I've been trying to get this mod to work with my character for quite some time now. From what I'm gathering, the mod doesn't seem to work because my character is defined as UniquePlayer due to the Unique Player mod. The mod works for my character, when I change "setrace RaceHuman" but I really don't want to switch off of Unique Player. So I've been trying one of the fixes someone wrote earlier, where you change the line in the A_FEM_Begin.psc but for whatever reason, the script just doesn't want to compile. Not even when I make no changes whatsoever. I'm really stumped atm
I have a couple issues with creature meatcaps not appearing until a reload as shown here https://www.youtube.com/watch?v=1ed50qyebnM
Deleting BodyGen.pex from looksmenu, or disabling Fallout Emotions fixes the issue Disabling creatures support in the mod config menu for fallout emotions does not work because the MCM settings for this mod don't stick Just wanted to report the issue
Wanted to give a heads up that this conflicts with Mutant Menagerie. I guess it attempts to change the facial expression on the enemies... But since they are not actual people, that doesn't work? Idk. I have the crashlogs and everything if you want them! I verified that it was indeed this mod multiple times just to be sure. Plus "A_FEM_Begin" was always shown in the crashlog.
Let me know if you want them!
(btw, I very well may have just messed something up. idk. I just wanted to drop in and let you know)
I'm having the same crashes with "A_FEM_Begin" when using this mod together with Mutant Menagerie. anyone found a fix yet or just have to uninstall for now ?
I think that Mutant Menagerie Life Finds a Way is very script heavy. I've never been able to complete a conflictless playthrough with that mod installed.
This mod is awesome! I've been waiting for a mod that does this for years. The only problem is that their mouths sometimes open too big, and very few people would die this way in real life. Could you change it a bit, or allow players to customize their emotes?
In the file "AAF\FemaleEmotions.xml " (if NAF "NAF\FEM_project.xml" is used) find the lines "<setting morphID="2" intensity="xx" lock="true"/>" and correct the intensity value to the one you need.
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I don't understand why the parameters don't save after leave MCM ? In more, there is a bug with quick death, when OFF, they die quickly again
https://www.youtube.com/watch?v=1ed50qyebnM
Deleting BodyGen.pex from looksmenu, or disabling Fallout Emotions fixes the issue
Disabling creatures support in the mod config menu for fallout emotions does not work because the MCM settings for this mod don't stick
Just wanted to report the issue
Let me know if you want them!
(btw, I very well may have just messed something up. idk. I just wanted to drop in and let you know)