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Activity logs
This page was last updated on 07 May 2024, 5:43PM
- Changelogs
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Version 1.20.05F
- -Accidentally added ASAHavokTruckRevisitBeforeAddingCutVehicleStuff.esp (totally should not use) into the archive for version 1.20.05, corrected in 1.20.05F by replacing that erroneous file with the correctASAHavokTruckRevisitPatchPlayerToTruckCollision00.esl file.
- -Imma dumb dumb for the above thing.
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Version 1.20.05
- -Set a check to prevent putting Spawn Markers (such as A Truck Spawn Marker, for example) into a container (or replace the transferred one in the player-character's inventory and remove the one from whatever container were trying to put it in). There really is absolutely no reason to store them.
- -More work on (some vehicles’) Steering to (amongst a few other things) not have the turning itself push you forward/backward, to not interfere with Jump and have a bit of downward force applied when moving forward/reverse to ground it a bit more.
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Version 1.20.03f
- -Forgot to remove a bunch of debug.notification's in some scripts in 1.20.03. Corrected here in 1.20.03f (f for "FAIL!"). Woopsie! =P
- -The changes from 1.20.03.
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Version 1.20.03
- -Made some changes to hopefully lessen the occurrence of left/right actions being negated/canceled if role between A and D keys, or vice versa, and back to the previous A or D key (like Street Fighter Special Move or whatever button/key-rolling, lol).
- -Various script cleanup/adjustments.
- -Reworded certain messages to be better useable between varyied vehicles.
- -Added into the archive a script specific to the Lobotomite addon, just for safe keeping.
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Version 1.20.00
- -Removed some extra AddonNodes from a few Trucks and Jeeps.
- -Changed a static float to a variable (I forget which one, was important enough to note, heh).
- -Changed player position back to previous spot while hidden and added a SetScale function and CameraState check instead, so they are back in the original spot (and addeda new one) to allow for enemies to be agroed but are also less able to be seen (which was the intention of the previous change in player position).
- -Adjusted Race materials.
- -Adjusted collision materials on some vehicles (less 'empty barrel' sounding when hit something/roll over something). Specifically the Jeeps and the Quadcycle. Will do remaining vehicles some other time (so tedious, lmao!). You do have to be pretty close to actually *hear* the collision sounds (which hasn't chenged), and you rarely *are* that close, but whatev's...they're there and sound better now (on the ones that we did on so far, at least). =P
- -Started working on engine sounds on a few of the vehicles. Very basic temp/placeholders (same for all vehicles that have them, for now) and, because of that, users can adjust volume/turn off completely the engine sounds with the number 3 key to make it quieter and eventually silent.
- -Blocked destroying (returning to inventory) a **different** vehicle while riding one.
- -Changed all vehicles' Actor Records to Very Load sound level, not that it matters as they don't really use it...mostly just the sake of consistency. =P
- -Blocked ability to create a game save while in vehicle. You need to exit the vehicle to save.
- -Fixed an issue where, if you had no weapon *up* (nor 'Hands *up* melee, yeah!' or whatever that's actually called) when you started riding, you would be very slow moving when exited vehcile utill you switched from 1st-person to 3rd-person at least once/for a short time.
- -Reworded certain messages to be better useable between varyied vehicles.
- -Various script cleanup/adjustments.
- -Prep work for impending new addon.
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Version 1.10.01
- -Big dummy Blah had accidentally broken reverse on most trucks. Fix't now. :-|
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Version 1.10.00
- -Reworked menus to allow for easier expansion/updates (ie; not absolutely 'have' to update the main mod/all addons every time want to add a vehicle/vehicle version to the main mod/another addon, ErrMahGerd!)
- -Added an IsDead check to hopefully prevent anyone from activating too early after dimounting.
- -Made first Translation of Player a little more consistent and difficult to accidentally miss/skip..
- -Adjusted Reverse speed on Trucks (again again again).
- -Adjusted front wheel friction on Trucks (again again again again again).
- -Alpha'd a stray wheel on newer Trucks.
- -Cleaned up scripts a bit more (as always).
- -Adjusted textures/mats on Truck bed and its covering/tarp to be less shiney/weird colored.
- -Un-alpha'd an erroneously hidden mesh on the newer-steering Truck.
- -Added ability to change some colors/textures on Trucks/Cycles.
- -Set Player Character to Alpha on Ball...was just weird.
- -Added a new Experimental Truck with 1st/3rd-person 'player seated' idle. Works very poorly and can only travel a short distance. Save before use. After use, exit game fully to desktop and reload save.
- -Added version of Trucks that use the vanilla mesh with full cab and no truck bed/tarp.
