Fallout 4
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FiftyTifty

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FiftyTifty

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31 comments

  1. FiftyTifty
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    New update. Somehow the gunner and Nuka World raiders had insanely high health values. Dunno how that happened. Now they should be sane and normal.

    [old updates]
    Big update out, got rid of the damage spongey super mutants, fixed a bunch of regressions, added an MCM so you can adjust the difficulty multipliers to what you feel best.

    Also added DirectHit as a (soft) requirement. It's *really* good.
  2. Alphonze17
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    Coming back to Fallout after a fairly long break and rebuilding my LO from scratch. This looks great, coupled with your other mod, Direct Hit. 

    I was wondering how well this works with mod added armor and weapons? I used to use a combination of SCOURGE and True Damage, which I think achieved a similar thing. Is this mod essentially a better version of those two?
    1. FiftyTifty
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      Direct Hit is made by another modder, and it's such a great mod.

      For mod added armour and weapons, they'll need to have their armour and damage values manually changed, which is a pain but I did make a utility to help get appropriate armour values. There's not really a way to do it automatically unfortunately.

      Scourge is some automatic rebalance, while I hand-tuned everything to fit together. True Damage Is some attempt at realism for ammo types, while I rebalanced weapons around having their own niche and being usable from beginning to end game.
  3. Venture2198
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    Can I retrofit this into a save where I'm already level 80? or would that cause problems?
    1. FiftyTifty
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      Give it a try, though I did balance everything around a player level of 50. If it's not gonna work, you'll immediately see spawned enemies as radroaches. Otherwise, it'll be ok.
    2. Venture2198
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      Just got merked finding out, it works, 10/10
  4. epsos
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    I have a problem.I installed the mod in an already advanced saved game, when I enter the game, I get that I am gaining experience without stopping.Is this normal, or do you need a new game?

    Another question, is it compatible with Lunar?
    1. FiftyTifty
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      It's levelling you up to 50. That is normal.

      No idea what Lunar is. You can check conflicts with FO4Edit
  5. limmyboy25
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    I keep getting this error in the in-game Load Order for MODS:
    "This mod cannot be installed since it depends on files that aren't present."

    I've been modding for a long time since Skyrim and this is my first time encountering this problem, and I have all the files of the MODS present in my drive, and I also use Vortex to make things easier. I don't know how to fix this weird problem, it's like the game just doesn't let me use this one particular mod :(
    1. FiftyTifty
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      You're missing files. Your mod manager will tell you which ones, probably some DLC.
  6. niknak0789
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    Excited by this, fingers crossed it delivers! Thank you!
    1. FiftyTifty
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      Yayaya

      It's brutal, but fair. And I went to great length to make it stay fun and not tedious. Lemme know if anything's up.
    2. DavidsFallout4Mods
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      Fascinating how my idea of "brutal" is so so far removed from other's idea of "brutal".  I must be a masachist.
  7. GlennCroft
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    Holy sh.. I saw this mod today randomly and was curious enough to read the description and all that. I'm always skeptical about this kind of mods that alters the damage input and ouput, specially with overhaul. So I read it and said to myself "this is kinda neat, I should try this, in fact I'm trying it because the mod author sold it to me well" (perks of having a good and well written description). So I did and holy smokes, it's like REFRESHING, I mean is not and overhaul like other mods I've tried and haven't liked at all, this one actually "works". I kinda like what you did wth power amors, because not touching the defense is in fact what I expected but the health reduction it fits just fine! I'm fine tunning it because I like Some Assembly Required, and I must tell that both mods makes wonders together. Anyways, I'm waiting for the site's cooldown so I can endorse this hidden gem.

    P.S: My honest reaction when I finished typing this smol review and realizing you're the author of Turn Items into Static:
    1. FiftyTifty
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      Glad you like it! It might not be everybody's cup of tea, but if you want a hardcore but fair experience in the wasteland? This mod does the trick. Did the same for Fallout New Vegas, but I actually made this one first (but didn't finish until recently).

