Can you elaborate on the install instructions? I unzipped the files into the data directory, but I don't see any way to "enable" it. I visited the campfire SW of the Peabody house, but it doesn't show up on the map, so I assume the mod isn't working. FWIW, I don't see any other .esp files in data, only .esm.
From the Fallout 4 main menu, go to Mods --> load order (the home key on your keyboard, or fn + left arrow if you don't have a home key). That's where you enable any mods. You can also use a mod manager such as Vortex or MO2.
The relevant bit: 1. Navigate to your Fallout 4 Folder at the following location "Documents\My Games\Fallout4" 2. Within this folder you'll find a number of .ini files. 3. Open (or create, if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++). 4. Add the following lines to your Fallout4Custom.ini
I'm not sure if it is a mod conflict or a bug but it doesn't matter which campsite I choose. It keeps taking me to only one no matter where I am on the map. I could be standing directly on a campsite and select it for fast travel and it only takes me to a different campsite way somewhere else.
Yeah I've found the conflict. It's FallUI - Map. Reading the description I was under the assumption I just wouldn't get the tent icon in the pipboy map if I didn't use Campsite Map Markers Pipboy_MapPage.swf
However not using it seems to break it completely. It registers the first Campsite discovered and uses that location for every campsite discovered afterwards without that file.
It should be automatically enabled, but it won't retrospectively add map markers for campsites you've already visited. Markers will be added to your map the first time you visit a campsite after you've enabled the mod.
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The relevant bit:
1. Navigate to your Fallout 4 Folder at the following location "Documents\My Games\Fallout4"
2. Within this folder you'll find a number of .ini files.
3. Open (or create, if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++).
4. Add the following lines to your Fallout4Custom.ini
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
5. Save and close Fallout4Custom.ini
However not using it seems to break it completely. It registers the first Campsite discovered and uses that location for every campsite discovered afterwards without that file.
is there a way to run this mod with CMM?