Wouldn't it be possible to give the quest-giving dialog a condition to only appear if there are still any unclaimed settlements?
Perhaps making the script increase a global value to 1 if all possible settlements have been claimed, and thenchanging his dialogue to not occur if such global is at 1, or something like that
Oddly enough, the line of code that sets the workshop as owned already existed, but was commented out with a note "KMK - don't do this, or you're adding it to the player's Minutemen network". So, at some point, somebody at Beth intended the quest to work this way.
So Bethesda saw Settlements as Minutemen exclusive? I'm not playing with the MM at the moment but settlements are still useful, I have my mercer safehouse set up, and thats a MM settlement... Not really consistent. Good job bringing it back.
Ideally, the settlements claimed for the Brotherhood should have used a separate network if you had joined the Minutemen and claimed settlements for them, and spawn a couple Brotherhood around to show that they now actually own said settlements.
Does the map icon still switch to the Brotherhood insignia after you take the farms? I currently do it manually via a custom plugin and I wouldn't mind it being taken off my hands but boy howdy do I love opening my map and just seeing an endless array of BOS outpost icons.
It doesn't. Is this a function of the quest in the vanilla game? I've never noticed before. Regardless, that's a great idea for something to add to this mod. Thanks!
I believe it is, yes! I'm not sure if it affects every settlement you can take over with Teagan's side mission but I do distinctly remember the icon at Nordhagen switching over to the winged sword the first time I did it.
We don't even need settlements lol. We are at the PINICALE of our military industrial complex! If we can pump out Mechs and Verti-Hawks (BOS Super Air Unit) I'm sure we can feed our troops. It is called LOGISTICS!
Waiting days or even weeks for food to arrive from the Capital Wasteland when there's plenty of arable land to use locally if you just put the people to work is not a great strategy :P Making use of both, that is logistics.
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Perhaps making the script increase a global value to 1 if all possible settlements have been claimed, and thenchanging his dialogue to not occur if such global is at 1, or something like that
Incidentally has Teegan ever sent anyone to the same settlement twice? It's country crossing for me usually.