72 comments

  1. slavomirperun
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    EGO - Enhanced Gunners Outposts is not needed from v1.3 this mod has everything. Except Gunners plaza.

    Hunkered Down - Commonwealth Overhaul No conflict from v1.3.

    Gunners outposts are enhanced by default.
  2. deleted180306342
    deleted180306342
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    could you add an option like with fort strong to take it over for other factions?
    1. slavomirperun
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      Sorry, that would need major NPC(Danse, Haylen etc.) and quest edits.
  3. Deshebist39
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    Am I understanding this correctly:
    a) vanilla quests start normally after helping Dansu.
    b) vanilla quests do not include quests to destroy Gunners posts on highways.
    c) Through the terminal I start a new line of additional quests, including the defence of the Police Station and missions to destroy Gunners' posts.
    1. slavomirperun
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      Yes, that is correct all new quest are started manually via new outside terminal. Vanilla quest are not edited/changed.
  4. Deshebist39
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    Before installing, I want to ask: are the workstations and the cooking station connected to each other? I.e. can I use this place as a temporary ‘house player’?
    1. slavomirperun
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      Workstations are linked, except outside cooking station. Yes, you can use it as player house.
  5. MP2UZI
    MP2UZI
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    The mod is causing the recreation terminal in the Vault 111 to be invisible.

    Edit: Never mind, I put it at the bottom of the load order.
  6. AlexintheVerse
    AlexintheVerse
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    what is Ad Victoriam MM Edition? i cant find anything that tells me what the difference is from normal version...  from the original mod
    1. slavomirperun
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      https://www.nexusmods.com/fallout4/mods/22168/?tab=forum&topic_id=8031823
      Scroll down and find "Whats the difference between Normal and MM?"
    2. AlexintheVerse
      AlexintheVerse
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      thanks so much
  7. Gameboydame
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    Edit: Never mind.
  8. Is that random scribe supposed to be there before the Prydwen arrives?
    1. There are no random scribes in this mod before Prydwen arrives.
    2. 0003A757 is indeed showing up before the Prydwen arrives.
    3. Thanks found him, will remove him.
  9. audfreak235
    audfreak235
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    The second floor isnt completely loading for me. the walls are still there locking me out from the lancer room and the small equipment room. there are also floating pillows but missing beds, not all of the debri is cleared out
    1. slavomirperun
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      Fix your load order. Some other mod is overwriting my mod changes.
    2. Ojref
      Ojref
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      I just put it further down in the load order and it resolved the missing texture issue. In my particular case, it very well might be the Palehead feral ghoul mod add on, as the mod adds in a Palehead spawn inside the station near the jail cells for some odd reason. So anyone encountering this, it could be something you haven't considered, move as far down as possible.
  10. cdgxsupreme
    cdgxsupreme
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    Underrated mod.
    1. slavomirperun
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      👍
  11. seraphael
    seraphael
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    I really enjoy mods like this that makes the world come alive in a dynamic and immersive way. Thanks!
    1. slavomirperun
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      You are welcome, hope you enjoy the new quests.
      I plan to release the Gunners as separate mod without CPD changes.
  12. fraquar
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    Never understood the Call to Arms quest.
    If anything Danse should ask you to secure the Police Station while he and his squire go hunt down the Deep Range Transmitter - since the only other guy is out of the fight.

    You leave the squire (pretty much useless in a firefight) and the guy out of the fight to secure the station - there likely won't be a station left when you return.