I was looking for a mod that affects movement speed based on carry weight (there's one such mod for New Vegas I believe it uses 10% increments, idk if looking at it might help you figure out as it's not the same engine?), but affecting stamina is a decent compromise.
However this mod conflicts with another mod I was already using: "Infinite sprinting out of combat". Your mod does this but in a static way, that other mod does it in a more dynamic and interesting way based on another user's suggestion, you can read the Posts discussion on its page for details if interested (stamina will drain to 1AP and slowly refill a bit when out of combat instead of staying full; this makes managing it out of combat still important for when you transition into combat). A merge between these two mods concepts would be ideal! Just a suggestion.
curious what the possibility of making a mod that slows char speed mult while in water? and/or drains ap more while swimming, as it is in vanilla style swimming is faster than running on land. i figure you would have the know how to pull this off if it can be done. thx
ty for mod, love it i noticed once i get to 200 AP in or out of combat AP wont drain, i tested with ultra-light OMOD off/on and changing some ini settings and making sure i didnt have any other AGILITY bonuses or ap regen but AP will not start to drain at all. once i set AP to 199 it starts to drain very slowly as expected, is there some math stuff going on at 200 AP that i could make it still drain at that number or above? turning off the mod it drains like normal but with this mod on once at 200 if just sprinting in/out combat AP will not drain unless one of the other things takes over like low hp scalar. just curious if this can be tweaked in some way to keep this sprinting godmode from happening.
just tested with older character and setting AP to 200 and it does drain, so its something with the other older character that has some extra ap regen that i cant see in console im guessing or is part of some perk ive taken ( my game is modded so is possible), but i am still curious what is the best ini settings to change to keep even high level chars from being being AP godmodes.
update: so after changing some values around it seems fAPDrainScalar=3.0 changing this from 4.0 has made my char drain AP even at 200, i guess maybe it may happen again at a higher AP amount but this seems to the breakpoint for my char at least at 200AP.
i made a log with the fAPDrainScalar=4.0 and it doesnt drain, i did 10 secs with no equip and 10secs with weapon equip. i sent friend request on discord as i couldnt figure how to just send a msg without doing that first in case u know how
I was tried it out and was going to uninstall frankly because I am often near weight capacity, and even with a decent amount of skill points given to AP, I was still only able to sprint for like a full 5 seconds before depletion.
Then I saw you provided an INI file for excellent user control and modification. What a great guy.
Can't wait to try out your SCOURGE mod a little later. That requires a new save, tho, correct?
Nice! I always provide configs so this mod (and others) can function as multiple separate mods you can find on Nexus, for example. Pretty much every internal value I use is configurable, including the formulas where possible.
I added and gave it a super quick try w/o any INI config, and - owing to the no AP drain outside of combat mod I also just added - I'm actually getting my preferred ideal behavior: AP drains outside of combat but much more slowly, and inside combat, AP is an expensive currency just like it is in Dark Souls combat.
I figure your mod and the no AP drain outside of combat mod are fighting with each other but in a way that works really nicely for me! For now, ha. Anyway thanks again, and looking forward to all your future work. Never played FO4 until a couple weeks ago (Starfield's confoundingly bad quality inspired me to go back to earlier Beth - Oblivion was a fav but I never got into Fallout). It's really stunning playing for the first time with all this excellent and passionate community work.
This plugin already has an option to make AP not drain inside/outside combat. It's the last 2 values you can set to 0.0. IIRC the other Nexus one uses Papyrus so this is more reliable. I play Souls games a lot too so that's why I added that :P
If you have any feedback or smaller suggestions let me know. I will need to be rewriting most of the code to support Globals and .ini files so would be a good time to improve it
having a way to customize the ap regen in game as well as having endurance stat matter with ap generation or over all ap, or something like that. just an idea. love the mod.
I planned to touch AP regen in a different, but somewhat similar, plugin that I started developing some time ago. I could make Endurance matter in this plugin by reducing the drain by some % for every point you have, but it might make Endurance a bit too good because it already increases how long you can sprint.
that's very true, you could nerf how many AP Endurance gives you, and make it all configurable via MCM, that way if some people don't want the nerf they can disable it.
Epic, the only way this mod could be improved even more is by lowering the AP drain by gaining athletics perks or perhaps better (and easier for sure) by having a higher Agility and/or Endurance.
can you also add that when you are crouched or sitting down your AP gets filled a bit faster? maybe also add a delay option that you can modify if too if its too "op"
This is just a thought, I know description says about the speedmult. I was wondering if you could add better acceleration to sprinting by modifying speedmult. So when you press the sprint button, it would be maybe 60% speedmult, and then over half a second it would gradually increase to the 100% speedmult giving the impression of physical body weight with acceleration. If the animations match up slightly that way tho.
