Not sure if I did something wrong, but I found a couple of vanilla weapons that should have been replaced. It was the assault rifle and 10mm pistol. Full disclosure, it was in an area from the Depravity mod, and they were sitting on furniture, not equipped by enemies. Either way, I don't think that should have happened
This looks awesome, been searching for melee weapon replacers but does this mod let the user choose which weapons replace which, like the Modern Weapon Replacers All-In-One Pack does?
Hey, I'm having issues with the Plugins... its telling me i need to install and enable plugins for the guns I selected... I've never had to do something like that before so I'm confused... I'm sure I'll figure it out in no time. Till then if you know how to fix it, maybe someone will look her for the fix and your reply will tell them how to do so. (EDIT) if you're lazy like me you didn't read the details lol. You need to install all the gun Mods separately from the list provided on the main page.(EDIT2) it crashes on main menu and im losing my mind trying to fix it
I am not sure if not using tactical reload will cause issues, all my mod includes that is dependent on tactical reload is the tactical reload keyword that is added to guns that are compatible with TR. If you don't have TR installed, I think that it will just ignore the keyword and you'll be fine.
Hi. I have a question about your mod. So what is the load order of your plugins. Should i place them at the botom of the load order. Great mod. Endorsed
Hey sorry for the late reply. I put the group of plugins associated with this mod closer to the bottom of my load order, but you basically just need to make sure that the group of plugins is loaded after the respective weapon mods. If you are using one of the patches then load that after everything else in this mod.
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P.S this was the first thing i wanted with q.m.w when i first saw it, great work!