      Turn Items into Statics is a good innit. We gotta make our homes pretty with our loot, otherwise, why live in the wasteland?
    2. DavidsFallout4Mods
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      ROFL
  8. loco2304
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    Whenever I adjust the parameters in the mod config menu, the settings are not saved. Everytime I boot up the game, it seems to revert to default settings.

    Is there a way to save the settings?
    1. FiftyTifty
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      The settings should be save baked. So they reset even if you modify them, save, then load that save file?
    2. DavidsFallout4Mods
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      Yeah, I've done this accidentally before as SOON as you change ANY settings in MCM you have to save the game and those settings are only applied from that save onward.

      Funny story, every time I read this mods name I see "fiddy tiddies" rofl!
  9. hxntxihero
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    Hello. Thank you for this mod. I read the description and you really sold me this mod. As Izonaio627 asked - how to patch mods myself? Do we still need to wait or there is tool / tutorial to patch it myself?
    1. FiftyTifty
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      Levelled lists will need patched but can be done through an FO4Edit script. I'll share it (and the other FO4Edit scripts I made) once I have access to proper internet. NPC levels need adjusted (done through another FO4Edit script), and their base stat values have to be done by hand.

      There will be other conflicts with NPCs, which you have to resolve manually. Just how it is with Bethesda games.

      Fortunately, there is no hard incompatibility with weapon and armour mods. They will just not have their damage/resistance values set to fit in with the overhaul's items. If you want to correct that:

      For patching armours, all you need to do is adjust the damage resistances to fit in with the overhaul's values. I provided a tool which will calculate the resistance values for you, so you just need to set them in the Creation Kit or FO4Edit.

      For weapons, you need to adjust the weapon record (WEAP)'s damage value, and the Object Mod records' (OMOD) values. Eyeball it from existing weapons. For guns specifically, I do have an xEdit script for quickly modifying them, but I don't have access to proper internet atm so I'll do it once my broadband is installed.
    2. hxntxihero
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      Thank you. I will wait for it! 
    3. FiftyTifty
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      There we go. Provided my xEdit scripts and updated the mod as well. Fixed a few things
    4. hxntxihero
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      Thank you very much! +1 kudo for you.
  10. Izonaio627
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    Seriously good concept. Will try for next playthrough. How does it mesh with mods that adds new weapons and armors? I personally use Modern Firearms. Do they need to be manually patched?
    1. FiftyTifty
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      They will have their original values, and yeah, need manually patched. It's not hard, but it is tedious. I shared the tool I made for coming up with appropriate armour values.
  11. Shufflex12
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    Does the level you have your game set at make any difference (Easy, Normal, Hard, very hard)?

    I normally play on very hard setting but struggled to even get out of Vault 111 on that, had 3 legendary roaches in there.

    Anyway I have managed to get out and I am very much enjoying what this mod is throwing at me, (Turned difficulty lvl to normal)
    1. FiftyTifty
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      Ahaha. Yeah, I put that in an edit later on in the description. I should add the raw numbers actually. I gave the player the exact same damage reduction/increase as NPCs, so damage is globally reduced/increased rather than affecting bonuses for the player. Here are the new values:

      Very Easy = Player Damage Received * 0.50, Player Damage Dealt * 0.50
      Easy = Player Damage Received * 0.75, Player Damage Dealt * 0.75
      Normal = Player Damage Received * 1.00, Player Damage Dealt * 1.00
      Hard = Player Damage Received * 1.50, Player Damage Dealt * 1.50
      Very Hard = Player Damage Received * 2.00, Player Damage Dealt * 2.00
      Survival = Same as Normal

      In vanilla, the player's damage is reduced on H/VH, and increased on E/VE. Which I always felt was lame. I changed it so you tune the global damage to your liking, rather than buffing/debuffing you directly.