Fallout 4
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Dank Rafft

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DankRafft

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20 comments

  1. DankRafft
    DankRafft
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    If you come here with questions on the mod I expect you to have read the description page. Questions that can be answered by reading it won't get a response by me. Another resource would be using your browser's search function (CTRL+F) to search the Posts section for other comments that already cover your concern.

    I currently have very little spare time, so I appreciate you doing your own research first. Also, it's always great to see users helping other users.

    Have a good time and thanks for your support.
  2. Stroichik
    Stroichik
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    So, to nerf Wattz dmg i need to install crafting system overhaul? Thats weird, actually.
    1. MazePerception
      MazePerception
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      To be fair though, ECO is a really fantastic mod
  3. combat1018
    combat1018
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    I dont know if this is just me, but i have the mod installed and the rifle is not in my game.
  4. Talion56
    Talion56
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    Hello, is this ECO patch compatible with the Wattz Laser Gun Animation Fixes?
  5. Deathbydusk
    Deathbydusk
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    So wait, liberator is actually just garbage now since you can't swap its effect onto another wattz.
  6. brians81177
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    Probably dumb question: Do I need/should I use Crash's Unofficial Update with this so I can use Munitions ammo types, or is that already included?
    1. DankRafft
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      IIRC Crash's mod does very similar things to mine. Crash's sports Munitions integration while mine has ECO integration. There are probably some other differences as well. But since the majority of changes are very similar and affect the same records these two mods are incompatible with each other. Use either or.
      Alternatively, if it's just about Munitions ammo, changing ammo types in FO4Edit is quite simple if you got a bit of experience with FO4Edit. Then you could use this mod and alter the ammo to Munitions' manually. Or you use Munitions - ECO Extension to change the ammo in game on your own weapons on the fly.
  7. Starblast16
    Starblast16
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    Found a bug. This mod makes the unique ones turn into regular Wattz rifles.
    1. DankRafft
      DankRafft
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      This mod changes the assembly of the unique variants but they work as intended if the mod is used by itself. What you're experiencing sounds more like a conflict with another mod/plugin in your load order that overrides parts of this mod's content.
  8. MiyuMiyu
    MiyuMiyu
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    Can you add a replacer version maybe?
    I'm looking for a less bulky replace for laser guns.
  9. BrenTenkage
    BrenTenkage
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    so what does each unique varient do? Since I found 2 already (from the Department store, and the police station) cause they don't show their "abilities"
  10. RavenKing95
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    Question. It's always nice to see more work being done with this weapon (in fact, I've been following codeblackcrash's patch since it came out, hoping to see it ported over to console if only for the fact that it fixes that damned double-time walking animation in 1st-person power armour) and whilst I was able to secure permission from them and their contributers for console porting, it turned out that the only way it would work on console would be to release a new version of the Wattz 3000 integrating the changes directly. Something to do with having to replace some of the files with the new ones, I think.
    Either way, it would have required getting further permissions from DeadPool2099 in order to release that modified version of the gun. Seeing as nobody's really heard from him in some time and as such, it's fairly hard to obtain said permissions, I was merely wondering why you'd bother to include console porting permissions yourself. From what I've been told, it's not possible to simply use the patch alongside the mod on Xbox.
  11. Oyadia
    Oyadia
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    The changes you made sound really good, but can we get a version that keeps the charge mechanic? It's what makes the weapon unique.
    1. DankRafft
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      I'm not willing to maintain two slightly different variants of the same mod - that would almost double the workload of every little update I'd push -, especially if one of them would try to retain a somewhat borked feature. Sorry.
    2. Oyadia
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      not a problem! thanks for responding :)