Are the placement dependent on the eye shape? I was messing around with them and I noticed (at least with the shape I was using for Nora) there were three forms: 1) large that didn't get along with the top eyelid/forehead (sat on the lid) - these were grouped together 2) normal-ish 3) with the eyes going all <_> and slightly lower set on the face (I'm gonna get struck by lightning but they remind me of my sister)
2 and 3 were paired per color.
It might just be my screen, but I didn't see much difference between the blues/greens or the orange/yellow.
What I did see from the ones that sat correctly (2) looked amazing, though.
i don't understand what you mean by 'these were grouped together' or '2 and 3 were paired per color.'. Sometimes when switching eyes through the showlooksmenu command and possibly other means, the eyes desync with the facev customization. briefly adjusting a face part will fix this. (select a face part and tap w or s or something like that)
eye color and intensity will depend on the game lighting and any enbs or reshades that might be installed
8 comments
1) large that didn't get along with the top eyelid/forehead (sat on the lid) - these were grouped together
2) normal-ish
3) with the eyes going all <_> and slightly lower set on the face (I'm gonna get struck by lightning but they remind me of my sister)
2 and 3 were paired per color.
It might just be my screen, but I didn't see much difference between the blues/greens or the orange/yellow.
What I did see from the ones that sat correctly (2) looked amazing, though.
possibly other means, the eyes desync with the facev customization.
briefly adjusting a face part will fix this. (select a face part and tap
w or s or something like that)
eye color and intensity will depend on the game lighting and any enbs or reshades that might be installed
These look awesome. If you could port these to Xbox id be most grateful.
Thank you for your labour.
Cheers for replying!
Thanks again for uploading to Xbox. Much appreciated.