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Version 1.04.00
- -Adjusted force of Reverse, to hopefully perform better when facing downhill.
- -Further support for eventual Trike/Quad/Cycles addon.
- -Adjusted/redid turning radius or original truck.
- -Fixed Reverse (S key) not being affected by Shift Key on some.
- -Adjusted some messages wording.
- -Removed older experimental Trucks and added new one, with back-ported Jeep steering style.
- -Cleaned up scripts a bit (pretty much an ongoing thing, heh).
- -Some other tiny bits and bobs.
- -Corrected Left/Right turning not happening if switch keys to quickly.
- -Redid Reverse, moving away from HavokPush style to Projectile=applied Force pushes.
- -Added some exhaust "smoke" to the Truck (from the lower sides, because they don't really have a model for exhaust pipes, so whatev's, lol).
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Version 1.03.10
- -Adjusted force of Reverse, to hopefully perform better when facing downhill.
- -Fixed (again, omg!) How To message pop-up to only show first time riding after spawning new vehicle from activator/spawner.
- -Further support for eventual Jeep addon.
- -Adjusted player movement with vehicles to give a little more time to other scripts and (hopefully make dismounting a little less buggy since that still sucks pretty bad, lol).
- -Fixed Reverse (S key) not being affected by Shift Key on some.
- -Adjusted some messages wording to better suit the addons.
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Version 1.03.00
- Cleaned up a bit.
- Redid Trucks Reverse (speed, consistency and left/right reverse [left/right reverse still a little broken though, heh]).
- Reworked Player (and the Pain Train'ish Hazards) translate a bit.
- Now requires SUP F4SE.
- Removed old Experimental Truck.
- Added two new Expiremental Trucks and shifted Original (Panic) Truck into second menu position.
- Corrected (hopefully) the player character position on the Ball.
- Continued resolution attempts/troubleshooting to track down occasional/intermitant crash (due to the vehicle being cleaned up, by the game after an undetermined amount of time, while player is riding in 3rd-person)...to no avail as yet.
- Attempted (again) to clean up dismounting (don't care that if it looks funky, just that it doesn't a) kill you, b) freak out the vehicle, c) kill the game, d) etc). Unfortunately, this way, the vehicle respawn each time you exit it...so it'll dump any stuff thrown in the back (not from its Container, of course, just stuff you literally *threw/dropped* in the back of it).
- A few adjustments to original truck.
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Version 1.01.00
- Moved Exit/Dismount to the number "2" key (no longer Tab key, for reasons of Tab being too prone to breaking things, lol).
- Another several adjustment passes on Truck and Halloween Car Havok Mass/Restitution/Center of Gravity/etc etc lalala configurations.
- Began setting up a constant translation of player to vehicle...for better or worse.
- Cleaned up a bit overall.
- Added a poor (that doesn't work very well) 1st-person view (hit the 1 key).
- Vehicles now do damage (not just the normal 'a Havok thing hit meh!' damage, this is in addition to that) to NPCs they run into (Pain Train'ish for the truck and a Fire-type thing for the Halloween car).
- Maybe a bit less crashy (in certain circumstances) now...hopefully.
- Tried (mostly in vain) to clean up dismount again, attempting to prevent dying from falling too high on dismount and put player at a safer position more consistently.
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Version 1.00.20
- Adjusted OnDistanceGreaterThan distance check for player to vehicle.
- Added a reminder to wait for the vehicle to drop to the ground before interacting with it.
- Vehicles fixed to be able to again be shot by most guns.
- Prevented Spawn Markers from being used again after already having chosen to spawn a vehicle (jst so can't spawn two vehicles from same marker, you can always use a second marker to build the one you want or just Destroy/rebuild the vehicle with another marker if you chose the unintended one).
- Removed erroneous copy of container cell.
- Added support/accomodations for Halloween addon.
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Version 1.00.08
- Added persistent shared inventory to the trucks/marbles. Be sure to read the pop-ups when access it, very important.
It kind of goes against the concept of the truck, but you can always just ignore it I guess. - Better blocking of activation when ALREADY controlling a truck/marble.
- Added persistent shared inventory to the trucks/marbles. Be sure to read the pop-ups when access it, very important.
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Version 1.00.02
- Changed Activation Prompt for Truck/Marble to be more appropriate (now "Use").
