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TonyStarch

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TonyStarch

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80 comments

  1. Michael5656
    Michael5656
    • BANNED
    • 1 kudos
    There is a problem I can say but can not recruited them to follow me. talking to her does not work
  2. SteamGamer1999
    SteamGamer1999
    • member
    • 0 kudos
    fallout 4 will not recognize Piper as a scope quest
  3. Atlaimond
    Atlaimond
    • member
    • 0 kudos
    Hi.
    I endorsed and voted up this mod, because it really worked.
    I have one unsure thing. As I saw Nora at the house after the 200 years, I tried press [Enter] to talk with her, but nothing has happened. I mean the dialogue wheel did not appear. Maybe should I have done some quests before she would be able to talk with me?

    And I had one more problem. It didn’t work with me as I hoped. I use a costume race mod, the “Crimes against Nature” mod, and the resurrected Nora didn’t use that mod. I mean, I guess your mod doesn’t compatible with it, at the moment. Or did I do something wrong?
    If you would be so kind as to have a look at it and, maybe, if it didn’t take much work to merge, somehow, these two mods to work together… I would be happy.

    PS. Presently, I use the “(Create Followers)” modded version, but unfortunately, it isn’t the one-hundred percent solution, because I can’t customize on Nora everything with the slm (ShowLooksMenu) command, for example her forehead… so, I couldn’t re-build her as I did at the very beginning.
    But perhaps, it is an another bug with the “LooksMenu”.
    Take care, and thank you in advance for your time.
  4. Chaos63
    Chaos63
    • member
    • 0 kudos
    Perfect mod for a shellshocked survivor being followed around by somebody who isn't really there.
    If Bethesda was any better at writing a story, they could have actually pulled this off as a plot twist Spec Ops The Line style.
  5. deleted5391327
    deleted5391327
    • account closed
    • 0 kudos
    I would happily restart my entire play through of Fallout 4 if it meant that I would have the option of bringing Nora back. Whether it's putting her mind into a synth or just her somehow surviving at the beginning would be awesome. It would also be cool if she developed other opinions based on the choices you both make.

    Don't know if Bethesda is thinking about making this a possible DLC, but I would buy that.
    1. cylonvamp
      cylonvamp
      • account closed
      • 3 kudos
      I would do the same if I could get Nate back. I wish they had made a Synth Nate/Nora as well as Shaun.
    2. EspinhosoGamer
      EspinhosoGamer
      • member
      • 2 kudos
      I'm pretty sure that kellogg shot her right shoulder, and not her head... Would be cool if someone could do a mod where you can take she off the cryo-pod and take her to sanctuary with you... But it would be hard to make a mod that big.
  6. Blackthorrn
    Blackthorrn
    • member
    • 1 kudos
    Hey, can you PLEASE port this to Xbox One? I would completly restart my character to have Nate back as a companion! PLEASE PORT THIS TO CONSOLE!!!!!
  7. rdawgx
    rdawgx
    • member
    • 0 kudos
    I'm not sure if this mod is still being worked on or not but I was wondering if it would be possible to have the companion voiced fully like the player character? If only the main lines like, "sure thing" or "what do you need?".

    edit: I've found a mod that does exactly that...

    http://www.nexusmods.com/fallout4/mods/13815/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D13815%26preview%3D&pUp=1
  8. stuPendas
    stuPendas
    • member
    • 2 kudos
    Finally!!! Ive been looking for this!
    Just a suggestion. It would be kewl if you added a small quest that transfers your wife's brain to a synth. I mean if courier 6 can get shot point blank and survive, why cant your spouse?
    Either way cant wait for you to add dialogue!!
    1. Jinxxed0
      Jinxxed0
      • premium
      • 2,003 kudos
      Nora/Nate doesn't get shot in the head. they get shot in the chest.

      Someone needs to make a mod where your spouse survives and then overhaul the story
  9. Lashta
    Lashta
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    • 0 kudos
    Do these commands work so that we can style our spouses they way we would like them to look. Or do only the defaults work?

    Useful Commands :
    tfc = toggle free camera
    slm = ShowLooksMenu (Edit Character)
    tai = Toggle AI (Freezes npc)
    Help (Companion) 4 = shows base IDs
    Player.Placeatme (ID) = places item selected in front of you
    Disable = removes item from world
  10. velzycon
    velzycon
    • account closed
    • 1 kudos
    is there any way to make them look like our spouse if we customized them at the beginning? I made my Nate look like some kind of hobgoblin and think it'd be hilarious to have him following me around.