Notes: - This mod is hardcore - Disables many fire effects (e.g. no more burning skulls in raider camps, no more "major fire" in raider camps, etc.) - Disables light around disabled fire effects - Disables mist around disabled fire effects - Replaces some fire effects with low profile fire effects - Does not affect PreCombines/PreVis - Does not break your game - Plug-in and go, does not require a new game to work
Technical Notes: The following notes may or may not be related to this mod but may help you and me to track down certain technical issues.
Spoiler:
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- Clipping light, because this mod removes certain light sources, there may be some light clipping through walls of other rooms as not all rooms are properly set up as standard/vanilla FO4 - Invisible markers, various replaced objects, marked "disable" have been replaced with invisible markers to help modding cells. During testing i saw some visible light markers enabled by hardcoded scripts. It is a very rare, visual, issue. In case you see a tiny light box, floating in the air or something, let me know where. - ITMmay be present but should not harm your game. I use the remaining ITMs to navigate. Once the mod is final you wont see any ITMs. ITMs are also any Worldspace records. ITMs only affect your game when your load order is bad. - UDRmay be present but should not harm your game. Once the mod is final you wont see any UDRs. - PreVis, various "< Error: Could not be resolved >" had been fixed in past. There have been issues with 📁"...AppData\Local\Fallout4\DLCList.txt" since it controls the CK load order. If you use FO4Edit to check for errors you should not see any erros except the ones doomed to vanilla FO4. If errors occur which are doomed to this mod, let me know!
Later. All i did was to remove the fire effects, e.g. no more burning skulls in raider camps OR no more burning trash in interior and exterior cells which do not have any purpose. Alot of bu°ls#°t here and there nobody needs.
6 comments
- This mod is hardcore
- Disables many fire effects (e.g. no more burning skulls in raider camps, no more "major fire" in raider camps, etc.)
- Disables light around disabled fire effects
- Disables mist around disabled fire effects
- Replaces some fire effects with low profile fire effects
- Does not affect PreCombines/PreVis
- Does not break your game
- Plug-in and go, does not require a new game to work
Technical Notes:
The following notes may or may not be related to this mod but may help you and me to track down certain technical issues.
- Invisible markers, various replaced objects, marked "disable" have been replaced with invisible markers to help modding cells. During testing i saw some visible light markers enabled by hardcoded scripts. It is a very rare, visual, issue. In case you see a tiny light box, floating in the air or something, let me know where.
- ITM may be present but should not harm your game. I use the remaining ITMs to navigate. Once the mod is final you wont see any ITMs. ITMs are also any Worldspace records. ITMs only affect your game when your load order is bad.
- UDR may be present but should not harm your game. Once the mod is final you wont see any UDRs.
- PreVis, various "< Error: Could not be resolved >" had been fixed in past. There have been issues with 📁"...AppData\Local\Fallout4\DLCList.txt" since it controls the CK load order. If you use FO4Edit to check for errors you should not see any erros except the ones doomed to vanilla FO4. If errors occur which are doomed to this mod, let me know!
Special thanks to Trazibol and zlostnypopolnik for help tracking down ITMs and UDRs.
This mod is one or four mods that change the fire sources in the game;
🔥 1 Oil Lamps And Lanterns Replaced
🔥 2 Metal Fire Barrel Replaced
🔥 3 Fire Effects Replaced
🔥 4 Upcoming
Thank you for your attention. Feedback is highly appreciated.
All i did was to remove the fire effects, e.g. no more burning skulls in raider camps OR no more burning trash in interior and exterior cells which do not have any purpose. Alot of bu°ls#°t here and there nobody needs.