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Sagittarius22

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sagittarius22

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18 comments

  1. Alphie9
    Alphie9
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    Hey there! Is there a way to make this apply to raiders too?

    Edit: Or better yet, is there a way for me to disable the half of the mod that restores the NPC name? I.e. can I permanently rename everyone to 'Stranger' using SPID? I'm crafting a survivial apocalypse experience and edited the Message form from 'Stranger' to 'Survivor'. The overall goal is to be unable to distinguish between friendly and hostile survivors. That and well, I'm playing a lone wolf character who rather grimly doesn't care about names. There's the sane and the insane (Ferals). Please let me know if there are any resources I can use?

    Did it myself with RobCo Patcher here. Happy modding/gaming everyone!
  2. RedSarge
    RedSarge
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    What's revamped compared to the old version?
    1. sagittarius22
      sagittarius22
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      This does not use a perk entry but rather makes use of SPID to give a spell to NPCs, it should work better with other perk mods.
      It also does not make the NPCs' actual names appear in VATS
  3. StarbuckBunny
    StarbuckBunny
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    Seems to work fine, and is a simple and beautiful idea.

    2 things to report:
    1. The mod fires before the bombs drop on a new game, so your spouse and neighbors are all "Strangers" until you interact with them.
    2. Glitch with concord deathclaw name that I reported on bug section (other monsters spawned by console are renamed correctly only concord deathclaw is having this issue apparently) it is named "Token.Name=Racelabel"

    Edit-
    I checked indeed "Token.Name=Racelabel" is from this mod, I wonder if it is not affecting those tutorial creatures like stunted Deathclaw, stunted Yao guai etc. Maybe they have some particular labels that is not covered? I hope this helps.
    1. StarbuckBunny
      StarbuckBunny
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      Update: also Percy in diamond city (myrna's robot) was affected by the tag
    2. StarbuckBunny
      StarbuckBunny
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      Same problem with Whitechapel Charlie in goodneighbor and the Miss Nanny in Diamond city school.
      Also the non aggressive named supermutants in sim settlements 2 had this issue.

      Looks like it affects non human actors, however Old Rusty of vault 81 was the exception, as it wa correctly named "Mr Handy" and after talking to him "Old Rusty" (Same story with takahashi, it worked correctly).

      Hopefully it helps
  4. hotramos
    hotramos
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    • 0 kudos
    Great, nice work. The dawn side is everybody is a stranger even the ones I can see what they are, like for exemple the doctor in vault 101.
  5. Socratatus
    Socratatus
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    Damn. I downloaded the old one before seeing the revamped one. Swapping. Hope it don't break anything!
    1. Socratatus
      Socratatus
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      ok, tried in a new game. I noticed Nora is a stranger to me which seems... incorrect.

      But the rest of it is good. Endorsed.
    2. sagittarius22
      sagittarius22
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      It is indeed incorrect, I swear I made sure it would only start when out of the vault... Thank you for the endorsement!
  6. popvirus2
    popvirus2
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  7. LuaValdenTear
    LuaValdenTear
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    This mod dev most likely won't bring updates, Gui ended them for not calling this mod "Stranger Danger"
    1. sagittarius22
      sagittarius22
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      I'm currently being detained in their basement, please send help 
    2. lowl
      lowl
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      wait. i gotta test the mod first.
  8. lefttounge
    lefttounge
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    • 232 kudos
    Hey, you're back with another banger! XD
    1. lowl
      lowl
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      10000! and 200!
  9. rsm000rsm
    rsm000rsm
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    Just want to get in here before the "Your mod doesn't work right" crowd shows up...

    Bethesda was wildly inconsistent with their application of both the "Unique" flag and the "GenericNPCFaction" property. While creating my own mods, I found numerous instances of unique NPCs who didn't have the "Unique" flag, as well as instances of unique NPCs who really weren't. The same was true for NPCs with the "GenericNPCFaction.' Diamond City is a good example of this, where some inhabitants have that property, and some don't. And of course, there are cases where an NPC will have both or neither.

    So, before anyone comes along and says this mod doesn't work, first consider the possibility that Bethesda's inconsistent design choices may be the culprit.
  10. TheWastelander96
    TheWastelander96
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    Great mod! It should go to immersion category :)