Hey can i ask, Its possible to make a patch a mod without re uploading the entire mod made by other just the ESP that contain the Tweak i made, Im making my own mod and then in the end i realize Instead of a patch, I rework the entire mod and now im confused D: I should made a tweak not a rework.
1. you don't need to load all your esps when you want to create a new one,just right click, deselect all and check only fallout4.esm, and this only. All the step of reloading the esp after saving it is useless. When you have to reload, just reload the one you want to modify and not the others, because it could lead to bad edits. Editing the ID is not good it works sometimes and sometimes not. I never had the need to do this.When you duplicate yourARMO file, FO4Edit gives it a new ID when you save the esp.The first two numbers when you save are the one of your load order.they should be the same when you search your robe in the console.
2.what you do there is just basically duplicating an exising model,as long as you do not duplicate the ARMA along with the ARMO. Duplicating the corresponding ARMA will give you the mean to import a new meshes file( .nif) and to give another path to textures. Only that way, you will have a complete standalone mod.
Anyway thanks for sharing this with us, and I'm pretty sure it will help some people with FO4Edit.
Thanks for the input, i'm not going into standalone tutorials just yet since i have not mastered it yet. I also find it easier to modify an existing file and work on that at least for now.
AthenaX maybe you will able to help me, i want to create a brand new esp file with duplicating another one, once i did it like shown on the tutorial, i select the path of my new mod (for instance clothes\dragonarmor\chest.nif), i changed the ID, i also activated the plugins in Nexus Mod but when i load the outfit in the game it the same from the beginning =/! Can you tell me what i did wrong?
What you did is just duplicate an existing item and make it standalone. If you followed this tutorial, the only real standalone thing you can do is change the textures but not the model.
If you want to change the model you have to copy the ARMO reference and its ARMA reference too!
When in FO4Edit choose the Bathrobe and in the Right side window scroll until you see Armatures.For the Bathrobe it's :
AAClothesBathrobe [ARMA:0014A348]Type this Form ID in the upper left FormID box to find it.
Copy this in your new esp and save.
reopen FO4Edit with just Fallout .esm and your new esp.To avoid bad or unwanted edits, never open esps you don't need.
In your esp you have now two references: 1 ARMO(armor), the bathrobe and 1 ARMA(ArmorAddon), its armature.
Click the ARMA and scroll to Male world model, female world model: this is where you have to put your custom .nif file path.You can also enter 1stperson model if needed.
First of all sorry for the late, i lost the post and i couldn't find this thread, but here i am. Thank you very much, to helping me, i followed the step but unfortunely it gave me the same meshe, always the bathrobe, maybe i've missed some step, i will retry later with more patience, anyway a huge thanks to you.
Edit: Never mind i figured it out in fact i forgot the last step change the FORMiD Armature to match with my standalone meshe, again big thanks you're the Man... i mean the Woman...I mean whatever you're the BOSS!
This was really helpful to get started, but I'm still confused with a couple things. In your videos, you describe how to duplicate, and create a brand new item, what if you just wanted to retexture an already-existing item? I'm guessing you'd just copy the Texture and it's parent folders, and change the texture itself, but I can not seem to find where the textures are located in this program. Any advice?
Yep, you don't need to make an esp for retexturing. Just use B.A.E. to get the texture you want to edit. When you extract it, it will have your folders already mapped for you. Just edit it, save it and add it to your directory. But... I'm still confused on making a new item part. I also can't find where the texture files link to any object at all in fo4edit. There's a nif file listed and underneath it is alternate textures, but no main texture.. and alternate texture is always blank. It has me pretty confused.
sharing a tutorial method that you've never actually used.... you should probably use it and know it prior due to people possibly having questions for you.
18 comments
1. you don't need to load all your esps when you want to create a new one,just right click, deselect all and check only fallout4.esm, and this only.
All the step of reloading the esp after saving it is useless.
When you have to reload, just reload the one you want to modify and not the others, because it could lead to bad edits.
Editing the ID is not good it works sometimes and sometimes not. I never had the need to do this.When you duplicate yourARMO file, FO4Edit gives it a new ID when you save the esp.The first two numbers when you save are the one of your load order.they should be the same when you search your robe in the console.
2.what you do there is just basically duplicating an exising model,as long as you do not duplicate the ARMA along with the ARMO.
Duplicating the corresponding ARMA will give you the mean to import a new meshes file( .nif) and to give another path to textures.
Only that way, you will have a complete standalone mod.
Anyway thanks for sharing this with us, and I'm pretty sure it will help some people with FO4Edit.
Have a nice day.
AthenaX
What you did is just duplicate an existing item and make it standalone.
If you followed this tutorial, the only real standalone thing you can do is change the textures but not the model.
If you want to change the model you have to copy the ARMO reference and its ARMA reference too!
When in FO4Edit choose the Bathrobe and in the Right side window scroll until you see Armatures.For the Bathrobe it's :
AAClothesBathrobe [ARMA:0014A348]Type this Form ID in the upper left FormID box to find it.
Copy this in your new esp and save.
reopen FO4Edit with just Fallout .esm and your new esp.To avoid bad or unwanted edits, never open esps you don't need.
In your esp you have now two references: 1 ARMO(armor), the bathrobe and 1 ARMA(ArmorAddon), its armature.
Click the ARMA and scroll to Male world model, female world model: this is where you have to put your custom .nif file path.You can also enter 1stperson model if needed.
Save.
Hope it helps.
AthenaX
Thank you very much, to helping me, i followed the step but unfortunely it gave me the same meshe, always the bathrobe, maybe i've missed some step, i will retry later with more patience, anyway a huge thanks to you.
Edit: Never mind i figured it out in fact i forgot the last step change the FORMiD Armature to match with my standalone meshe, again big thanks you're the Man... i mean the Woman...I mean whatever you're the BOSS!
Note: I am able to view and edit FORMIDS when there are conflicts but otherwise they are blank.
****Nevermind: I found it in the manual. In the Right-Side View Tab, right click and make sure "hide no conflict rows" is unchecked.
Thanks