Just wanted to add that the 'Acceleration Rate' and 'Deceleration Rate' values under 'Move Data' tab of the 'Race' Objects are a root of the problem with movement seeming a bit too jittery and quick.
A lot of these rate values are too fast in my opinion, humans are at 1.0 so they go to full speed and to a full stop in 1 second. This is obviously a bit ridiculous. If enemies are not triggering an animation for switching direction they will use these values instead - note that if you're in 3rd person and run forward then change to run backward you will trigger a leaning/skidding animation to change direction, which is slower than if you'd done it in 1st person without the extra animation.
It makes aiming at enemies rapidly changing direction hard. Movement feels a bit too quick, even with mods that turn movement speed down but all they accomplish is making the player seem too slow in a straight line but still jittery - not really fixing the issue.
I've never seen any mods tackle this, which is dissapointing, especially given the number of 'immersion' mods that slow you to a snail's movement speed, but it'd probably cause conflicts making edits to Race objects.
Sounds like lots of work to fix the whole system, and it's not something that this plugin should be doing (plus my skills aren't anywhere good enough to accomplish something like that) :/
how does the carry weight thing work? is it based on how much your carachter can carry or just the pounds it carries? because i set the base carry weight to something like 22 (+55 added by backpacks) and i think it might screw things
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However this mod conflicts with another mod I was already using: "Infinite sprinting out of combat". Your mod does this but in a static way, that other mod does it in a more dynamic and interesting way based on another user's suggestion, you can read the Posts discussion on its page for details if interested (stamina will drain to 1AP and slowly refill a bit when out of combat instead of staying full; this makes managing it out of combat still important for when you transition into combat). A merge between these two mods concepts would be ideal! Just a suggestion.
i noticed once i get to 200 AP in or out of combat AP wont drain, i tested with ultra-light OMOD off/on and changing some ini settings and making sure i didnt have any other AGILITY bonuses or ap regen but AP will not start to drain at all. once i set AP to 199 it starts to drain very slowly as expected, is there some math stuff going on at 200 AP that i could make it still drain at that number or above? turning off the mod it drains like normal but with this mod on once at 200 if just sprinting in/out combat AP will not drain unless one of the other things takes over like low hp scalar. just curious if this can be tweaked in some way to keep this sprinting godmode from happening.
for reference this is my ini settings:
fPenaltyCarryWeight=100
fMaxCarryWeightAPDrainMult=1.7
fAPDrainScalar=4.0
fEquippedWeightMult=1.3
fHolsteredWeaponMult=0.85
fHealthScalar=1.4
bEnabledHealthScalarCombatOverride=true
fHealthScalarCombatOverride=1.2
fOutOfCombatAPDrainMult=1.0
fCombatAPDrainMult=0.9
thank you
ty, have good day
I was tried it out and was going to uninstall frankly because I am often near weight capacity, and even with a decent amount of skill points given to AP, I was still only able to sprint for like a full 5 seconds before depletion.
Then I saw you provided an INI file for excellent user control and modification. What a great guy.
Can't wait to try out your SCOURGE mod a little later. That requires a new save, tho, correct?
And no, it will be playable on existing saves too
I figure your mod and the no AP drain outside of combat mod are fighting with each other but in a way that works really nicely for me! For now, ha. Anyway thanks again, and looking forward to all your future work. Never played FO4 until a couple weeks ago (Starfield's confoundingly bad quality inspired me to go back to earlier Beth - Oblivion was a fav but I never got into Fallout). It's really stunning playing for the first time with all this excellent and passionate community work.
This is just a thought, I know description says about the speedmult. I was wondering if you could add better acceleration to sprinting by modifying speedmult. So when you press the sprint button, it would be maybe 60% speedmult, and then over half a second it would gradually increase to the 100% speedmult giving the impression of physical body weight with acceleration. If the animations match up slightly that way tho.
A lot of these rate values are too fast in my opinion, humans are at 1.0 so they go to full speed and to a full stop in 1 second. This is obviously a bit ridiculous. If enemies are not triggering an animation for switching direction they will use these values instead - note that if you're in 3rd person and run forward then change to run backward you will trigger a leaning/skidding animation to change direction, which is slower than if you'd done it in 1st person without the extra animation.
It makes aiming at enemies rapidly changing direction hard. Movement feels a bit too quick, even with mods that turn movement speed down but all they accomplish is making the player seem too slow in a straight line but still jittery - not really fixing the issue.
I've never seen any mods tackle this, which is dissapointing, especially given the number of 'immersion' mods that slow you to a snail's movement speed, but it'd probably cause conflicts making edits to Race objects.