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This page was last updated on 19 April 2025, 9:49AM
- Changelogs
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Version 12
- -fixed missing floor tile in "Boomingdale's"
-replaced wooden floor of basketball court
-replaced overseer's bed with clean wooden bed
-added more equipment to the recording studio like a reel-to-real player and a video monitor
-changed the style of the jumbotron above the basketball court to make it look more realistic
-added altar bells to the altar in the chapel
-added a produce stand outside of Tegridy farms
-replaced the static reel-to-reel player in studio with an animated one
-carpeted the residential hallways
-marble tiled the atrium and commissary
-added a lot more display cases and rearranged some existing ones
- -fixed missing floor tile in "Boomingdale's"
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Version 11.2
- -added sliding door at entrance of the original reactor that is at the front of the vault
-added security cage around workshop near vault entrance
-caged off the prototypes at the main vault entrance
-added another model on the overseers desk, namely forklift
-removed the chairs left of the overseers desk and turned that area into a press room with live tv camera so that the overseer can broadcast messages to the vault dwellers
-cleaned out the area under repair that is next to the robotics room and turned it into a "publick occurences" with press machine
-redid the bowling lane in the recreation area, which now has two lanes instead of one
-added a couple of extra heavy laser turrets at the main entrance of the vault
-added food synthesizer by the soup kitchen in the recreation area
-refurbished the overseer's office washroom
-added mounted miniguns at all 3 entrances
-added/replaced stands for all vault door controls
-gutted one of the residential rooms and created a recording studio
-added thermostats to all the vault rooms so that the settlers can adjust their own room temperatures
-added covenant turret stands to the turrets on the wall by the manhole entrance
-added a few more lights in the residential room to light up dark areas
-changed the static cathode-ray oscilloscopes with active functioning ones
- -added sliding door at entrance of the original reactor that is at the front of the vault
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Version 11.1
- -added map of commonwealth to conference room wall in the overseer's office
-changed old wooden benches in the atrium with newer metal benches
-added a small cannon and small alien spaceship on the overseer's desk
-replaced tree in atrium with a different style of tree making it easier to see the atrium from the overseer's office
-covered up the area where the tree in the atrium was with an actual floor tile and placed on top of it a circular plantar for the tree
-placed a port-a-diner in the billiards room
-placed fancy erotic fountain in the massage parlor
-replaced wooden benches on the pool deck with fancy marble ones
-placed Unstoppables/Mechanist poster in the display case of the Mechanist in the overseer's display room
-added extra display cases in the overseer's office with models of train, flying saucer, tank, jet fighter, military vehicle, motorcycle, pickup truck, car, crane and a head bust
-replaced the gurney in the massage parlour with a reclined gurney
-replaced all the beds inside the vault clinics with clean new hospital beds
-added spotlight above bradberton's head in the hidden nuka cola room
-changed the face of liberty prime in the robot repair shop
-changed the sign on the information booth in the atrium
-replaced the rusted old medical ceiling lights with new ones in all the clinics in the vault
-added counter bells in the shops that are in the vault
-added a few more aesthetic changes to the nuka souvenier room just off of the overseer's room
-added vitals display just above the beds in all the clinics
-added one of those typing robobrains to the information booth at the front of the atrium
-added more display cases across the vault
-replaced large tv in cinema with a screen and movie projection
-added a suspended whale skeleton at the top of the atrium
-added a robobrain and sentrybot in the robot charging bays in the robotics workshop
-added motorcycle and raffle table in the atrium
- -added map of commonwealth to conference room wall in the overseer's office
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Version 11
- -Decided to renovate all of sector 3(North East Sector closest to the University Point exit) into a recreation center. What this means is that the remaining 5 residential rooms in this sector have been converted into something else, which means a loss of 9 beds in total. In exchange, there is now an activity area where the residents can: Play basketball in a 2x4 court; Play bowling in a bowling lane; and Spar in a boxing ring. This area will have a snack bar as well as a change room, washroom and seating for fans to watch. When you look at it's proximity to the gym, the Pool and it's poolside bars and restaurant, this makes the whole of sector 3(north/east) a full Recreational area.
-added a massage parlor
-created a centerhung scoreboard with "jumbotron" above the basketball court
-created a towel exchange area close to the pool area
-changed the name of "Bo Ling Chop Suey" to "Bo Ling Chop Suey Palace" as well as widened the restaurant
-Titled the books in the Chapel
- -Decided to renovate all of sector 3(North East Sector closest to the University Point exit) into a recreation center. What this means is that the remaining 5 residential rooms in this sector have been converted into something else, which means a loss of 9 beds in total. In exchange, there is now an activity area where the residents can: Play basketball in a 2x4 court; Play bowling in a bowling lane; and Spar in a boxing ring. This area will have a snack bar as well as a change room, washroom and seating for fans to watch. When you look at it's proximity to the gym, the Pool and it's poolside bars and restaurant, this makes the whole of sector 3(north/east) a full Recreational area.
