Fallout 4
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Cyan49

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cyan49

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About this mod

A first person dodge mod that works by Actor Velocity Framework. Hotkeys and Jump Key Input are available, the latter supports keyboards and gamepads.
Requirements: "Actor Velocity Framework" + "Garden of Eden Papyrus Script Extender"

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
[Requirements]
Actor Velocity Framework
Garden of Eden Papyrus Script Extender




[Introduction]
This mod is soooo BETA at this point. I've probably spent about 15 hours working on this, but only about 5 hours of in-game testing so far.
I've been working on this mod irregularly for the past few months for the following reasons.

  • I'm not very familiar with Actor Velocity Framework. I don't think anyone is familiar with this as I haven't seen any mods using this framework, except for the DoomFist concept mod by the mod author(by jarari).
  • I usually play games in third person mode. I like playing games with a PS1 controller.

[Description]
This is an attempt at modding using Actor Velocity Framework, and as mentioned above, the mod is in BETA. It's all script so the responsiveness isn't great, but it works. (I think this responsiveness comes from the move direction check method, not from the Actor Velocity Framework. If Garden of Eden Papyrus Script Extender 17.1+, new functions replace direction check from papyrus to condition functions to improve response.)

Dodge is only available in "First person, weapon drawn, while moving, current AP equal to or greater than AP cost, not jumping."

  • "FPS Dodge features" - iframes, AP Cost, Animation, Velocity.
  • "Holotape" - All features can be changed/toggled with a holotape. (not MCM.)
    ;Holotapes are automatically added to your inventory, or you can use a chemistry station and craft it in the "utilities" (or "settings"?) category.
  • "Jump Key Input" - This input supports keyboard and gamepad. If moving = dodge, if not moving (or forward) = fake jump. This fake jump is a vertical dodge, similar to the default jump height.
  • "Hot Key Settings" - At this point, only one hotkey can be registered. (49 keys listed.) If the key you want to register is not listed here, search for DirectX Scan Codes and type "set FPSDodgeHotKeyGV to XXX". (Console Command)
  • "Left Shift Input/Left Alt Input" - This is a leftover input option from earlier versions. Compatible with Jump Key Input or Hotkeys input.
  • "Boost Dodge/Jump" - If jetpack, do 4-way dodge or vertical dodge whether on the ground or in the air. Animation does not play on the ground.
  • "Slide" - Triggered by sneaking while sprinting, has 1.5x AP cost and 1.2 second iframes. 
    ;About Simple/Advanced options: "Advanced" includes some physics stuff, i.e. sliding has different results depending on whether it is done uphill/downhill. However, you can lose sliding velocity due to cracks or pebbles in the ground. Choose whichever is better for you.

[Notes]
"Jump Key Input" - This system dynamically changes the game setting "fJumpHeightMin" that defines the jump height. You can change the default jump height with "Set Default Jump Height" or the console command. Also, "1stPJumpRoot" and "PowerArmor1stPJumpRoot"in IdleAnimation has been edited. Generally speaking, it's still conflict-free.

[Q&A]
Q: Does this mod work with power armor?
A: Yes
Q: Does this mod support gamepads?
A: No Yes. "Jump Key Input" supports keyboard and gamepad.
Q: Your other dodge mod has (insert something here), so why is the answer No?
A: Due to: different concepts/technical issues/features under test/looking for alternatives/etc.
Q: Does this mod work together with Simple Dodges Addon F4SE - iframes - AP cost - etc?
A: Yes, except for the different concepts between mods.
Q: Is it possible that Double Tap Input will be available?
A: I haven't found a stable and responsive way to get Double Tap Input working in Fallout 4. (I had to reinstall Cry of Fear from Steam to double check if the sluggish responsiveness was acceptable or not.)
Q: Why my feet are not visible while sliding
A: Because your feet don't exist in the first person camera?


[Credits]
jarari, author of Actor Velocity Framework.
LarannKiar, author of Garden of Eden Papyrus Script Extender.
toounx, slide sound is from Tactical Action Extension Package.