FYI: Load Old Billy before "Good Neighbor Expanded" and "Good Neighbor Expanded - PreVis", otherwise you get lots of transparent buildings and flickering in Goodneighbor.
That's odd. Placing NPCs typically doesn't mess with previsbines. Still, it is always good advice to place mods with previs edits below everything else.
Most mods that add objects in the game world will contain the vanilla cell record for the places it adds those things, which would, if loaded after a precombines mod, cause flickering due to the vanilla cell record containing vanilla precombine data the doesn't match the precombines stored in the precombine mod's BA2.
Not a fault of this mod though. Just some fundamentals of proper load order setup.
Any mod that adds new precombines/previs needs to be as close to the bottom as possible, as standard practice.
@rsm000rsm Is this an esl or can it be flagged as such? Because my load order in terms of notmakelightable .esp files is STUFFED TO THE f*#@ing GILLS. 254 exactly and I don't want the have to uninstall any more such mods just to make something else fit.
There's nothing definitive about his backstory, but one theory is that he was originally going to be connected to the Peabody family: hence, the original sandbox package. He has ghoul eyes, too, suggesting that he's in the early stages of ghoulification. The Fo4 wiki claims he might be nothing more than a developer's test character given his incomplete and somewhat hodgepodge data. I don't know if I believe that, though. The "essential" flag and the existence of unique dialog make me think he was going to be companion or important quest NPC of some sort. This mod repurposed his voice lines into a very basic companion, and is the only reason I even knew about the unique dialog (two or the lines, if memory serves).
Oh, right I keep forgetting Billy Peabody from Kid in a Fridge, so maybe he was from an early branch of that quest and it ended up redesigned but not entirely cleaned up.
Ignore me, i am an idiot, i confused him with tommy w. which is on the blackboard (& dead in game) & the image on the Wiki which shows him in the railroad's hq.
Thanks for the endorsement. If I ever figure out how to set up recruitment via dialog prompts, he'll be upgraded, but it is good to know he's solid in his current state.
Edit to your edit: If I did my job right with Old Man Billy, I have no doubt he'll work with any custom settlement that is done right. Tenhats is one of the folks whose custom settlements are done right.
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Load Old Billy before "Good Neighbor Expanded" and "Good Neighbor Expanded - PreVis", otherwise you get lots of transparent buildings and flickering in Goodneighbor.
Not a fault of this mod though. Just some fundamentals of proper load order setup.
Any mod that adds new precombines/previs needs to be as close to the bottom as possible, as standard practice.
Pretty sure I could make a patch for this, but those Goodneighbor mods should be loading after OMB anyway, so a patch isn't necessary.
Great job once more!
Edit: CrimeGoodneighbor "Goodneighbor" [FACT:000228A8] and SettlementGoodneighbor [FACT:000228A9], if you're interested.
Edit #2: What does the blackboard at RR HQ say? Is he a friend or foe? RR agent would be cool.
This conversation never happened....
EDIT:I sent him to Tenhats' Fiddler's Green, so he did everything correctly with a modded in location.
Edit to your edit: If I did my job right with Old Man Billy, I have no doubt he'll work with any custom settlement that is done right. Tenhats is one of the folks whose custom settlements are done right.