So i saw this mod and redownloaded Project Lunar to see if they would work. Was hoping this mod would make that mod less boring. But they dont work with each other. The grenades aren't in those synth inventories. Maybe they are different type of actors idk.
Should be fine. The synth relay grenade that my mod uses is a new copy of the vanilla grenade, and the LL’s are applied through robco patcher, so there shouldn’t be any chance of conflict. 👍
so i use this mod https://www.nexusmods.com/fallout4/mods/75745 and DeadEye mod from ZZyxzz and this mod . needless to say i suffer CTD everytime i shot the spawn synth from the relay grenade , maybe because the spawn synth didnt wearing the armor mod ( hes in vanilla apperance ) but i can kill the synth with the equipped armor mod.....
That sounds like it might be an issue with the synth armor mod that you’re using. I haven’t had any issues during testing, and haven’t received any other crash reports.
you can always pretend the institute had covered more ground or underground locations within the commonwealth than they let on, the only place we saw was the one location, but there are some other areas on the above ground locations scattered where they do exist within, and Father or Shaun was always holding back information even with his institute scientist's when it came to Virgil and when it came to Mayo and that madisin lee women, they all knew that Father wasn't exactly a good guy and would hold back stuff from them, he wasn't as transparent as we thought, also you have to consider the crazy production line of the gen 3 synth's popping out maybe around 100 of them a day, where do they go? we never see where they go, but they are all given training of some kind and after that training they all end up as either workers within the institute or they work as synth replacments within comunities within the comonwealth, and some get that role through the railroad memeory wipe deal.
so they have to be going somewhere right?
i mean with as many synths they create, you would think most of the comonwealth aren't human and all the people you have been providing settlements are really just synths, of course the game doesn't let anyone onto this idea, but they could very well be synths in all the scattered settlement communities for all you know, hell that could have been shauns idea to begin with the whole time, he made sure that one of the people who helped people to sancturay was a synth, the game makes him essential so he can't be killed, but if you bypass with console commands and kill him, he has a synth conponant within him and it would explain how he was able to build Virgils plans and turn them into the platform without much effort.
but really think about this idea for a sec, think the settlers, maybe not all but many are indeed synths all meant to give the institute full on control over the comonwealth, but as the parent and whatever choice you make or choose to side with, it's up to you how you want to handle the sitution if you want to continue with the institute or destroy them alltogether.
We don't see any production or storage facility for Gen1 and Gen2 synths, yet, we encounter many more of those throughout the game. So maybe the Institute have totally automated and streamlined this process and Gen1/Gen2 synths are teleported directly from the factory/storage to the intended location. Such an autonomous facility might be far enough away underground and have survived the explosion, continuing to service all relay grenade requests.
you know what would be really really cool, is to have any of these gen 1 synths spawn in more corsers into the fight, so instead of only running into the useless gen 1 synths, your going up against the harder coursers and they could come in larger groups and not always just one attacking you.
This gives me the thought that allowing minutemen (And settlers that have flares in their inventory) to send up flares when they enter a fight (unless they were called by a flare themselves) to call more minutemen is a cool idea? Additionally, Brotherhood paladins or knights being able to throw vertibird signal flares for fire support?
So what type of synths are summoned with the grenade? The original only did basic synths but I felt that was too minimal and unrealistic. If it comes with scaling, does it scale with the player?
I'm using this anyway, as it's WAY TOO COOL, but those were some thoughts that I had.
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Any thoughts? Thanks!
Even regular synth relay grenades still work in the vanilla game...
so they have to be going somewhere right?
i mean with as many synths they create, you would think most of the comonwealth aren't human and all the people you have been providing settlements are really just synths, of course the game doesn't let anyone onto this idea, but they could very well be synths in all the scattered settlement communities for all you know, hell that could have been shauns idea to begin with the whole time, he made sure that one of the people who helped people to sancturay was a synth, the game makes him essential so he can't be killed, but if you bypass with console commands and kill him, he has a synth conponant within him and it would explain how he was able to build Virgils plans and turn them into the platform without much effort.
but really think about this idea for a sec, think the settlers, maybe not all but many are indeed synths all meant to give the institute full on control over the comonwealth, but as the parent and whatever choice you make or choose to side with, it's up to you how you want to handle the sitution if you want to continue with the institute or destroy them alltogether.
We don't see any production or storage facility for Gen1 and Gen2 synths, yet, we encounter many more of those throughout the game.
So maybe the Institute have totally automated and streamlined this process and Gen1/Gen2 synths are teleported directly from the factory/storage to the intended location.
Such an autonomous facility might be far enough away underground and have survived the explosion, continuing to service all relay grenade requests.
that's something i personally want to see.
This gives me the thought that allowing minutemen (And settlers that have flares in their inventory) to send up flares when they enter a fight (unless they were called by a flare themselves) to call more minutemen is a cool idea?
Additionally, Brotherhood paladins or knights being able to throw vertibird signal flares for fire support?
I'm using this anyway, as it's WAY TOO COOL, but those were some thoughts that I had.