Well yeah. You don't need to install anything else for the main file. Is just the vertibird pad and that's it. I initialy place it in the optional file, but when the vertibird will land there, it will go through the pad and hit the ground. Maybe in the future I will change it so it will be in the optional file.
It works like sometimes? The rubble returns everytime but the mod is still working as I can see the thing above the armory tunnel door and z-fighting in the wall textures, sometimes I can get rid of it by going to a different settlement and sleeping. It's probably got something to do with the rubble clean up after the quest being completed thing. steam image
Did the recent Bethesda update mess this up? I thought I had a mod conflict but I created a new instance and ran only this mod and there are no walls at all. When I open the .nif files in CK it says it can't find the model. I also checked out the resource this mod is based on and it had the same problem. Are you able to run this mod on your computer?
For me it works in the next gen update. It can sometime broke some mods, it happend to me on other mod but it still broken. Maybe it is from you, try to delete the mod and install it again, sometimes the mod manager won't install the mod right and when you load it won't always load the mod.
E169, E16A, E188, E189, and E1A8 are cells that have disabled precombines due to object moves in the area. (For the mod author's benefit, anything with [Placed Object] in the subrecords.) I have no plans to make a patch.
I think I can fix it. But can you tell me how? I never try it before. Also, do you know how to connect a power conduit in creation kit? I don't know what to do, It won't connect.
Sorry, but I don't quite understand. If you are refering that you can build inside the castle and in other mods you can't, I can say that I know how to fix that.
i have completed retaking independance yet the rubble is still there, have i missed something? is it because i downloaded the mod after retaking independence?, thanks :)
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help?
A question though: Does the mod come with the vertibird pad by default now? If so, is there a (safe) way to remove the vertibird pad?
Still, thanks for the mod!!
steam image
E169, E16A, E188, E189, and E1A8 are cells that have disabled precombines due to object moves in the area. (For the mod author's benefit, anything with [Placed Object] in the subrecords.) I have no plans to make a patch.