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dancing monkeys

Uploaded by

WillfulNine92

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About this mod

Simply fixes the sound on the Submachine Gun's new 10mm Receiver from Sim Settlements 2, adds a perk requirement, and moves it down the list to make it similar to vanilla conversion receivers.

Requirements
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Changelogs
Credit Where Credit's Due
  • kinggath for Sim Settlements 2
  • Bethesda for Fallout 4 and the Creation Kit
  • ElminsterAU and the xEdit Team for xEdit



Now, onto the Mod

It's nothing too special, just fixes the newly added "10mm Receiver" from Sim Settlements 2 for the SMG.
I found it was using the 10mm Pistol's semi-auto firing sound rapidly, so I did some tinkering in the CK, and presto! Got it to use full-auto sounds. Though, I felt the receiver itself was still a little half-baked, so I added a Gun Nut 2 requirement, jacked up the value by 90% (making it similar to the Powerful Receiver's value) and moved it down to the bottom of the Receiver list, much like how the vanilla conversion receivers are.

As a bonus, this mod is an esl-flagged esp, so it won't take up precious load order space!