This is great. I watched the video to connect the manufacturing equipment. This is the first time I've used manufacturing and it's fascinating. Nice job. I followed your instructions for resetting the manufacturing lines and it works great. I'm now figuring out how it works. I've managed to build thousands of shells. Endorsed! Nice job
shouldnt be any prob if happening outside you have a conflicting mod, if happening inside do this
go to sanctuary and save game, exit game and disable mod then run gameand load save. it will say mod not present click ok then save game again, load up the save you just made and save game again then exit game. then enable mod again and load that last save then go there and see if fixes. it could be you had the old winchester plant on your playthrough? either way it should fix if do above unless its happening outside then its one of your other mods because my mod doesnt change visibility outside. if you had the old winchester ammo plant be sure its disabled and id delete it
isn't this Winchester Corp mod a REDUX ? of a previous mod which did not YET have a full settlement workshop previously? looks nice though, the Previous one was in Concord? Yes! I just checked your profile it is so a awesome Redux :) nice that to move it away from the Concord 'triangle of death' :)
ha! just realized THIS Winchester Factory settlment is the perfect place for Isabel Cruz (The Mechanist) to be assigned? with Larankiar's mod of course :)
I would move this or give it alternative locations to be used just in case of mods. also we use better manufacturing and manufacturing extended. you could export the mod as a settlement and have it so that we can scrap the machines and be able to eider use your blueprint or keep the conveyor belts but have our own machines used instead.
i did move it it was in concord, i dont use blueprints or either of those mods if you prefer that route id just continue using them, this is more of a vanilla build but i will upload a version with an empty production floor in next few days
i haven't downloaded this mod yet but hmm.... I thinks it occupy same space with https://www.nexusmods.com/fallout4/mods/69566 Soviet Power Armor by newermind43 I'm not sure. If this was my mod I would move its door even more south. maybe make the textures less pristine/shiny and more vanilla style. perhaps even add some raiders to kill before taking over the settlement. maybe if I had money i would donate (because without donate you can't get in his paywall discord) to kinggath so he can do a bit of help on making it compatible with sim settlements 2. I would even make a quest to go with it called "eviction notice" where you get to evict some scum raiders or if you are high level enough they spawn as gunners and enviorment changes based on who occupies them. See .. lots of cool ideas can be implemented in to your little settlement if you are open minded and have time or willing to do it. For now i will just track this and maybe come back later to see how far this settlement has gone.
doesnt look like same spot, as long as they didnt heavily impact the outside area it should be fine, the game has been out so long that there is almost always going to be another mod that is in close proximity no matter where you place. if have mods near and you like them better just dont install this one. quest are always nice i just have so many different projects im working on its hard to find the time for everything. this was a 2nd redux based on existing feedback perhaps in the future i may get some time to expand on it more. thanks for the feedback
Is this an Interior Settlement or Exterior?? Where exactly is it located in Lexington can we get a map pic to show the location to prevent conflicts with other mods?
19 comments
Question: Is this mod(& Mansion) compatible with PRP?
Endorsed! Nice job
go to sanctuary and save game, exit game and disable mod then run gameand load save. it will say mod not present click ok then save game again, load up the save you just made and save game again then exit game. then enable mod again and load that last save then go there and see if fixes. it could be you had the old winchester plant on your playthrough? either way it should fix if do above unless its happening outside then its one of your other mods because my mod doesnt change visibility outside. if you had the old winchester ammo plant be sure its disabled and id delete it
of a previous mod which did not YET have a full settlement workshop previously?
looks nice though, the Previous one was in Concord?
Yes! I just checked your profile it is so a awesome Redux :)
nice that to move it away from the Concord 'triangle of death' :)
with Larankiar's mod of course :)
I'm not sure. If this was my mod I would move its door even more south. maybe make the textures less pristine/shiny and more vanilla style. perhaps even add some raiders to kill before taking over the settlement. maybe if I had money i would donate (because without donate you can't get in his paywall discord) to kinggath so he can do a bit of help on making it compatible with sim settlements 2. I would even make a quest to go with it called "eviction notice" where you get to evict some scum raiders or if you are high level enough they spawn as gunners and enviorment changes based on who occupies them. See .. lots of cool ideas can be implemented in to your little settlement if you are open minded and have time or willing to do it. For now i will just track this and maybe come back later to see how far this settlement has gone.
apparently the files didnt upload i reuploaded them and everything is fine now. sorry