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Version 10.7
- -Added a swimming pool in Sector 3. It's not an Olympic-sized one, but, the size of one you'd find in a hotel.
-Added a Poolside Bar, Restaurant and soda stand just outside the swimming pool
-The real estate required two floors, one for the pool deck and the area underneath for the tub of the pool and it's maintenance/pump room.
-Because space was at a premium, I had to sacrifice 4 rooms and therefore 4 beds to include the pool and the poolside bars/restaurant; but, I thought this was a fair trade-off because now the vault has a pool.
- -Added a swimming pool in Sector 3. It's not an Olympic-sized one, but, the size of one you'd find in a hotel.
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Version 10.6
- -caged off the scavenging station in the metro tunnel that connects the main sector to the east sector
-changed the one washroom in the metro tunnel that connects the main sector from the east sector. There are now two separate men's and woman's washrooms
-removed the vault boy and vault girl statues from the sector 4 vault entrance. I scaled them down and placed them in the overseer's display case with all the other statues.
-added several animatrons: placed a couple animatrons in the jail cells by the manhole entrance; nuka-girl in the strip club; scientist-Bradberton in the water testing lab and cowgirl-on-barrel in the Vesuvio's restaurant
-added chemical/eye wash stations to the robot and maintenance workshops as well as the water testing lab
-added scrap protrectron and mr. handy parts to robot workshop
-added hotel board to the no-tell hotel
-added a small maple tree in the middle of the atrium for decoration
-added an active fireplace in the overseer's living room
-added the stations of the cross in the chapel
-added closed-coffin to the chapel
-added lectern to the chapel
-added art deco wall statues in the atrium
-added a scaled down Liberty Prime in the recharging bay in the robotics area
-added desk file trays to the bank
-replaced all the clothing irons in the vault laundry rooms with prewar ones
-placed a model boat in a display case in the Red Mirelurk restaurant for authenticity
-replaced all the tables in Ramsay's restaurant with tables that have tablecloths
-carpeted Ramsay's restaurant, Vesuvio's restaurant, the chapel. as well as all 3 casinos in the vault
-added greenhouse tables and planters to the hydroponics because the settlers need a variety of fruits and vegetables instead of just vegetable starch base
-added water pipes to all the hydroponics rooms
-removed all the lootable overdue books off the bookshelves in the library and replaced them with static book stacks. This was a tough decision because it took a lot of effort to place the individual overdue books; but, they kept getting randomly disorganized and I was concerned that NPC's would just mess them up when brushing up against them. Also, I wanted to reduce the item count of this blueprint as it already is a behemoth.
-removed neon biblical references from backwall of the chapel and replaced it with a stone facade.
-changed the name of Zoltan's fortune teller shop to "Mama Murphy's" because she is, after all, the fortune teller in the game
-added skull candles to the fortune teller's shop
-in the room adjacent to the conference room in the overseer's office, I've created an homage room to John-Caleb Bradberton...Sierra Petrovita would be proud
-placed those wall-fire-control units on every floor of the vault because I'm sure Vault-Tec didn't want to be in violation of any NFPA standards
-replaced all the old gas stoves in the restaurants with new modern electric stoves
-red exit signs placed at all exits of shops, chapel, laundry rooms, gyms that are inside the vault
-added a microfiche machine to the library
- -caged off the scavenging station in the metro tunnel that connects the main sector to the east sector
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Version 10.5
- -fixed a few problems of version 10.4 like adding a missing security door on a guard station computer room and one on the cashier cage in the Tangiers Casino. Also, fixed a missing door on the mini-fridge in one of the guard rooms.
-added a bar and seats to the soda fountain by the Tangiers Casino
-adjusted the poster on the garbage can in Jack Rabbit Slims' restaurant
-added a medical light above the surgery chair at Dr. Riviera's clinic
-filled up pallets in the factory with raw material for manufacturing
-replaced standard sink in Jefferson's Cleaners with Utility Sink
-removed manufacturing conveyor in lower sector wide hallways and replaced it with an enclosed robotics workshop
-created a caged-off robotics workshop with protectron charging pods and supplies
-decorated the wide service hallways with storage rooms, repair shop, a recycling room and various electrical and mechanical machinery
-added another heavy laser turret tower by the main vault entrance.
