does anyone know if there is variation in the dead emotions? Will there be dead with the peaceful vanilla look AND the mouth/eyes open look, or will every dead npc have their mouth and eyes open?
Hi,Guys. Anybody try to use another race? For example: Animerace. When i try this, i got a old bug. My cute companions still open the B I G mouth like trying to catch flies. HA HA HA... Did Someone show me a way to fix that? Or give a lesson to me . Very thankful to you. By the way. The BIG mouth makes me laugh for a longtime...That's really funny. LOL :)
But, such a bug may still happen to the player face, permanently {read below}. To mod authors: there are mods which can do things to the player at the end of combat without causing problems; see lovers lab website and fine the one where the bad guys do horrible things to the player character.
This is no longer compatible with the new version of AAF. It creates an NAF folder and xml. The new AAF will not function if NAF files are present.
If you have installed this with the new AAF it "could" be your problem. Go in and delete the NAF folder and files. This mod must be separated into two versions if used with the new AAF.
[fixed] So idk which mods are responsible, but the player face at login starts in an odd stuck wink and lip on left side and won't animate.
[Edit] So after reading below, apparently the face may be the "death face" stuck permanently; so, I tried the recommended console command setrace RaceHuman and it works for the current gaming session, but it has to be entered every time a save is loaded; also, it will remove some perk buffs like health, carrying capacity, etc. I tried some other fixes, including the list of uninstall and install steps just below, plus installed and older version then went back to the newer after a reinstall, and now my player face is no longer stuck, so the only thing left is trying to get the MCM menu to save my settings or find some other way to set them. I read about another problem below where mods should not kill npc or it could conflict with other mods then cause game crashes. Also, if I uninstall this mod then attempt to load a save which used it, then it crashes.
Perhaps animating a slow death scene could be possible without conflicts and crashes by instead following these steps: 1) Immediately upon NPC death, temporarily turn that NPC corpse Invisible Or Move it out of view of the player 2) Animate a separate temporary look-alike copy of that NPC dying with emotions at the corpse site then Erase Or Move it out of view of the player 3) Remove invisibility in step 1 from the NPC corpse Or move it back to the death site... As for emotions after death, is there no other way to do this without killing the NPC in script code?
it doesn't work with NextGen yet. For OldGen, make sure that the AAF or NAF frame is correctly selected in the MCM menu. I've heard that in recent versions AAF is at war with NAF, if you use AAF, then delete the directory."../Data/NAF".
165 comments
Anybody try to use another race? For example: Animerace.
When i try this, i got a old bug. My cute companions still open the B I G mouth like trying to catch flies. HA HA HA...
Did Someone show me a way to fix that? Or give a lesson to me . Very thankful to you.
By the way. The BIG mouth makes me laugh for a longtime...That's really funny. LOL :)
It creates an NAF folder and xml. The new AAF will not function if NAF files are present.
If you have installed this with the new AAF it "could" be your problem. Go in and delete the NAF folder and files.
This mod must be separated into two versions if used with the new AAF.
[Edit] So after reading below, apparently the face may be the "death face" stuck permanently; so, I tried the recommended console command setrace RaceHuman and it works for the current gaming session, but it has to be entered every time a save is loaded; also, it will remove some perk buffs like health, carrying capacity, etc. I tried some other fixes, including the list of uninstall and install steps just below, plus installed and older version then went back to the newer after a reinstall, and now my player face is no longer stuck, so the only thing left is trying to get the MCM menu to save my settings or find some other way to set them. I read about another problem below where mods should not kill npc or it could conflict with other mods then cause game crashes. Also, if I uninstall this mod then attempt to load a save which used it, then it crashes.
Perhaps animating a slow death scene could be possible without conflicts and crashes by instead following these steps: 1) Immediately upon NPC death, temporarily turn that NPC corpse Invisible Or Move it out of view of the player 2) Animate a separate temporary look-alike copy of that NPC dying with emotions at the corpse site then Erase Or Move it out of view of the player 3) Remove invisibility in step 1 from the NPC corpse Or move it back to the death site... As for emotions after death, is there no other way to do this without killing the NPC in script code?