IDs 601A5BE, 601FAAB - CRDT - Crit Effect - could be 1E4506 IDs 100F58F, 100F590 - CRDT - Crit Effect - could be 1478EC, missing Damage - Secondary ID 1003E07 - INAM - could be 1009FF2 ID 1007940 - could be Dam Sec = 0, Dam Base = 0, Crit Effect = 1E4506, INAM = 1009FF2, DAMA - Damage Type = 60A81 (Amount = 20?) IDs 1007987, 1007B27, 1007B28, 1007FFB - missing ? Damage - Secondary, if compare to 1010E32
Some bugs that have been discovered in the game that do not significantly affect the overall gameplay but have not been fixed by unofficial patches: 1. Nuclear grenade equipment sound bug. The official code has assigned a strange equipment sound to the nuclear grenade, which can be modified using Edit. 2. Changing thrown weapons/exiting power armor/entering or exiting the map at certain times causes weapon reload speed to change. There is already a patch on N-Net to fix the issue caused by the game's original thrown weapon switching, but it does not affect thrown weapons added by mods (e.g., C4 Mod). 3. Dialogue bug. This has never been fixed, and even after applying many patches, the bug where dialogue options occasionally become unselectable still occurs.4. Bush excavation site texture bug: This is an old issue. Applying any environment texture mod significantly increases the likelihood of this problem occurring. 4. Bush excavation site texture bug: This is an old issue. Applying any environment texture mod significantly increases the likelihood of this problem occurring.
1. Grenades use Pick Up/Put Down sounds as their equip sounds, so this is completely irrelevant. 2. Already fixed in CFM. 3. Cannot be fixed with a plugin. 4. See above; can be somewhat mitigated by setting fSplitDistanceMult=1.0000 under [TerrainManager] in Fallout4Prefs.ini.
Some things blur the line between cut content restoration and true fixes, and this is one such unfortunate example. We don't provide optional files for CFM, so we just have to settle on what's generally more agreeable, and the consensus seems to be that marine leg pieces should come with boots.
Car physics death bug fix - https://www.nexusmods.com/fallout4/mods/46566 3rd person sprint movement speed fix - https://www.nexusmods.com/fallout4/mods/28737 Perception bug fix redux - https://www.nexusmods.com/fallout4/mods/63870 Fire Support glitch workaround - https://www.nexusmods.com/fallout4/mods/16009 - this one may not occur to everybody, but it won't hurt having it installed either
Please? They're all great fixes and it's a shame they each take a spot...
The first one is already in, the second one is a very bad solution with potentially severe long-term consequences, the third one is obsoleted by UFO4P, and the fourth one is not a proper fix, and judging by the description, it's liable to cause unexpected behavior if the player manages to not get spotted by the ghouls.
ID 6051369 - DLC04NukacadeGoodPrize05 - probably missing flag Calculate from all levels - if compare to 6051368. ID 304D2EB - probably missing Full - Name, if compare to 3048407
can anyone fix in vault 81, i got drop fps when reach protectron and turret lasser, then when try to save, i can't save it, like freeze like 10 minutes +, thanks for reading this one
1005 comments
IDs 100F58F, 100F590 - CRDT - Crit Effect - could be 1478EC, missing Damage - Secondary
ID 1003E07 - INAM - could be 1009FF2
ID 1007940 - could be Dam Sec = 0, Dam Base = 0, Crit Effect = 1E4506, INAM = 1009FF2, DAMA - Damage Type = 60A81 (Amount = 20?)
IDs 1007987, 1007B27, 1007B28, 1007FFB - missing ? Damage - Secondary, if compare to 1010E32
1. Nuclear grenade equipment sound bug. The official code has assigned a strange equipment sound to the nuclear grenade, which can be modified using Edit.
2. Changing thrown weapons/exiting power armor/entering or exiting the map at certain times causes weapon reload speed to change. There is already a patch on N-Net to fix the issue caused by the game's original thrown weapon switching, but it does not affect thrown weapons added by mods (e.g., C4 Mod).
3. Dialogue bug. This has never been fixed, and even after applying many patches, the bug where dialogue options occasionally become unselectable still occurs.4. Bush excavation site texture bug: This is an old issue. Applying any environment texture mod significantly increases the likelihood of this problem occurring.
4. Bush excavation site texture bug: This is an old issue. Applying any environment texture mod significantly increases the likelihood of this problem occurring.
2. Already fixed in CFM.
3. Cannot be fixed with a plugin.
4. See above; can be somewhat mitigated by setting fSplitDistanceMult=1.0000 under [TerrainManager] in Fallout4Prefs.ini.
IDs 60394DF, 60394E0, 60394E1, 60394E2 - secondary damage probably can be = 0.
IDs 6019E6B, 6019E6C - missing secondary damage? Wrong LNAM+WAMD ?
IDs 1008B8E, 10020F8 - missing scrap material at WB (246E84?).
ID 100807E - wrong INAm, LNAM - if compare to 100807D
Car physics death bug fix - https://www.nexusmods.com/fallout4/mods/46566
3rd person sprint movement speed fix - https://www.nexusmods.com/fallout4/mods/28737
Perception bug fix redux - https://www.nexusmods.com/fallout4/mods/63870
Fire Support glitch workaround - https://www.nexusmods.com/fallout4/mods/16009 - this one may not occur to everybody, but it won't hurt having it installed either
Please? They're all great fixes and it's a shame they each take a spot...
ID 304D2EB - probably missing Full - Name, if compare to 3048407