Tweaks stimpak heal rates to be closer to how they work in Fallout 76.
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Changelogs
Version 1.2
Tweaked the heal rates so the health bar moves smoother. Total heal % is still the same as vanilla.
Version 1.1
Added condition checks for Medic perk, so the effects still apply and scale at a reasonable rate.
Version 1.0
Initial release. Not publicly available.
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OVERVIEW This tiny mod tweaks Stimpaks so they initially heal a large burst of health and then slow down after a few seconds, just like in Fallout 76. Stimpaks heal the same amount that they do in vanilla, just at a different rate. | ESL-Flagged ESP. One vanilla edit to the RestoreHealthStimpak MGEF rate/duration on Stimpaks. Install or uninstall at any time.
Compatible with mods that modify perks such as S7 Skill System, as this uses MGEF condition checks to account for boosted Medic healing rather than editing the perk itself. The effect is most prominent when not using the Medic perk, but works regardless. | Should be compatible with anything that doesn't try to do the same thing.
WHY? Because I think it's a far more interesting system than having a flat and constant heal rate for the primary healing item in this game. Plus, it makes the game just a little bit more difficult, as it's harder to get back to full health mid-fight.
CREDIT LOC (ItsMeJesusHChrist) - For creating the icon used in the thumbnail/banner.