Fallout 4

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Mutrey

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Mutrey

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56 comments

  1. CourirNorte
    CourirNorte
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    • 20 kudos
    is it compatible with stuff like ELFX?
    1. MihaiL
      MihaiL
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      • 8 kudos
      +1
    2. Carbo16
      Carbo16
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      • 2 kudos
      +2
    3. RelaxItsOk
      RelaxItsOk
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      • 13 kudos
      +3
    4. bearwad
      bearwad
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      • 2 kudos
      +4
    5. swkkw
      swkkw
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      • 1 kudos
      C-C-C-C-C-COMBO BREAKER !!!
    6. Falloutzeroflux
      Falloutzeroflux
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      • 0 kudos
      +5
    7. Kane1051
      Kane1051
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      • 1 kudos
      Ultra, Ultra, ULTRA!!!
    8. CourirNorte
      CourirNorte
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      • 20 kudos
      BRUH WE NEVER GONNA KNOW
    9. ArmoredViolets
      ArmoredViolets
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      • 3 kudos
      This is used alongside ELFX in the StoryWealth collection which is the most popular collection on the website, constantly updated. Fair to say then that they probably do work together.
  2. KamichamaKevin
    KamichamaKevin
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    • 0 kudos
    Hey finally a mod which fixes this issue!

    So sad Lazythesda never been able to fix their game...
    1. Intnox
      Intnox
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      • 1 kudos
      why fix it yourself if some user can fix it for me and make more money for me.
  3. Exoclyps
    Exoclyps
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    Looks nice. But that ba2 is a turn-off tbh. =/

    ESL, Loose version and this might be of interest! 

    Good work so far though!
    1. adto59
      adto59
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    2. supergrunt
      supergrunt
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      Super mod  but indeed a loose file version would be a nice adition 
    3. supergrunt
      supergrunt
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      @adto59 thanks will look in to this 
    4. Exoclyps
      Exoclyps
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      @adto59
      Thanks for the link, but you're missing the whole point.

      I know of that mod. I can extract, I can make esl. With enough time, I could possibly recreate the from scratch.

      That's not why I'm posting this. I'm doing this to give a suggestion on how to take this to the next level. To remove the need for the users to take those extra steps, which would result in more downloads.
    5. manicmoxie
      manicmoxie
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      • 2 kudos
      .ba2 files stream faster and are how the game's developers originally intended all assets to be loaded. That's why the game has no "loose files" in its data folder by default.

      If you're too lazy to move whatever loose files are overwriting this or just unpack it in two seconds, that's on you, not the mod author. They packed their files the way they're supposed to.
    6. Exoclyps
      Exoclyps
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      Game's developer also intended for the game to crash after having 256 mods with ba2 files? That's a crazy low limit with the potential of 4k esl plugins.

      While I might have come of a bit harsh initially I do believe there is advantages in supplying loose files in the purpose of attracting the most amount of potential users.
    7. the1holy
      the1holy
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      no, packed files make sense only with big files, as long as you dont face the .ba2 limit its not a problem but many ppl included me already faced it a lot of mods ago, a loose version is better for this mod as it is very small, but i'm used to unpacking .ba2 files anyway.
    8. SWGBeastFromTheEast
      SWGBeastFromTheEast
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      • 27 kudos
      Has it actually been proven that BA2 archives affect performance or is it a rumour from the old past?
    9. Oynlen
      Oynlen
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      Jesus.. unpack the file yourself. its easy.. and about limits. create your own custom texture mod. Put all your small custom textures or re-meshes in there with one dummy esp marked as esl. keep it ba2 packed and just unpack/repack to add to it. 
    10. bp42s
      bp42s
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      update buffout 4 to remove the ba2 limit
    11. NuckNuck4
      NuckNuck4
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      • 2 kudos
      delete the BA2 limit in buffout will bug textures in game. Do not make this.
    12. Crowzer
      Crowzer
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      • 12 kudos
      Looks nice. But that ba2 is a turn-off tbh. =/

      I prefer BA2 files that easier to uninstall than loose ones.
    13. golivie
      golivie
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      You all are so goddamn lazy.
    14. tenhats
      tenhats
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      It’s not laziness, it’s that exo is a collections curator and unnecessary ba2s preclude mods from being included in collections. Having a loose files version allows the mod to be safely included in large collections.
    15. Exoclyps
      Exoclyps
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      My initial way of wording it though was quite bad and do wish I'd phrased myself better back then.
  4. andresot
    andresot
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    • 45 kudos
    Not sure if is this mod or PRP but lights in the Mechanits lair´s main hall are too bright.
  5. MalachiDelacot
    MalachiDelacot
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    Works like a charm.
    Thank you for your work and sharing.
    Endorsed, and kudos to you....
  6. Jphyper
    Jphyper
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    • 1 kudos
    I'm glad I found this mod. It's always bugged me how those lights seldom seem to work.

    However, this mod is, unfortunately, not compatible with a lot of mods that add custom lights. It causes them to be dim just like the vanilla lights are without this mod. Examples include Homemaker by NovaCoru and Exotic Lights by GroveMods.
  7. argga
    argga
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    Is this compatible with https://www.nexusmods.com/fallout4/mods/57680

    Its a darker night lightning mod.
  8. adto59
    adto59
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    I know I have praise the mod when it was first released but... is it normal it does absolutely nothing? The only mod other mod I have that modifies lights is Brighter Settlement Lights, and even after disabeling it, nothing changes. And yes, I have tried putting it at the end of my load order and it did nothing.

    Edit: after further testing, the loose version works perfectly fine but not the ba2 version.
  9. BraveFDS
    BraveFDS
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    • 2 kudos
    Please consider doing this magic to the light sources from Vaults. They look like ass
    1. TritonsWrath
      TritonsWrath
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      • 2 kudos
      +1
  10. borjoyzee
    borjoyzee
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    Nice fix, I'll try it out. It always annoyed me they'd work, then not work. Or not work, then work. Or not work then not work. Mostly not work.

    TYvm.