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- Author's activity
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May 2024
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06 May 2024, 9:12PM | Action by: BlahBlahDEEBlahBlah
File added
'ASAHavokTruckRevisitPatchPlayerToTruckCollision00 [version 1.00.00]'
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06 May 2024, 8:03PM | Action by: BlahBlahDEEBlahBlah
Changelog added
'Change log added for version 1.20.05F'
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06 May 2024, 8:01PM | Action by: BlahBlahDEEBlahBlah
File added
'ASAHavokTruckRevisit [version 1.20.05F]'
April 2024
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20 Apr 2024, 10:18PM | Action by: BlahBlahDEEBlahBlah
Changelog added
'Change log added for version 1.20.05'
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20 Apr 2024, 10:18PM | Action by: BlahBlahDEEBlahBlah
File added
'ASAHavokTruckRevisit [version 1.20.05]'
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15 Apr 2024, 6:29AM | Action by: BlahBlahDEEBlahBlah
Changelog added
'Change log added for version 1.20.03f'
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14 Apr 2024, 2:52AM | Action by: BlahBlahDEEBlahBlah
Changelog added
'Change log added for version 1.20.03f'
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14 Apr 2024, 2:51AM | Action by: BlahBlahDEEBlahBlah
File added
'ASAHavokTruckRevisit [version 1.20.03f]'
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14 Apr 2024, 2:40AM | Action by: BlahBlahDEEBlahBlah
Changelog added
'Change log added for version 1.20.03'
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14 Apr 2024, 2:37AM | Action by: BlahBlahDEEBlahBlah
File added
'ASAHavokTruckRevisit [version 1.20.03]'
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02 Apr 2024, 11:15PM | Action by: BlahBlahDEEBlahBlah
Attribute change
'Description changed.'
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02 Apr 2024, 10:55PM | Action by: BlahBlahDEEBlahBlah
Attribute change
'Description changed.'
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02 Apr 2024, 10:32PM | Action by: BlahBlahDEEBlahBlah
Attribute change
'Description changed.'
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02 Apr 2024, 8:08AM | Action by: BlahBlahDEEBlahBlah
Attribute change
'Description changed.'
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02 Apr 2024, 7:54AM | Action by: BlahBlahDEEBlahBlah
Changelog added
'Change log added for version 1.20.00'
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02 Apr 2024, 7:48AM | Action by: BlahBlahDEEBlahBlah
File added
'ASAHavokTruckRevisit [version 1.20.00]'
February 2024
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09 Feb 2024, 6:46PM | Action by: BlahBlahDEEBlahBlah
Changelog added
'Change log added for version 1.10.01'
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09 Feb 2024, 6:46PM | Action by: BlahBlahDEEBlahBlah
File added
'ASAHavokTruckRevisit [version 1.10.01]'
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09 Feb 2024, 5:30PM | Action by: BlahBlahDEEBlahBlah
Attribute change
'Description changed.'
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09 Feb 2024, 5:29PM | Action by: BlahBlahDEEBlahBlah
Attribute change
'Description changed.'
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- Mod page activity
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May 2024
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16 May 2024, 4:12PM | Action by: ppppcs
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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15 May 2024, 6:21PM | Action by: kuzmenkoda
Untracked
'Driveables of the Commonwealth - Havok Physics Truck'
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15 May 2024, 3:57PM | Action by: azsx95846251
Endorsed
'Driveables of the Commonwealth - Havok Physics Truck'
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15 May 2024, 2:56PM | Action by: KINGDRAXX
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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15 May 2024, 8:56AM | Action by: LYC0092008
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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14 May 2024, 11:59PM | Action by: hisomii
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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13 May 2024, 11:02AM | Action by: Rungunny
Untracked
'Driveables of the Commonwealth - Havok Physics Truck'
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09 May 2024, 3:21AM | Action by: Jankyboy
Untracked
'Driveables of the Commonwealth - Havok Physics Truck'
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08 May 2024, 6:40AM | Action by: Basletum
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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08 May 2024, 4:19AM | Action by: JokeyQe
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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08 May 2024, 3:59AM | Action by: kuzmenkoda
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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07 May 2024, 3:41AM | Action by: mugengarage
Endorsed
'Driveables of the Commonwealth - Havok Physics Truck'
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07 May 2024, 2:33AM | Action by: DarthCulator
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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06 May 2024, 9:20PM | Action by: Jankyboy
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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06 May 2024, 9:18PM | Action by: Thanakil
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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06 May 2024, 8:20PM | Action by: Melchiorre95
Endorsed
'Driveables of the Commonwealth - Havok Physics Truck'
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06 May 2024, 6:59PM | Action by: BlepBlopBloop
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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05 May 2024, 1:38AM | Action by: SirEruedraith
Untracked
'Driveables of the Commonwealth - Havok Physics Truck'
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03 May 2024, 5:20AM | Action by: tyrthyllanos
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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03 May 2024, 3:50AM | Action by: Toddboggan
Tracked
'Driveables of the Commonwealth - Havok Physics Truck'
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