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StoryWealth

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Exoclyps

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26 comments

  1. lp8785
    lp8785
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    How long will it take to spawn after killing the Gunner patrol, and whether it is necessary to  Clean up the Gunner Plaza?
    I killed the patrol once and haven't spawn for a long time
    1. Exoclyps
      Exoclyps
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      They don't respawn if that's what you're asking.
  2. nortonbates
    nortonbates
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    The Gunner Radio Specialist is marked Essential in my game. Is this correct?
    1. Exoclyps
      Exoclyps
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      Yes, it's part of the battle encounter.
  3. JustAGuyOnHere
    JustAGuyOnHere
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    I think Attack of the Lobomites breaks the spawn location, since it's basically in the same spot. I went to the location on the map and there's nothing there.
    1. Exoclyps
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      I've tested it with Lobotomites, had no issue aside from the possible fight between Lobo vs Gunner in one test.
    2. JustAGuyOnHere
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      Hmm do you know why they might not be spawning? Is there a particular load order I need, time of day, etc? I walked all over the area and didn't see anyone except the Labotomite people (which I already did).
    3. Exoclyps
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      Was the Hut there? Maybe wrong spot or mod wasn't enabled?
    4. JustAGuyOnHere
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      The hut across from Braintree/The Mental Hospital? Yeah there's a small hut there. But nobody in/near it. I tried waiting around it, but nobody spawned. Walked all the way toward the train, then all the way north to the swamp witch hut, and then back down, and nothing.

      Any way to trigger this? I checked that the mod is enabled. F4SE.log shows HellcatPA.esl and HellcatPA-GunnerPatrol.esp are both loaded (in addition to the other Hellcat fixes included in Storywealth).
    5. JustAGuyOnHere
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      Forgot to mention, I've enabled the BSA limit bypass setting of Buffout4 since there's like 350+ BSAs with Storywealth. Not sure if that would break it? Nothing else seems broken with it on, and stuff seems to load faster, but having it on does seem to break the story lady tapes for some reason
    6. Exoclyps
      Exoclyps
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      Using that setting isn't recommended and will make it so ba2 files won't always load properly.

      Can try "player.moveto FEXXX01D" where XXX is the mod index for HellcatPA-GunnerPatrol.esp.
    7. JustAGuyOnHere
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      Alright I'll try turning it off and trying that command. Would having it enabled for a few dozen hours of gameplay have broken anything? I haven't encountered any other broken quests, besides the story lady tapes stopping after 4 seconds. 
    8. Exoclyps
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      This mod uses loose files so shouldn't break this one.
    9. JustAGuyOnHere
      JustAGuyOnHere
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      I tried that command, brought me to that same hut, but nothing there still. Are there any special triggers/conditions for it to start?

      Also tried disabling the Archive Limit setting in Buffout 4, but that didn't help either :(
    10. JustAGuyOnHere
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      Here's the data from the quest change form in my save:

      

      Looks like all the quest statuses are set to 1. Does that mean the quest already completed somehow? I did complete the Lobomite quest a while ago, but never went to that hut. Maybe it triggered and then vanished without me interacting with it?
    11. JustAGuyOnHere
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      Yeah double checked with console commands to check the quest stages, it was already completed somehow. I tried using SetStage, ResetQuest, etc., but the references to the Gunners were nulled out, so it wasn't possible to reset the quest.

      Something to think about maybe with this mod. If the player doesn't interact with the gunners, or maybe they're killed by someone else somehow, etc., they might not get the Power Armor.

      Guess I'll have to just use different power armor now. Shame, I liked the look of the Hellcat Armor.
    12. Exoclyps
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      So don't usually recommend doing this, but if everything played out in the background it should be fine I think.

      Remove the mod. Save. Readd and then just do the quest again.
      Or could try "player.placeatme FEXXX002" to spawn the main guy if you just want the armor.


      I'll review the trigger for the quest to see if I can reposition it a bit to make sure it doesn't randomly trigger too soon when doing Lobotomites.
    13. JustAGuyOnHere
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      Cool, I'll try that. And thanks for the tweaks!
  4. ImmortalAbsol
    ImmortalAbsol
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    Sounds like it could be fun even without SS2.
    1. Exoclyps
      Exoclyps
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      For sure. Started out with the intent of a small compatibility patch and turned into this xD
  5. BetterMedication
    BetterMedication
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    I can't seem to find the patrol? Is it close by to Paradise Bay or the railway tracks directly south of the plaza?
    1. Exoclyps
      Exoclyps
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      Uploaded a map.
    2. BetterMedication
      BetterMedication
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      Thanks. I managed to find it. Coulda been some issue with some other mods related to the Hellcat armor
  6. edyh12131
    edyh12131
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    does it replace the way to get the hellcat OR adds a new way to get the hellcat?
    1. Exoclyps
      Exoclyps
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      It replaces it.
  7. Rantanplan76
    Rantanplan76
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    THX again for your work and creating new content and THX to the Voiceactors :)