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WasteTheLand

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Qrsr

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  1. Qrsr
    Qrsr
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    This mod was created for Dark Commonwealth.
    Notes:
    - This mod is hardcore
    - Disables electrical sparks and light from power cables
    - Does not affect PreCombines/PreVis
    - Does not break your game
    - Plug-in and go, does not require a new game to work

    Technical Notes:
    The following may or may not be related to this mod but may help you and me to track certain technical issues.
    Spoiler:  
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    - Clipping light, because this mod removes certain light sources, there may be some light clipping through walls of other rooms as not all rooms are properly set up as standard/vanilla FO4
    - Invisible markers, various replaced objects, marked "disable" have been replaced with invisible markers to help modding cells. During testing i saw some visible light markers enabled by hardcoded scripts. It is a very rare, visual, issue. In case you see a tiny light box, floating in the air or something, let me know where.
    - ITM may be present but should not harm your game. I use the remaining ITMs to navigate. Once the mod is final you wont see any ITMs. ITMs are also any Worldspace records. ITMs only affect your game when your load order is bad.
    - UDR may be present but should not harm your game. Once the mod is final you wont see any UDRs.
    - PreVis, various "< Error: Could not be resolved >" had been fixed in past. There have been issues with 📁"...AppData\Local\Fallout4\DLCList.txt" since it controls the CK load order. If you use FO4Edit to check for errors you should not see any erros except the ones doomed to vanilla FO4. If errors occur which are doomed to this mod, let me know!

    Special thanks to Trazibol and zlostnypopolnik for help tracking down ITMs and UDRs.

    Thank you for your attention. Feedback is highly appreciated.