New update. Somehow the gunner and Nuka World raiders had insanely high health values. Dunno how that happened. Now they should be sane and normal.
[old updates] Big update out, got rid of the damage spongey super mutants, fixed a bunch of regressions, added an MCM so you can adjust the difficulty multipliers to what you feel best.
Also added DirectHit as a (soft) requirement. It's *really* good.
By itself, adding the slider that lets me decrease my damage makes you a BAMF! All the other stuff on top of this makes you an uber-BAMF. Very well done and thank you!
This sounds pretty fun, I'll have to give it a try when I'm finished with my current playthrough. ...which will probably be at least a couple months from now, the way I play this game...but anyway. Yeah, it sounds really cool. My only issue with it, as a concept, anyway, is you removed leveling? This game already barely qualifies as an "RPG," with this mod there's basically no ...uh ...RPG-ing ...left lol. I get why you did it, it's just, you know, I'm an RPG junkie, I'm addicted to that slow rise in power and ability, picking new perks, and the sound a game makes when you level. It's gamer crack lol. Still, definitely looks cool, I'll have to check it out soon.
RPGs Make their content irrelevant the longer you play the game. Which feels pointless as it invalidates the content you (should) have already done. It railroads you to doing the same play-through every time, and inevitably forces you into a meta.
It's not the 80's any more where computers had to use formulas to make up for the lack of real-time gameplay.
30 hours in, VH difficulty. I much prefer this mod to the default settings, but I am now breezing through the enemies with my maximized damage. Bosses last for about 8 seconds. My own fault for playing an optimized build but I cannot help myself.
It is good to see the increased variety of enemies, keeps it fresh.
Even though you can dish out damage, if you get too cocky, you're going to see that reload screen quite a few times. Much better than going up to a damage sponge or breezing through lowbies and nothing in between!
Glad you're enjoying it, this was probably the biggest project I've done in scope and is pretty niche
I have died several times so far (20 mby) and the rapid nature of encounters is fun. But in the case of bosses, I would like more time to fight them. I think I would be happy to reduce their damage by x0.5 and increase their hp by x5.
That would result in a 30 second fight with a fully decked out player character.
Or perhaps add some kind of nerd rage to bosses? 90% damage reduction for 20 seconds after going below 60% hp? Would also result in a 30sec fight for me without the boss being a huge bullet sponge for players that don't optimize for damage.
Do you play with Survival mode on? Legendary enemies have a mechanic like that, where they deal extra damage, get their health back up, and are more aggressive.
"Legendary enemies have a mechanic like that, where they deal extra damage, get their health back up, and are more aggressive." Ye, those enemies survive for 2 more seconds. Not that I want them to live long, they are just ordinary enemies with "legendary" sticker tacked on.
I like the combat duration for all except bosses, who I feel should last for long enough to give you a showing. (10 seconds or more with the best possible player damage output).
No, I have not tied the Vats crash to any mod. I got "Extensive Gameplay and Combat Rebalance" because it replaces Vats and that mod is not compatible with yours.
Vortex says that this addon requires “Unofficial Fallout 4 Patch”, which in turn requires several DLC that I do not have (I play GOTY edition). Is this supposed to be the case?
Wait, so you need to have all dlc items for this addon to work? "ccBGSFO4044-HellfirePowerArmor.esl" for example is Hellfire Power Armor I belive, do we need to have that for this addon to work?
In that case I must not have installed your mod correctly.Vortex says that your mod requires the “Unofficial Fallout 4 Patch” mod and that mod says that it requires a bunch of creation club DLC, about 10 of them. I'll try tweaking some things and see if I can get it working.
Nah, I am stuck. There are 3 DLC that I can't find: Halloween Workshop, Makeshift Weapon Pack and Enclave Remnants. “Unofficial Fallout 4 Patch” will not work without them.
Oh man, I think I know what happened. Arthmoor added CC as requirements to the unofficial patch recently. That's awful. Especially since I don't use any of the CC.
I'll have to think about this. Thanks for bringing it to my attention. Maybe there's a way to download an older build of the unofficial patch?
