Please use Actor Velocity Framework 1.4 for the time being. AVF 1.4 is still the version required by this mod, but you can try AVF 1.52+. First Person Dodge should mostly work fine unless you're using power armor.
[Changelogs] Version 0.580 - Fixed an issue where pressing keys while not moving would dodge in the last direction. - Minor optimizations to the scripts, mainly the setup function of this mod. Version 0.590 - Allow iframes 0.0s (Disabled).
Updated games require updated F4SE, and updated F4SE requires updated F4SE plugin (.dll), so wait for updated Actor Velocity Framework. Or stick to old gen.
Love the concept, but I can't seem to get it to work for some reason. I get the camera shake and sound effects from the dodge and slide inputs, but the actual movement aspect of dodging and sliding is not happening.
I have tried both FPS Dodge 0.590 and 0.591, I have Garden of Eden Papyrus Script Extender 19.3, and have tried it with both 1.4 and 1.52 from Actor Velocity Framework.
Has this issue been encountered before? Any ideas on how to remedy? I can provide a full list of active mods if needed.
I'm back to modding, and have launched the game several times and played about under 10 hours without this issue. Maybe you have information you'd like to add?
The view download history is pretty dysfunctional but at least I can see you're using "Garden of Eden Papyrus Script Extender, version 19.3". I'm also using version 19.3.
I cannot see which Actor Velocity Framework you downloaded because view download history has a bug where it only tracks one of the Requirements. I use version 1.4, because it is a requirement for this mod and it is the stable version.
Actor Velocity - 1.4. Also use any workbench to fix it. But after reloading the save it broke again. I had similar issues with your stopm attack and push kick, I just used the console to stop-start the quest but suddenly it fixed itself.
Dodge doesn't work after launching or restarting the game. You need to restart it using holotapes. Slide works fine.
Actor Velocity - 1.4. Also use any workbench to fix it. But after reloading the save it broke again. I had similar issues with your stopm attack and push kick, I just used the console to stop-start the quest but suddenly it fixed itself.
Hmm... this is really weird, I have no idea why this would happen since the registered events and variables held by the quest shouldn't be lost unless the quest is stopped.
The information that it happens on the stomp attack/push kick mod is useful, because it makes sense to troubleshoot on the simpler mod as long as the problem is caused by the same thing.
If you really want to solve this, I've uploaded a file that restores/redoes the debug messages in the stomp attack mod to the mod page, so I'm waiting for your response.
Now the stomp and push mods work fine. The only problem is with dodging. I also tried reinstalling it, and now the workbench does not help, but I found out the following: 1) if jump dodge are enabled - after reloading the save I cannot jump in first and third person with unholstered weapon, and dodge does not work. 2) After a clean install -save(1), a message appears about adding a holotape. Dodge works. I made another save(2), after reloading save(2) - dodge works and a message appears - FirstPersonDodge updated. I made another save (3). After reloading save(3), dodge stops working. Loading save(1) or save(2) - dodge works. It stops working after the updated message appears and the game is saved.
There's nothing special about the "updated" message. Since this mod is still in BETA and several updates have been released in the meantime, for sanity's sake it only executes "stop quest - wait 0.5 sec - restart quest" once after reloading the game. The quest stop function is only one line and is only done once. (It works by me setting the target version when updating the mod (if necessary) and requesting a stop/start quest in the script.)
When you said you needed to restart the mod, was the quest stopped or broken? If the holotape says "First Person Dodge - Is Disabled", then the quests were stopped.
When jump doesn't work and dodge doesn't work, do left shift/left alt/hot keys work or not? They are not exclusive, they are different events that trigger the same function.
Now the stomp and push mods work fine. The only problem is with dodging.
