hadn't found them wondering about, so was going to use "cheat terminal" to teleport them to me, but get message saying that they are still in their holding cell or alternatively that they are dead or disabled. tried to teleport "dead or disabled" but nothing happened, so i assume they are dead. so if dead, this mod doesn't seem to be working for me. i have enough population for most, if not all vendors. i have plenty of settlements. any suggestions please.
I love this mod! However RobCo is ridiculously behind schedule for upgrading to NG, while SPID was updated long ago. Would it be difficult to create a SPID version of this?
Great mod. This makes me wonder how far we can push the Robco Patcher to do interesting things. Not making edits to NPCs and other things is universally preferable if you can pull it off.
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Can I just use my mod manager to disable and then uninstall the mod like any other or do I have to follow your instructions?
However RobCo is ridiculously behind schedule for upgrading to NG, while SPID was updated long ago.
Would it be difficult to create a SPID version of this?
Thanks.
I try to include uninstalls for most of my robco mods, check the optional files section for instructions on how to uninstall this 😁