Coming back to Fallout after a fairly long break and rebuilding my LO from scratch. This looks great, coupled with your other mod, Direct Hit.
I was wondering how well this works with mod added armor and weapons? I used to use a combination of SCOURGE and True Damage, which I think achieved a similar thing. Is this mod essentially a better version of those two?
Direct Hit is made by another modder, and it's such a great mod.
For mod added armour and weapons, they'll need to have their armour and damage values manually changed, which is a pain but I did make a utility to help get appropriate armour values. There's not really a way to do it automatically unfortunately.
Scourge is some automatic rebalance, while I hand-tuned everything to fit together. True Damage Is some attempt at realism for ammo types, while I rebalanced weapons around having their own niche and being usable from beginning to end game.
Give it a try, though I did balance everything around a player level of 50. If it's not gonna work, you'll immediately see spawned enemies as radroaches. Otherwise, it'll be ok.
I have a problem.I installed the mod in an already advanced saved game, when I enter the game, I get that I am gaining experience without stopping.Is this normal, or do you need a new game?
I keep getting this error in the in-game Load Order for MODS: "This mod cannot be installed since it depends on files that aren't present."
I've been modding for a long time since Skyrim and this is my first time encountering this problem, and I have all the files of the MODS present in my drive, and I also use Vortex to make things easier. I don't know how to fix this weird problem, it's like the game just doesn't let me use this one particular mod :(
54 comments
[old updates]
Big update out, got rid of the damage spongey super mutants, fixed a bunch of regressions, added an MCM so you can adjust the difficulty multipliers to what you feel best.
Also added DirectHit as a (soft) requirement. It's *really* good.
https://archive.org/details/unofficial-fallout-4-patch-version-2.1.1a
This one is newer and archived on Nexus: https://www.nexusmods.com/fallout4/mods/4598?tab=files&file_id=270951
Props to spearoflight for bringing this to my attention.
It's not the 80's any more where computers had to use formulas to make up for the lack of real-time gameplay.
It is good to see the increased variety of enemies, keeps it fresh.
No bugs to speak of.
Glad you're enjoying it, this was probably the biggest project I've done in scope and is pretty niche
That would result in a 30 second fight with a fully decked out player character.
Or perhaps add some kind of nerd rage to bosses? 90% damage reduction for 20 seconds after going below 60% hp? Would also result in a 30sec fight for me without the boss being a huge bullet sponge for players that don't optimize for damage.
I like the combat duration for all except bosses, who I feel should last for long enough to give you a showing. (10 seconds or more with the best possible player damage output).
I have issues with VATS crashing my game every 5min after being 5+ hours into a run, so I need a rebalance mod that replaces it =/.
this supposed to be the case?
mod says that it requires a bunch of creation club DLC, about 10 of them. I'll
try tweaking some things and see if I can get it working.
I'll have to think about this. Thanks for bringing it to my attention. Maybe there's a way to download an older build of the unofficial patch?
This one is newer and archived on Nexus: https://www.nexusmods.com/fallout4/mods/4598?tab=files&file_id=270951
I was wondering how well this works with mod added armor and weapons? I used to use a combination of SCOURGE and True Damage, which I think achieved a similar thing. Is this mod essentially a better version of those two?
For mod added armour and weapons, they'll need to have their armour and damage values manually changed, which is a pain but I did make a utility to help get appropriate armour values. There's not really a way to do it automatically unfortunately.
Scourge is some automatic rebalance, while I hand-tuned everything to fit together. True Damage Is some attempt at realism for ammo types, while I rebalanced weapons around having their own niche and being usable from beginning to end game.
Another question, is it compatible with Lunar?
No idea what Lunar is. You can check conflicts with FO4Edit
"This mod cannot be installed since it depends on files that aren't present."
I've been modding for a long time since Skyrim and this is my first time encountering this problem, and I have all the files of the MODS present in my drive, and I also use Vortex to make things easier. I don't know how to fix this weird problem, it's like the game just doesn't let me use this one particular mod :(
It's brutal, but fair. And I went to great length to make it stay fun and not tedious. Lemme know if anything's up.