Fallout 4
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Cyan49

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  1. cyan49
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    Please use Actor Velocity Framework 1.4 for the time being.
    AVF 1.4 is still the version required by this mod, but you can try AVF 1.52+. First Person Dodge should mostly work fine unless you're using power armor.
  2. cyan49
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    [Changelogs]
    Version 0.50, 0.51, 0.511, 0.52, 0.53, 0.54, 0.55

    • Added "Slide". Triggered by sprinting while sneaking, has 1.5x AP cost and 1.2 second iframes.
    • Added "Boost Dodge/Jump". (Air Dodge has been reworked as Boost Dodge.) Old: If jetpack, allow dodge in the air. New: If jetpack, do 4-way dodge (Boost Dodge) or vertical dodge (Boost Jump) whether on the ground or in the air. If sneaking + forward, triggers dodge even if Boost Jump is enabled. If blocking, triggers dodge even if Boost Jump is enabled. If not moving, Boost Jump can still be triggered.
    • Added camera shake effect to dodge. Changed Animation option to "Melee Only/Melee And Firearms/Disabled". (So I think the firearms animation has become redundant at this point.)
    • Changed Jump Key Input behavior. If sneaking + forward, triggers dodge even if Fake Jump is enabled. If blocking, triggers dodge even if Fake Jump is enabled. If not moving, Fake Jump can still be triggered.
      + Added "Simple" and "Advanced" options to slide. "Advanced" includes some physics stuff, i.e. sliding has different results depending on whether it is done uphill/downhill. 
      + Change to stop AP regen while sliding. This is done by dealing 0.01 damage to AP several times.
      + Fixed an issue where bash/power attacks while sliding did not consume AP.
      + Fixed an issue that caused the falling animation to become temporarily stuck when falling while sliding.
      Hotfix: Fixed an unintended shift/alt/hotkey input behavior that occurred in version 0.51 where dodge was triggered even while standing.
      ++ Added 2500 and 3000 to Velocity options.
      ++ Added "Slide With Power Armor" option. If you don't like sliding with power armor, you can disable this.
      ++ Possibly fixed an edge case where when toggling the camera at the same time as triggering a Fake Jump, the jump height would get stuck at 0.0 until the camera was toggled again.
      ++ Improved reliability of falling animation fixes while sliding.
      ++ Gravity option has been omitted. Because this option is basically redundant for this mod.
      +++ Partial bug fix for compatibility with AVF version 1.52+ fixes leg crippled issue while sliding downhill.
      +++ "FPSDodgeAPCheckPerk" is hidden because it is intended to be a hidden perk.

      ++++ If Garden of Eden Papyrus Script Extender 17.1+, new functions replace direction check from papyrus to condition functions to improve response.
      +++++ New firearms dodge animation uses GunDown/GunUp. 
      +++++ Added minor options. 
      Added: Fake Jump Camera Shake (Disabled or Low or Medium or High) 
      Added: Slide Camera Shake (Disabled or Low or Medium or High) 
      Added: Power Armor Dodge (Enabled or Always Fake Jump) 
      +++++ (Renamed "Slide With Power Armor" to "Power Armor Slide".)


  3. PrimeConey
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    not working anymore on next gen
    1. cyan49
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      Updated games require updated F4SE, and updated F4SE requires updated F4SE plugin (.dll), so wait for updated Actor Velocity Framework. Or stick to old gen.
  4. visualsn0w
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    this is not really a big issue maybe a heads up but i also want to understand the technical aspect to this.

    I'm using VAFS Redux ( bullet time VATS alternative ) and it seem like i can't activate VAFS while dashing or sliding. What i'm doing now is to use VAFS first and then slide which will work. They can't be activated at the same time.

