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GELUXRUM

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GELUXRUM

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63 comments

  1. GELUXRUM
    GELUXRUM
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    I am speed

    Also don't forget to vote and endorse! It helps more than you think :)
  2. tmdpoe
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    Any chance of adding this to MCM?

    It would be easier and faster to tweak the settings to one's liking.

    Thanks for your mod, Btw.
    1. KataniaKat
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      I agree, i'm not one to be able to modify the .ini myself without losing my braincells. Already trying to combine mods for sprinting to get what I want for my speed when this would be perfect.
  3. yin575069670
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    perfect
  4. CanyonRunner69
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    Any chance of a power armor modifier in the .ini? Seeing as Fo4 universe kinda seems to treat power armors as cars (the paintjobs, Atom Cats, etc..) it'd be cool to essentially disable/lower the AP drain on them drastically when sprinting, and it'd give them more purpose in the game. Thanks for the great mod.

    BTW, for old-gen, of course.
  5. mjhusn
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    My entire movement (sprint and regular run/walk) slows when I wield a shotgun, is it this mod doing that? I just want sprint changes if so, what do I adjust?
    1. GELUXRUM
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      Not this mod. This mod only affects AP drain and doesn't touch speed at all
  6. Siegmayerr379
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    I was looking for a mod that affects movement speed based on carry weight (there's one such mod for New Vegas I believe it uses 10% increments, idk if looking at it might help you figure out as it's not the same engine?), but affecting stamina is a decent compromise.

    However this mod conflicts with another mod I was already using: "Infinite sprinting out of combat". Your mod does this but in a static way, that other mod does it in a more dynamic and interesting way based on another user's suggestion, you can read the Posts discussion on its page for details if interested (stamina will drain to 1AP and slowly refill a bit when out of combat instead of staying full; this makes managing it out of combat still important for when you transition into combat). A merge between these two mods concepts would be ideal! Just a suggestion.
    1. xXBalthorXx
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      That sounds quite interesting. I reckon a setting for "minimum AP out of combat" would be the best implementation for this - setting it to 0 means AP drains normally at all times, and anything from 1 to 100% gives you 'infinite' out of combat AP but with a variable amount of min AP you might find yourself entering combat with. Hopefully it's not too finicky or difficult to implement, if Geluxrum is interested in the idea. 
  7. SaucepanSF
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    Great mod right here.
  8. EmperorPHNX
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    Can we make it outside of combat sprint not drain AP at all, but drain vanilla or any number we choice while in combat?
    1. GELUXRUM
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      Yes, I have a whole section on that and the .ini configs tell you how to disable different mechanics to have vanilla behaviour
  9. xxxSYNNxxxx
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    curious what the possibility of making a mod that slows char speed mult while in water? and/or drains ap more while swimming, as it is in vanilla style swimming is faster than running on land.  i figure you would have the know how to pull this off if it can be done. thx
    1. GELUXRUM
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      In the works. But the game doesn't have a valie for controlling speed and SpeedMult is unsafe to use
  10. xxxSYNNxxxx
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    ty for mod, love it
    i noticed once i get to 200 AP in or out of combat AP wont drain,  i tested with ultra-light OMOD off/on and changing some ini settings and making sure i didnt have any other AGILITY bonuses or ap regen but AP will not start to drain at all.  once i set AP to 199 it starts to drain very slowly as expected, is there some math stuff going on at 200 AP that i could make it still drain at that number or above?  turning off the mod it drains like normal but with this mod on once at 200 if just sprinting in/out combat AP will not drain unless one of the other things takes over like low hp scalar.  just curious if this can be tweaked in some way to keep this sprinting godmode from happening.


            for reference this is my ini settings: 

    fPenaltyCarryWeight=100
    fMaxCarryWeightAPDrainMult=1.7
    fAPDrainScalar=4.0
    fEquippedWeightMult=1.3
    fHolsteredWeaponMult=0.85
    fHealthScalar=1.4
    bEnabledHealthScalarCombatOverride=true
    fHealthScalarCombatOverride=1.2
    fOutOfCombatAPDrainMult=1.0
    fCombatAPDrainMult=0.9

    thank you
    1. xxxSYNNxxxx
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      just tested with older character and setting AP to 200 and it does drain, so its something with the other older character that has some extra ap regen that i cant see in console im guessing or is part of some perk ive taken ( my game is modded so is possible), but i am still curious what is the best ini settings to change to keep even high level chars from being being AP godmodes.

      ty, have good day
    2. GELUXRUM
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      Enable logging and only sprint when it doesn't drain. Then send me the log on Discord or on pastebin because it'll be massive
    3. xxxSYNNxxxx
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      update:  so after changing some values around it seems  fAPDrainScalar=3.0  changing this from 4.0 has made my char drain AP even at 200, i guess maybe it may happen again at a higher AP amount but this seems to the breakpoint for my char at least at 200AP.
    4. xxxSYNNxxxx
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      i made a log with the fAPDrainScalar=4.0 and it doesnt drain, i did 10 secs with no equip and 10secs with weapon equip.  i sent friend request on discord as i couldnt figure how to just send a msg without doing that first in case u know how
  11. sordello
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    Thanks for this!

    I was tried it out and was going to uninstall frankly because I am often near weight capacity, and even with a decent amount of skill points given to AP, I was still only able to sprint for like a full 5 seconds before depletion.

    Then I saw you provided an INI file for excellent user control and modification. What a great guy.

    Can't wait to try out your SCOURGE mod a little later. That requires a new save, tho, correct?

    1. GELUXRUM
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      Nice! I always provide configs so this mod (and others) can function as multiple separate mods you can find on Nexus, for example. Pretty much every internal value I use is configurable, including the formulas where possible.

      And no, it will be playable on existing saves too
    2. sordello
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      I added and gave it a super quick try w/o any INI config, and - owing to the no AP drain outside of combat mod I also just added - I'm actually getting my preferred ideal behavior: AP drains outside of combat but much more slowly, and inside combat, AP is an expensive currency just like it is in Dark Souls combat. 

      I figure your mod and the no AP drain outside of combat mod are fighting with each other but in a way that works really nicely for me! For now, ha. Anyway thanks again, and looking forward to all your future work. Never played FO4 until a couple weeks ago (Starfield's confoundingly bad quality inspired me to go back to earlier Beth - Oblivion was a fav but I never got into Fallout). It's really stunning playing for the first time with all this excellent and passionate community work.
    3. GELUXRUM
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      This plugin already has an option to make AP not drain inside/outside combat. It's the last 2 values you can set to 0.0. IIRC the other Nexus one uses Papyrus so this is more reliable. I play Souls games a lot too so that's why I added that :P