While I appreciat the mod, I would liked more if the loots mostly consumable were just tagged differently as : "spoiled" or "expired" or "damaged" etc...
This way, it would keep the carefully crafted visual of the interior while actually giving less useful loots.
thanks for this wonderful mod. fallout 4 deserves a cleaning of heavy weapons easily accessible. for example: a weapon "fat man" which is not very far from the exit of vault 111 in location "robotic disposal ground". i hope you will have the motivation to update your mod and get rid of all these errors which destroy the balance of the game.
I just tried the PLI USAF patch and didn't notice any difference (although tbh there's so much loot in PLI that it's hard to tell unless you removed a hell of a lot of it). I'm also using Damn Apocalypse. Would that stop this patch from working?
I just checked this out ingame, and I must say you've done a fantastic job with picking and choosing what to remove. That said, I'm surprised you've left so many of the alcohol dummy objects in place, since alcohol is a premium goodie in Life in the Ruins.
TBH, I just opened it up in xedit and selected every thing you placed of the types I wanted to reduce. Because CK puts stuff sequentially, doing so gives a pretty natural spread.
I didn't notice too much alcohol left behind, but I didn't test it super thoroughly. If I iterate on it further I may remove more, we'll see.
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This way, it would keep the carefully crafted visual of the interior while actually giving less useful loots.
fallout 4 deserves a cleaning of heavy weapons easily accessible.
for example: a weapon "fat man" which is not very far from the exit of vault 111 in location "robotic disposal ground".
i hope you will have the motivation to update your mod and get rid of all these errors which destroy the balance of the game.
I'm also using Damn Apocalypse. Would that stop this patch from working?
Oh wait, would I have to load a save before I entered USAF for this patch to work?
Nm. Tried it and it made no difference.
I didn't notice too much alcohol left behind, but I didn't test it super thoroughly. If I iterate on it further I may remove more, we'll see.