I also tried reinstalling it, and now the workbench does not help, but I found out the following: 1) if jump dodge are enabled - after reloading the save I cannot jump in first and third person with unholstered weapon, and dodge does not work. 2) After a clean install -save(1), a message appears about adding a holotape. Dodge works. I made another save(2), after reloading save(2) - dodge works and a message appears - FirstPersonDodge updated. I made another save (3). After reloading save(3), dodge stops working. Loading save(1) or save(2) - dodge works. It stops working after the updated message appears and the game is saved.
That information might be of some use, but what I want is feedback on the stomp attack mod. It happened before on the stomp attack mod, but now you can't reproduce it? That's also weird.
When you said you needed to restart the mod, was the quest stopped or broken? If the holotape says "First Person Dodge - Is Disabled", then the quests were stopped.
In holotapw settings dodge enabled.
When jump doesn't work and dodge doesn't work, do left shift/left alt/hot keys work or not? They are not exclusive, they are different events that trigger the same function.
I can move, but I can't jump with the enabling jump key in holotape settings. Holstering the weapon allows me to jump again. None of the dodge directions work. Changing any of the holotapes settings fixes the bug, i.e. turning the keys enable/disable, not necessarily turning the main setting itself disable/enable.
That information might be of some use, but what I want is feedback on the stomp attack mod. It happened before on the stomp attack mod, but now you can't reproduce it? That's also weird.
This happened a while ago, before you added the holotape settings to the mod. Then it was fixed, and I don't know why.
Changing any of the holotapes settings fixes the bug, i.e. turning the keys enable/disable, not necessarily turning the main setting itself disable/enable.
You said earlier that you used the console to stop-start the quest, so could you try cqf fpsdodgequest setup ? This is a function that is called after you change something in the holotape, and it unregisters/reregisters events and resets variables depending on the values you set. If the above console command solves the problem, I can change the script to call the setup function on every game load, it's a bit redundant but harmless.
Edit: Could you try cqf fpsdodgequest reregisteranim first? This is a more limited use function to fix animation events that get unregistered when entering/exiting power armor, and it might reveal what the problem is, as it's basically just two lines to reregister animation events.
cqf fpsdodgequest reregisteranim does not help. Changing any settings in the holotape fixes this (eg changing the iframe). For console restart - I only used it with the stomp mod. All actions for the Dodge mod were done in the holotape.
Try version 0.591. By the way, you are the rare person who can actually respond to troubleshoot after reporting and I wanted to let you know that I am grateful to you at this point, even though we are still struggling to determine the cause.
View download history showed that you guys have Garden of Eden ver 19.1, that's the only thing we have in common at this point. October 31st was the last day I played FO4, slide was working, and the latest Garden of Eden was ver 19.0. And, I just noticed that Garden of Eden was updated a few days ago, so I updated Garden of Eden to ver 19.1 and tested it now. Yes, slide still works for me. Garden of Eden is the only mod I updated in the last 10 days, so I think that proves it's not the cause of the problem you guys are having.
In short: It doesn't happen to me. Any other information?
Same thing on my end. It worked just fine, left game, came back and all of a sudden no slide. For Clarification, the dodge works 100% perfectly. It's just the slide that doesn't seem to want to work. I'm using the last gen velocity as well. Forgot to draw my weapon...
I'm glad it was just a misunderstanding on your part.
is there something in the works that will allow sliding without a weapon drawn?
No. but Enhanced Movement does it, so send the following suggestion to bp42s or just use his mod's slide. If his mod has an option to turn off slide in weapon drawn, these two mods should be compatible. (I suggested this on his mod's comment page before.)
Enhanced Movement (which have slide mod like you) Many people report that sliding function does not work either https://www.nexusmods.com/fallout4/mods/86278?tab=posts
Except for one person, they seem to have failed to install the requirements, didn't set the mod ini, or just accidentally used it on a next-gen game. Also, technically the implementation of slide is different so the cause is likely different.