    Otherwise the mod is really great and truely feel like a modern action FPS <3
  5. ZenVader
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    is it possible to get a version without slide or is it possible to disable slide on my end? really love the forward dash, side and back step, but i already have *simple dodges* addon handling slide (3rd person dodge mod: https://www.nexusmods.com/fallout4/mods/70757 ). other than that these 2 work together well. i even use *mgs aiming* (3rd to first person ads mod: https://www.nexusmods.com/fallout4/mods/23646 ) and these all together with your fps dodge make fo4 gunplay alot more fluid for me. i just have issues with your slide mechanic stuttering for me. though note i am on not the strongest of pc's in a heavy modlist and your mod being still in beta as well i wouldn't say there is anything wrong with your mod. just would like the option to disable slide. thanks for your hard work! 
    1. cyan49
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      is it possible to get a version without slide or is it possible to disable slide on my end?
      Yes, see description or mod image.
      [Description]
      "Holotape" - All features can be changed/toggled with a holotape. (not MCM.)
      ;Holotapes are automatically added to your inventory, or you can use a chemistry station and craft it in the "utilities" (or "settings"?) category.

    2. ZenVader
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      sorry i overlooked that in description. seen it ingame just now, but turns out the other slide mod is only 3rd person anyways so now i can use all 3 mentioned above fully enabled together seemlessly no issues
  6. thebigmoistxxiii
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    I cannot get this to work with gamepad. Instructions for gamepad seem unclear. I have all requirements downloaded and installed.  Am I missing something? 

    EDIT: I am able to perform the slide but unsure of how to perform the dodge using gamepad
    1. cyan49
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      [Q&A]
      Q: Does this mod support gamepads?
      A: Yes. "Jump Key Input" supports keyboard and gamepad.
      [Description]
      "Jump Key Input" - This input supports keyboard and gamepad. If moving = dodge, if not moving (or forward) = fake jump. This fake jump is a vertical dodge, similar to the default jump height.
      "Holotape" - All features can be changed/toggled with a holotape. (not MCM.)
      ;Holotapes are automatically added to your inventory, or you can use a chemistry station and craft it in the "utilities" (or "settings"?) category.
      :)
  7. loplaip123
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    my dodge always get delayed for some reason, is there a way to fix that?
    1. cyan49
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      Basically, nothing (for you/me). However, I recommend Garden of Eden Papyrus Script Extender 17.1+. (Not 18.0, bacause it's Beta/test release for modders. "The latest stable version is the "non Next-Gen" v18.0.")
      If Garden of Eden Papyrus Script Extender 17.1+, new functions replace direction check from papyrus to condition functions to improve response.
  8. Chris346logo
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    Please add a sections describing where to get the holotape or how to force it into my inventory, new players like myself will have no idea how to do edits.
    1. cyan49
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      ;Holotapes are automatically added to your inventory, or you can use a chemistry station and craft it in the "utilities" (or "settings"?) category.
      About this?
  9. RatManfromItaly
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    will this mod have mod configuration menu compatibility?
    1. cyan49
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      All features can be changed/toggled with a holotape. (not MCM.)
      By the way, did you change the question? I thought I saw something different
    2. Chris346logo
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      Where is the holotape? I was not given it on my first spawn please add instructions for editing the settings this is my first playthrough please explain how I change the settings.
  10. SepNero
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    Will there be a rolling animation for firearms dodging? The current animation feels like teleporting in place. I think it would be better to have a first-person rolling animation similar to Mirror's Edge.
    1. cyan49
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      Unfortunately it's probably not possible, but thanks for telling me about a game I don't know about. (Personally I didn't like that first person dodge roll, I felt it was an example of how realism reduces playability.)
  11. Edgarkid123
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    Does this mod work with tooun's dodge mod?
    If it is not, I guess it is time to say goodbye to tooun mod.
    1. cyan49
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      Not an answer but I'm sure this mod can't prevent other mods from working.
    2. Edgarkid123
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      Thank you for answering my question
      I will do some experiments on this
  12. ORIONOX
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    does this work with 3rd person dodge mods? I find I like to switch between first and 3rd occasionally. Also it would be cool if the dodge only worked on power armor that had a jet pack and only went forward and use up the same resources as a jet pack.
    1. cyan49
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      A: Yes, except for the different concepts between mods.
      +If you use Jump Key Input mode, the "Set Default Jump Height" option is available if needed. It should be set in both mods for consistency.
  13. Naurva
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    "Slide" - Triggered by sprinting while sneaking

    Did you mean sneaking while sprinting?
    Great mod! <3
    1. cyan49
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      You are right, my english is bad