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IceBlue4040 BungoV nepogoda

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IceBlue4040

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47 comments

  1. IceBlue4040
    IceBlue4040
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    • 35 kudos
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    I need someone that can help me to edit the nif files.
  2. Atlantis13
    Atlantis13
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    Does this get rid of the mirelurk egg piles? i cant seem to scrap them
    1. IceBlue4040
      IceBlue4040
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      • 35 kudos
      They disappear after you complete Taking Independence.
    2. mrmainmods
      mrmainmods
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      they did not disappear even after the mission? cant scrap em either
      help?
    3. IceBlue4040
      IceBlue4040
      • supporter
      • 35 kudos
      Wait a few days.
  3. GaemDork
    GaemDork
    • supporter
    • 1 kudos
    A wonderful mod! I wished someone had made these changes years ago!!

    A question though: Does the mod come with the vertibird pad by default now? If so, is there a (safe) way to remove the vertibird pad?

    Still, thanks for the mod!!
    1. IceBlue4040
      IceBlue4040
      • supporter
      • 35 kudos
      Well yeah. You don't need to install anything else for the main file. Is just the vertibird pad and that's it. I initialy place it in the optional file, but when the vertibird will land there, it will go through the pad and hit the ground. Maybe in the future I will change it so it will be in the optional file.
  4. Deleytje
    Deleytje
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    • 0 kudos
    In order to get this mod to work i have placed it below scrap evryting have over 220mods working perfect on the next gen update
  5. Vooogle
    Vooogle
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    It works like sometimes? The rubble returns everytime but the mod is still working as I can see the thing above the armory tunnel door and z-fighting in the wall textures, sometimes I can get rid of it by going to a different settlement and sleeping. It's probably got something to do with the rubble clean up after the quest being completed thing.
    steam image
    1. IceBlue4040
      IceBlue4040
      • supporter
      • 35 kudos
      Can you add a picture? I want to see.
  6. LayeGull
    LayeGull
    • supporter
    • 0 kudos
    Did the recent Bethesda update mess this up? I thought I had a mod conflict but I created a new instance and ran only this mod and there are no walls at all. When I open the .nif files in CK it says it can't find the model. I also checked out the resource this mod is based on and it had the same problem. Are you able to run this mod on your computer?
    1. IceBlue4040
      IceBlue4040
      • supporter
      • 35 kudos
      For me it works in the next gen update. It can sometime broke some mods, it happend to me on other mod but it still broken. Maybe it is from you, try to delete the mod and install it again, sometimes the mod manager won't install the mod right and when you load it won't always load the mod.
  7. Capnsaveya
    Capnsaveya
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    Does this break precombines?
    1. IceBlue4040
      IceBlue4040
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      • 35 kudos
      Good question. Honestly I don't know, sorry.
    2. BenRierimanu
      BenRierimanu
      • premium
      • 544 kudos
      Had a brief look in the plugin.

      E169, E16A, E188, E189, and E1A8 are cells that have disabled precombines due to object moves in the area. (For the mod author's benefit, anything with [Placed Object] in the subrecords.) I have no plans to make a patch.
    3. IceBlue4040
      IceBlue4040
      • supporter
      • 35 kudos
      I think I can fix it. But can you tell me how? I never try it before. Also, do you know how to connect a power conduit in creation kit? I don't know what to do, It won't connect.
  8. Bluvy37
    Bluvy37
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    out of every castle this is the only one that works with building
    1. IceBlue4040
      IceBlue4040
      • supporter
      • 35 kudos
      Sorry, but I don't quite understand. If you are refering that you can build inside the castle and in other mods you can't, I can say that I know how to fix that.
  9. xela2501
    xela2501
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    i have completed retaking independance yet the rubble is still there, have i missed something? is it because i downloaded the mod after retaking independence?, thanks :)
    1. IceBlue4040
      IceBlue4040
      • supporter
      • 35 kudos
      All the rubble or just some pieces? In theory, the rubble will disapear with the mirelurk nests.
    2. xela2501
      xela2501
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      all the rubble is still there but the mirelurk nests are gone, i think its because i downloaded the mod after the nests cleared away.
    3. IceBlue4040
      IceBlue4040
      • supporter
      • 35 kudos
      Honestly I don't know the reasson.Sorry.
  10. J3DGF
    J3DGF
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    Could it be possible to add snapping points to be able to fix the walls easily? The castle having holes doesn't make secure.
    1. IceBlue4040
      IceBlue4040
      • supporter
      • 35 kudos
      I don't have the time and I personally don't want to do it, but if someone want to I will let them.
  11. Isacute161
    Isacute161
    • supporter
    • 0 kudos
    The mod didn't work . 
    1. IceBlue4040
      IceBlue4040
      • supporter
      • 35 kudos
      I think you have another mod that conflict with mine.