Fallout 4

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Bud9961

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bud9961

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19 comments

  1. mugengarage
    mugengarage
    • member
    • 5 kudos
    Wow, look amazing, can't wait to build my dream indoor settlement.
    Question: Is this mod(& Mansion) compatible with PRP?
    1. bud9961
      bud9961
      • supporter
      • 14 kudos
      should be compatible with anything
  2. pumpnethyl
    pumpnethyl
    • premium
    • 1 kudos
    This is great. I watched the video to connect the manufacturing equipment. This is the first time I've used manufacturing and it's fascinating. Nice job. I followed your instructions for resetting the manufacturing lines and it works great.  I'm now figuring out how it works. I've managed to build thousands of shells.  
    Endorsed! Nice job
    1. bud9961
      bud9961
      • supporter
      • 14 kudos
      thank you much :)
  3. fanyudexin
    fanyudexin
    • member
    • 0 kudos
    进入洗衣店再出来,就陷入了无限的黑屏加载,我不知道发生了什么
    1. bud9961
      bud9961
      • supporter
      • 14 kudos
      shouldnt be any prob if happening outside you have a conflicting mod, if happening inside do this

      go to sanctuary and save game, exit game and disable mod then run gameand load save. it will say mod not present click ok then save game again, load up the save you just made and save game again then exit game. then enable mod again and load that last save then go there and see if fixes. it could be you had the old winchester plant on your playthrough? either way it should fix if do above unless its happening outside then its one of your other mods because my mod doesnt change visibility outside. if you had the old winchester ammo plant be sure its disabled and id delete it
  4. Drivinghard
    Drivinghard
    • member
    • 7 kudos
    isn't this Winchester Corp mod a REDUX ?
    of a previous mod which did not YET have a full settlement workshop previously?
    looks nice though, the Previous one was in Concord?
    Yes! I just checked your profile it is so a awesome Redux :)
    nice that to move it away from the Concord 'triangle of death' :)
    1. bud9961
      bud9961
      • supporter
      • 14 kudos
      yes i had some request to redo it thanks :)
    2. Drivinghard
      Drivinghard
      • member
      • 7 kudos
      ha! just realized THIS Winchester Factory settlment is the perfect place for Isabel Cruz (The Mechanist) to be assigned?
      with Larankiar's mod of course :)
    3. regularrigby64
      regularrigby64
      • member
      • 8 kudos
      does it have full settlement functionality now?
    4. bud9961
      bud9961
      • supporter
      • 14 kudos
      yes watch the video, also you can set up trade route but it doesnt show line on map but it still works and it can be attacked
  5. justcallmedots
    justcallmedots
    • supporter
    • 24 kudos
    I would move this or give it alternative locations to be used just in case of mods. also we use better manufacturing and manufacturing extended. you could export the mod as a settlement and have it so that we can scrap the machines and be able to eider use your blueprint or keep the conveyor belts but have our own machines used instead. 
    1. bud9961
      bud9961
      • supporter
      • 14 kudos
      i did move it it was in concord,  i dont use blueprints or either of those mods if you prefer that route id just continue using them, this is more of a vanilla build but i will upload a version with an empty production floor in next few days
    2. justcallmedots
      justcallmedots
      • supporter
      • 24 kudos
      i haven't downloaded this mod yet but hmm.... I thinks it occupy same space with https://www.nexusmods.com/fallout4/mods/69566 Soviet Power Armor by newermind43
      I'm not sure. If this was my mod I would move its door even more south. maybe make the textures less pristine/shiny and more vanilla style. perhaps even add some raiders to kill before taking over the settlement. maybe if I had money i would donate (because without donate you can't get in his paywall discord) to kinggath so he can do a bit of help on making it compatible with sim settlements 2.  I would even make a quest to go with it called "eviction notice" where you get to evict some scum raiders or if you are high level enough they spawn as gunners and enviorment changes based on who occupies them. See .. lots of cool ideas can be implemented in to your little settlement if you are open minded and have time or willing to do it. For now i will just track this and maybe come back later to see how far this settlement has gone. 
    3. bud9961
      bud9961
      • supporter
      • 14 kudos
      doesnt look like same spot, as long as they didnt heavily impact the outside area it should be fine,  the game has been out so long that there is almost always going to be another mod that is in close proximity no matter where you place. if have mods near and you like them better just dont install this one. quest are always nice i just have so many different projects im working on its hard to find the time for everything. this was a 2nd redux based on existing feedback perhaps in the future i may get some time to expand on it more. thanks for the feedback
  6. Shadowzhar
    Shadowzhar
    • member
    • 36 kudos
    Is this an Interior Settlement or Exterior?? Where exactly is it located in Lexington can we get a map pic to show the location to prevent conflicts with other mods?
    1. bud9961
      bud9961
      • supporter
      • 14 kudos
      it shows location on the video, i also added a pic above with location details
  7. htorm
    htorm
    • member
    • 0 kudos
    да что за фигня автор ты пытается впарить пустой файл  или как это понимать
    1. bud9961
      bud9961
      • supporter
      • 14 kudos
      должна быть проблема. сейчас должно быть в порядке


      apparently the files didnt upload i reuploaded them and everything is fine now. sorry