Technically:
Spoiler:
Show
My mod is triggered by some conditions and OnAnimationEvent("sneakState"), and it doesn't matter if you use a gamepad/keyboard. His mod is triggered by some conditions and OnKeyDown(any keyCode), basically F4SE functions for keyboard users. The only thing they have in common is that they use some Garden of Eden functions for the condition check, and Actor Velocity Framework function for the slide.
You can combine this mod with enhanced movement to play the slide however sliding from EM is too short and slow (Running is faster than sliding). Maybe you could give it a try
I don't know but after uninstalling this mod my pip pad disappeared in Fallout 4 London. And after putting in back on the the problem solved. But let me try again. Does this mod add anything to the body slot?
Edit: I can now confirm uninstalling this mod leads to the issue.
No. The mod edits the animation conditions in JumpRoot, and the script dynamically changes the game setting "fJumpHeightMin" while Jump Key Input is enabled. You're a modder, so you should be able to use FO4Edit or CK to check the contents.
It means that Garden of Eden Papyrus Script Extender is not installed correctly. Please check the Garden of Eden requirements and supported game versions.
In this mod's case, your game needs to be old-gen because currently Actor Velocity Framework does not support next-gen, and Garden of Eden needs to be "Garden of Eden Papyrus Script Extender" instead of "Garden of Eden Papyrus Script Extender - Next-Gen". Also, you should make sure you installed F4SE and Address Library correctly.
have the same error, the same problem. My game is on PC, how can it be next-gen? I uninstalled all the mods and installed yours. Now when I press shift, I see an animation of dodge, hear the sound, but the character doesn't actually dodge
If your FO4 is not version 1.10.163 it's called next-gen. I don't know much about it because I avoid the next-gen stuff. Search for how to downgrade and stop updates if necessary.
Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
I Always wanted a mod like this for years, works so nicely with slide - standalone as well Thank you so much for making these mods
+ i was able to dodge in 3rd person but if i install Garden of Eden Papyrus Script Extender the mods doesn't work on 3rd person anymore it still works in 1st person tho, Is this intentional?
It's First Person Dodge, literally a first person dodge mod. Garden of Eden Papyrus Script Extender is a requirement so this mod won't work without it. And the third person dodge mod is Simple Dodges Addon F4SE, not this one.
I know it's first person dodge still but love the way how the dodge works in the 3rd person with this mod, no animation just dashes not like Simple Dodges Addon F4SE Love the screen shake effect and the slide vector feature works in 3rd person too ( and i can still confirm that it works in 3rd person without GOE ) is there any possible way to use this in 3rd person but still with GOE?
Unfortunately the behavior you demonstrated in your video is 100% error and not intended. The cause is a missing "GardenOfEden.Is3rdPersonVisible()" function, which is a reliable way to check first/third person state. (Thanks for ignoring my mod's GardenOfEdenVersion error message that popped up when loading the game. It returns the GardenOfEden version if it is too old, or returns the ERROR if it is not installed.)
For third person dodge mod without the dodge animation, or adding an "Advanced" (i.e. vectors for uphill/downhill) option to the third person slide, I take them as ideas for new mods, not additions to my existing mods.
However, as for the Actor Velocity Framework, which is the core of this mod, it's broken in Next-Gen so it's not a framework I'd be keen to include in a mod at this point. The author never abandoned it, but I don't know how hard it would be to fix it.
Even if it's 100% unintended, the way that you can dodge in 8 direction in 3rd person so smoothly with screen shake effect It's so amazing It's so sad that you cannot play like this But still Love all of your work and thank you for answering all these questions Hope you have a great day!
201 comments
AVF 1.4 is still the version required by this mod, but you can try AVF 1.52+. First Person Dodge should mostly work fine unless you're using power armor.
Version 0.580
- Fixed an issue where pressing keys while not moving would dodge in the last direction.
- Minor optimizations to the scripts, mainly the setup function of this mod.
Version 0.590
- Allow iframes 0.0s (Disabled).