-placed bathroom scales in residential bathrooms to make everyone weight conscious so that we can make the vault healthy again
-created a holy water font/stoup at the entrance of the chapel
-added exhaust fans to the Soylent Farms hydroponic rooms
-added rad sensors at the entrances of all vault doors that I created
-kneelers/tuffets/hassocks were created in the chapel
-added two more restaurants in the commissary just outside the Tangiers casino
- -fixed a few problems of version 10.4 like adding a missing security door on a guard station computer room and one on the cashier cage in the Tangiers Casino. Also, fixed a missing door on the mini-fridge in one of the guard rooms.
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Version 10.4
- -rearranged a couple of guard rooms to make them more "feng shui"
-added jail cells to the guard room in the East Mall
-added vault door controls on both sides of each vault door that I created
-added intercoms to the front of all vault doors that I created
-placed concrete wall-doorways with security gates at the mouth of each dirt tunnel
-converted that one residential room on the second floor of the main sector into a memory den, ala "total recall"
-added bar and stools to the soda fountains...because sitting down and enjoying a soda is a lot easier than standing by the fountain
-added a restaurant in the hallway by the classroom and library
-added pillows to all the beds for authenticity
-created an altar for the chapel in place of the metal table, for authenticity
-replaced light-box cross in chapel with wooden one for authenticity
-created a confessional booth in the chapel
-In Dr. Riviera's clinic in the East Mall, I sectioned off the surgery chair with hospital curtains for patient privacy
-added computer monitors to the control panels by the reactors that I created
-replaced all the sinks in the laundry rooms and overseer's room with actual laundry tubs, for realism
- -rearranged a couple of guard rooms to make them more "feng shui"
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Version 10.3
- -added towels to the gyms, laundry rooms, barbershops and clinics
-replaced dirty old dryers with clean ones in laundry rooms
-improved the class room
-added indoor U.S. flagpole to classroom and conference room
-added X-ray check lights to clinics
-added bathroom stalls in main guard changeroom by atrium
-added soap trays to all the washrooms
-replaced concrete guard rails in bank with rope dividers
-added a cashier cage to one of the casinos
-added a few ATM's throughout the vaults
-added hospital curtains and tracks to all the clinic beds
-improved guard stations inside the vault
-added an information booth at the front of the atrium
- -added towels to the gyms, laundry rooms, barbershops and clinics
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Version 10.2
- -added floor mats to cover the vault washrooms, the gyms, changeroom, laundry rooms, bank vault, hydroponics rooms and the reactor rooms that I created
-changed the hallway style adjacent to both the overseer's display room and his main washroom
-decorated the maintenance rooms adjacent to the vault tec water pump
-added a skeleton at the bottom of the deadfall
-added dumbbells and barbells to the exercise rooms
-fixed the position of the garden hose and added a few more in the hydroponics
-added terminal to book return machine in front of the library
-added a paint mixing machine to one of the hardware stores
-replaced door to bank vault with actual bank vault door
- -added floor mats to cover the vault washrooms, the gyms, changeroom, laundry rooms, bank vault, hydroponics rooms and the reactor rooms that I created
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Version 10.1
- Fixed a few errors in the blueprint:
-re-adjusted some books in the library
-rewired two guard shacks in the maintenance area
-fixed scaling issue with one stair landing
-removed wiring of logic gates for self-wiring
and,
-added a monitor bank to the conference room
- Fixed a few errors in the blueprint:
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Version 10.0
- Changes to this blueprint:
-redid the conduits and wiring in the front entrance of the vault as well as reinforced defenses and improved the lighting.
-redid the reactor rooms that I built to include decontamination rooms and hazmat suits to change into as well as added consoles
-added monitor banks to the security rooms adjacent to the vault doors
-added shortwave radios to all guard stations (they have to communicate with each other somehow)
-fixed the clipping that goes on with the top cog of the vault wheel on the vault doors and the concrete wall
and most importantly,
-(which took up most of my time since the last update) stocked the stores, rooms and armory to include lots of loot-able items, including all bobbleheads throughout vault 88, if you can find them all(not responsible for any NPCs knocking stuff over).
Over 10,000 items added from version 9.0
- Changes to this blueprint:
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Version 9.0
- In this version I have finally figured out how to ad non-workshop items such as terminal, pre-war showers, mirrors, etc. as well as creating some lootable items in the factory area. More to come in further versions. Enjoy.
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- Author's activity
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May 2025
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08 May 2025, 9:19AM | Action by: warchest
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April 2025
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