugin:
PLEASE UPDATE THIS FILE IF YOU ARE USING V1.1.0 OF THE MAIN FILE, AS V1.0.0 OF THIS FILE IS NO LONGER COMPATIBLE WITH V1.1.0 OF THE MAIN FILE!
- Added INNR injection for the Boxing Glove. This makes it able to be compatible with the INNR plugins from ECO - Redux and NEO, just with a patch, which I've uploaded.
[WARNING! THE PATCH REQUIRES ONE OF THOSE TWO MOD'S INNR PLUGINS, OR ELSE THE WEAPONS WILL HAVE THE WRONG NAME IF USING THE NEW MODIFICATIONS!] - All other plugins:
- Updated version number, literally no file changes.
- Main Plugin:
-
Version v1.0.0
- Initial Release.
-
- Author's activity
-
January 2025
-
15 Jan 2025, 11:03PM | Action by: Babaloo321
Attribute change
'Description changed.'
November 2024
-
15 Nov 2024, 11:55PM | Action by: Babaloo321
Attribute change
'Description changed.'
-
15 Nov 2024, 11:52PM | Action by: Babaloo321
Attribute change
'File \'WIR - Nuka Cola Addiction\' description changed.'
-
15 Nov 2024, 11:52PM | Action by: Babaloo321
Attribute change
'File \'WIR - Vanilla Weapon and Effect Additions\' description changed.
File \'WIR - Vanilla Weapon and Effect Additions\' version changed to v1.3.5.'
-
15 Nov 2024, 11:52PM | Action by: Babaloo321
Attribute change
'File \'WIR - Nuka Cola Addiction\' description changed.
File \'WIR - Nuka Cola Addiction\' version changed to v1.3.5.'
-
15 Nov 2024, 11:51PM | Action by: Babaloo321
Attribute change
'File \'WIR - Nuka Breaker Disabler\' version changed to v1.3.5.'
-
15 Nov 2024, 11:51PM | Action by: Babaloo321
Attribute change
'File \'WIR - Munitions Vanilla Ammo Addon Patch\' description changed.
File \'WIR - Munitions Vanilla Ammo Addon Patch\' version changed to v1.3.5.'
-
15 Nov 2024, 11:51PM | Action by: Babaloo321
Attribute change
'File \'WIR - Item Name Reversion\' version changed to v1.3.5.'
-
15 Nov 2024, 11:51PM | Action by: Babaloo321
Attribute change
'File \'WIR - Force Lock Disabler\' version changed to v1.3.5.'
-
15 Nov 2024, 11:51PM | Action by: Babaloo321
Attribute change
'File \'WIR - ECO Redux Patch\' version changed to v1.3.5.'
-
15 Nov 2024, 11:51PM | Action by: Babaloo321
Attribute change
'File \'WIR - Classic Nuka Cherry and Billboard Textures\' description changed.
File \'WIR - Classic Nuka Cherry and Billboard Textures\' version changed to v1.3.5.'
-
15 Nov 2024, 11:49PM | Action by: Babaloo321
Attribute change
'File \'WIR - Gary Disabler\' category changed to Optional files.'
-
15 Nov 2024, 11:49PM | Action by: Babaloo321
File added
'WIR - Gary Disabler [version v1.3.5]'
-
15 Nov 2024, 11:47PM | Action by: Babaloo321
File added
'WIR - ECO-NEO INNR Patch [version v1.3.5]'
-
15 Nov 2024, 11:47PM | Action by: Babaloo321
Attribute change
'File \'WIR - ECO-NEO INNR Patch\' changed to \'WIR - ECO-NEO INNR Patch v1.3.2\'.
File \'WIR - ECO-NEO INNR Patch v1.3.2\' description changed.'
-
15 Nov 2024, 11:46PM | Action by: Babaloo321
File added
'Wasteland Imports - Reloaded [version v1.3.5]'
-
15 Nov 2024, 11:45PM | Action by: Babaloo321
Attribute change
'File \'Wasteland Imports - Reloaded\' changed to \'Wasteland Imports - Reloaded v1.3.2\'.
File \'Wasteland Imports - Reloaded v1.3.2\' description changed.'
-
15 Nov 2024, 11:29PM | Action by: Babaloo321
Changelog added
'Change log added for version v1.3.5'
-
15 Nov 2024, 11:28PM | Action by: Babaloo321
Changelog added
'Change log added for version v1.3.5'
-
15 Nov 2024, 11:26PM | Action by: Babaloo321
Changelog added
'Change log added for version v1.3.5'
-
- Mod page activity
-
May 2025
-
13 May 2025, 8:45PM | Action by: B1gr3db3ar
Tracked
'Wasteland Imports - Reloaded'
-
13 May 2025, 7:50PM | Action by: B1gr3db3ar
Endorsed
'Wasteland Imports - Reloaded'
-
12 May 2025, 11:55PM | Action by: GarageToad
Tracked
'Wasteland Imports - Reloaded'
-
11 May 2025, 6:25PM | Action by: the2spider
Tracked
'Wasteland Imports - Reloaded'
-
11 May 2025, 6:00PM | Action by: KMMNNM
Endorsed
'Wasteland Imports - Reloaded'
-
10 May 2025, 6:05PM | Action by: BarkinW
Untracked
'Wasteland Imports - Reloaded'
-
09 May 2025, 8:17PM | Action by: Razzor207
Tracked
Wasteland Imports - Reloaded
-
09 May 2025, 3:10AM | Action by: MrModder42
Untracked
'Wasteland Imports - Reloaded'
-
06 May 2025, 6:37AM | Action by: Sven363
Endorsed
'Wasteland Imports - Reloaded'
-
05 May 2025, 6:53PM | Action by: JayHildreth
Tracked
'Wasteland Imports - Reloaded'
-
05 May 2025, 6:15PM | Action by: Fallout2Enjoyer
Tracked
'Wasteland Imports - Reloaded'
-
04 May 2025, 11:37PM | Action by: Eagle0314
Endorsed
'Wasteland Imports - Reloaded'
-
01 May 2025, 10:56PM | Action by: davethesloth19
Endorsed
'Wasteland Imports - Reloaded'
-
01 May 2025, 10:56PM | Action by: davethesloth19
Tracked
'Wasteland Imports - Reloaded'
April 2025
-
28 Apr 2025, 10:22AM | Action by: andyh0252
Endorsed
'Wasteland Imports - Reloaded'
-
27 Apr 2025, 4:08PM | Action by: Templar1977
Untracked
'Wasteland Imports - Reloaded'
-
27 Apr 2025, 7:29AM | Action by: redirishlord
Endorsed
'Wasteland Imports - Reloaded'
-
27 Apr 2025, 5:50AM | Action by: redirishlord
Tracked
'Wasteland Imports - Reloaded'
-
27 Apr 2025, 5:09AM | Action by: Templar1977
Tracked
'Wasteland Imports - Reloaded'
-
24 Apr 2025, 2:04AM | Action by: Cujo515
Tracked
'Wasteland Imports - Reloaded'
-