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Treadwheel

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Treadwheel

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About this mod

No more switching out of your power armor to use workbenches and beds!

A lightweight mod which enables power armor animations when using workbenches, beds, and terminals with chairs. Adds subgraphs with native PA animations to the applicable keywords, meaning that properly working, vanilla animations are utilized

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Overview

This mod adds subgraph entries and animtext data to workbench, terminal, and bed keywords in order to enable default game animations when using the proper behavior graphs for those objects.

Most workbenches now utilize the "Horizontal Hammering" PA animation, which you often see NPCs use, when crafting at workbenches. This animation is already used in the vanilla workbench animation set and works properly. No floating hands, drifting jetpacks, or other strange artifacts that you get from utilizing human animations on the PA model.

There are unfortunately no vanilla animations which fit cooking stations, so I opted to use the "PA repair" animation set. This shouldn't be too obnoxious as the camera angle mainly makes you look like you're just fiddling with something in front of you.

Compatibility

The only non-PA animation utilized is the bed animation. I made this decision because sleeping in beds just shows you a menu without actually playing any animation. Beds which utilize different animation sets from the base game will still report that you cannot use them with power armor.

This mod does work with, and has been tested against, ECO - Equipment and Crafting Overhaul. You will need to enable "Power Armor Workbench Animations" in the ECO MCM menu to use these with the universal workbench. All other workbenches should work without special steps.

Bugs

No bugs so far as I'm aware. Places to look out for odd behaviour are the Prydwen and player settlements which utilize PA-equipped NPCs. Please report anything you find, as there are steps that can be taken to unwind this mod from strange NPC actions.

One quirk of the animations used is that they leave you in a third person camera when you finish crafting. This is an artifact of the vanilla animations being used, and I'm working on resolving it.

Further Versions

I've planned out the next step of this mod, which involves porting over the proper workbench animations to the Power Armor rig, and have assembled the majority of the workflow. Unfortunately, I can't get my hands on a copy of 3DS Max 2015/2016, which is necessary to utilize some of the plugins required. Unfortunately, this older version of the software is no longer for sale. If anyone knows of a place where the program is still on sale for a reasonable amount of money, has their own access and are willing to collaborate, or have any other ideas, please reach out!