About this mod
Simply fixes the sound on the Submachine Gun's new 10mm Receiver from Sim Settlements 2, adds a perk requirement, and moves it down the list to make it similar to vanilla conversion receivers.
- Requirements
- Permissions and credits
- Changelogs
- kinggath for Sim Settlements 2
- Bethesda for Fallout 4 and the Creation Kit
- ElminsterAU and the xEdit Team for xEdit
Now, onto the Mod
It's nothing too special, just fixes the newly added "10mm Receiver" from Sim Settlements 2 for the SMG.
I found it was using the 10mm Pistol's semi-auto firing sound rapidly, so I did some tinkering in the CK, and presto! Got it to use full-auto sounds. Though, I felt the receiver itself was still a little half-baked, so I added a Gun Nut 2 requirement, jacked up the value by 90% (making it similar to the Powerful Receiver's value) and moved it down to the bottom of the Receiver list, much like how the vanilla conversion receivers are.
As a bonus, this mod is an esl-flagged esp, so it won't take up precious load order space!