(14:00~)
I have tried both FPS Dodge 0.590 and 0.591, I have Garden of Eden Papyrus Script Extender 19.3, and have tried it with both 1.4 and 1.52 from Actor Velocity Framework.
Has this issue been encountered before? Any ideas on how to remedy? I can provide a full list of active mods if needed.
The view download history is pretty dysfunctional but at least I can see you're using "Garden of Eden Papyrus Script Extender, version 19.3". I'm also using version 19.3.
I cannot see which Actor Velocity Framework you downloaded because view download history has a bug where it only tracks one of the Requirements. I use version 1.4, because it is a requirement for this mod and it is the stable version.
The information that it happens on the stomp attack/push kick mod is useful, because it makes sense to troubleshoot on the simpler mod as long as the problem is caused by the same thing.
If you really want to solve this, I've uploaded a file that restores/redoes the debug messages in the stomp attack mod to the mod page, so I'm waiting for your response.
When you said you needed to restart the mod, was the quest stopped or broken? If the holotape says "First Person Dodge - Is Disabled", then the quests were stopped.
When jump doesn't work and dodge doesn't work, do left shift/left alt/hot keys work or not? They are not exclusive, they are different events that trigger the same function.
Edit: Could you try cqf fpsdodgequest reregisteranim first? This is a more limited use function to fix animation events that get unregistered when entering/exiting power armor, and it might reveal what the problem is, as it's basically just two lines to reregister animation events.
Kind of weird, I still be able to dodge but cannot slide, it just sit down
Same thing on my end. It worked just fine, left game, came back and all of a sudden no slide.
Forgot to draw my weapon... is there something in the works that will allow sliding without a weapon drawn?For Clarification, the dodge works 100% perfectly. It's just the slide that doesn't seem to want to work. I'm using the last gen velocity as well.
In short: It doesn't happen to me. Any other information?
Many people report that sliding function does not work either
https://www.nexusmods.com/fallout4/mods/86278?tab=posts
Technically:
And after putting in back on the the problem solved.
But let me try again.
Does this mod add anything to the body slot?
Edit: I can now confirm uninstalling this mod leads to the issue.
Edit:
Welp just getting to the settings holotape and disabling the First person dodge then disabling the mod is the only method.
FirstPersonDodge_GardenOfEdenVersion=Error(0)
why doesn't it detect it? and what should i check / toggle to make it work
Thx for reading
In this mod's case, your game needs to be old-gen because currently Actor Velocity Framework does not support next-gen, and Garden of Eden needs to be "Garden of Eden Papyrus Script Extender" instead of "Garden of Eden Papyrus Script Extender - Next-Gen". Also, you should make sure you installed F4SE and Address Library correctly.
I uninstalled all the mods and installed yours. Now when I press shift, I see an animation of dodge, hear the sound, but the character doesn't actually dodge
Thank you so much for making these mods
+ i was able to dodge in 3rd person but if i install Garden of Eden Papyrus Script Extender the mods doesn't work on 3rd person anymore
it still works in 1st person tho, Is this intentional?
not like Simple Dodges Addon F4SE
Love the screen shake effect and the slide vector feature works in 3rd person too ( and i can still confirm that it works in 3rd person without GOE )
is there any possible way to use this in 3rd person but still with GOE?
So this is how it looks like, without GOE you are able to FPS dodge in 3rd person
and I think it's absolutely amazing that it works like this
For third person dodge mod without the dodge animation, or adding an "Advanced" (i.e. vectors for uphill/downhill) option to the third person slide, I take them as ideas for new mods, not additions to my existing mods.
However, as for the Actor Velocity Framework, which is the core of this mod, it's broken in Next-Gen so it's not a framework I'd be keen to include in a mod at this point. The author never abandoned it, but I don't know how hard it would be to fix it.
the way that you can dodge in 8 direction in 3rd person so smoothly with screen shake effect It's so amazing
It's so sad that you cannot play like this
But still Love all of your work and thank you for answering all these questions
Hope you have a great day!