Fallout 4

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Cyberfox

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Cyberfox95

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17 comments

  1. Travocyte
    Travocyte
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    Is there a way to edit the fuel for this thing so that it can consume less?
  2. PayloadG
    PayloadG
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    it eats my FPS.any idea?
  3. hamletsdead
    hamletsdead
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    Great mod, thanks mucho! Just FYI for anyone using this, it can be turned into an ESPFE just by flipping the flag in xEdit, no compacting necessesary (which means you can convert it any time you want in-game).
  4. PasDeBras
    PasDeBras
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    Thank you so much for this, that's a great mod that needed a little help.
    Do you think you can improve performance? Interior just divides my fps by 2 lol
    Thanks for you work either way
  5. creightonboys
    creightonboys
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    there is this bug where if you click to fast at the same spot it spends the fusion cartage but it will not let you put a new one in do you think there is a fix
    1. Cyberfox95
      Cyberfox95
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      Upon testing, the one bug that I have found is that if I replace the fusion cartridge after it's used up(3 uses) and try to travel to the location I'm currently at, it won't display the message "you are here". Nor will it begin the fast travel process and thus not using the fusion cartridge.

      After traveling to a new location, and again, pressing the location I'm currently at, it will again, fail to display the "you are here". Nor will it begin the fast travel process and thus not using the fusion cartridge.

      Exiting the APC and re-entering the APC, then pressing the location I'm currently at again, will fail to display the "you are here". Nor will it begin the fast travel process and thus not using the fusion cartridge.


      After replacing the fusion cartridge for the 4th time(12 uses) I'm unable to reproduce the issue you've mention.
      Please see the imgur album(coming later today) as I've taken screenshots of what I've said.

      With this said, I will fix the issue of the "you are here" message failing to display, but could you do the following:


      • Take a backup of your save
      • Move the APC back to sanctuary
      • Take everything out of the APC and store it the closest convenient container. 
      • while outside of the APC save and exit to the main menu 
      • Disable both, APC on the move and APC patches
      • Load your save so that the APC is reset
      • Once loaded, save and exit back to the main menu
      • Re-enable APC home on the move and Patches(make sure patches is BELOW APC home on the move)
      • Find the Overgrown APC and set it up again

      This also applies to you, TrueSharkLover. 
    2. creightonboys
      creightonboys
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      1. click on where you want to go
      2. click every where else but where you are
      3. then wait for it to go too loading screen
      4.then boom your boned

      nexus image nexus image1
    3. Cyberfox95
      Cyberfox95
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      Thank you. I was able to reproduce this, though with my results I ended up with two arrows, but I was able to create a new fusion cartridge and place it back in.

      I've updated the mod.

      • After selecting a new location to fast travel to, you will no longer be able press on a second location mid transport.
      • After finding the APC for the first time, you can no longer spam press the terminal to go to sanctuary.
      • Recovered "corrupted transport logs".
      • "You are here" Message now displays after replacing the first fusion cartridge.
  6. TrueSharkLover
    TrueSharkLover
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    Howdy, first time leaving a comment on Nexus but I wanted to mention a problem I was having after I'd downloaded the patch. The reactor became unable to be interacted with, as in I would hover my cursor over it and it would act as though I was looking at a wall. Despite this, I was unable to fast travel and it said it needed a fusion cartridge (which I had on me). This issue was resolved when I disabled this patch, which was placed where it was stated to belong in the load order. I'm not sure if I could describe the exact circumstances under which the bug might've occurred, but I wanted to leave something to best make you aware of it and share the temporary solution I found with anyone else who may have my same issue. Other than my seemingly unique issue, cheers for updating one of my favorite mods ever released for this game and I hope I'm able to find a way to get your patch working for me! :D
    1. Cyberfox95
      Cyberfox95
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      Your issue should now be fixed(in patch 3). If not please provide screenshots and a step by step on how to reproduce your issue. 
  7. fraquar
    fraquar
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    Could you please limit River/Coastal new locations please?   Or put those River/Coastal locations in their own patch?
    Only reason I ask is that there is The Red Wave (boat) mod, which allows fast travel between River/Coastal locations (and only River/Coastal locations).
    Trying to keep one mod from completely making the other mod irrelevant.

    Ex.  Travel between Egret Tours Marina and Taffington Boathouse along the Charles River - a boat method of travel seems most logical.
    1. Cyberfox95
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      I'm a little on the fence about removing locations, though what I could do is remove the Nuka Transit(Lonely Chapel) and Coastal(Coastal Cottage) locations and re-add them back as optional files with the DLC tag and have the APC right next to the Nuka World Transit gate and Coastal Dock.

      Alternatively, I could add the locations that the other mod(s) has, if it doesn't cause problems with other mod authors. 

      Though if it's a case of "Use one mod or the other" situation, I'd rather not remove any functions/locations of the original APC(and it's code)unless it's causing a problem that can be fixed within the patch, As removing functions/locations(from what I've tested so far) sometimes may cause problems that would require the APC to be reset for it to function properly again.
      (Simply exiting and re-entering the APC has been the solution to fix 95% of location issues I've came across so far during testing.)

      With that said, I'd happily put the decision/request to a poll of sorts.
  8. AllenZXA
    AllenZXA
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    Any chance to make a patch to add more location to the APC
    1. Cyberfox95
      Cyberfox95
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      It's been on my mind, but at the moment, I'm still learning how the APC works and working on something else for it, on a separate mod, but I'll look into it. 

      Vault 81 would be cool. Do you have any suggestion?

      https://imgur.com/a/lW43Dxg I did some messing around and I've added vault 81, so I'll look into adding more locations.

      I'm seeing stuff already there for Nuka World transit, but the APC is just outside of sunshine tidings, but I'll look into moving/adding the APC so it's outside of the transit. Same for Nakano Residence.

      If anyone else has any other locations, please let me know before the 19th of October.
      The two places currently being added are:
      Vault81
      Cambridge Red Rocket
    2. streetyson
      streetyson
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      Nuka World (at least to the transit centre) and Nakano Residence - original author was to add DLC support, but mod not updated since 2017.
  9. humpdaddy34
    humpdaddy34
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    Thanks for the refresh, this is one of my all-time favorite mods for FO4 and a must-have for every playthrough.
  10. Vladrich
    Vladrich
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    Nice. Thanks.