Fallout 4

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Alexerator - Ha_ru

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53 comments

  1. Brightwing2112
    Brightwing2112
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    As I read the description of this mod,I laughed when I got to the part of 'crappy weapons'. Here I was,thinking the exact thought about
    the 9mm weapons in-general,as I read your words. Folks(excluding the author),don't depend on a 9mm for your defense in Fallout 4,or any
    world. Want a good back-up weapon? Get a nice combat blade. More useful.
     Disclaimer: this bit of blabber was _not_ to imply that this mod here is in any way substandard or defective. :/
    1. DeathknightDNOfficial
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      In any world? I'd be a lot more scared of a 9mm in real life than I would in of a damn knife.
      I know what you actually met by this, its a crappy weapon in game since its a ya know, 9mm, a pretty unimpressive pistol caliber weapon and thus quickly becomes worthless as you play the game. Just felt like stating the "in any world" part technically includes the real one, and I assure you a 9mm will scare people off. Though, you should still have a knife as a backup!

      Fun fact for anyone who wants to get a gun for self defense (yes I'm turning this into a self defense tip) carry a knife as well! If you're attacked and the attacker the a grip on the gun, you're kinda boned unless you can get it pointed at them, so carry a knife incase that happens!
    2. branmakmuffin
      branmakmuffin
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      Yeah, the ol' "He brought a knife to a gun fight" springs to mind.
  2. Fishinguy93
    Fishinguy93
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    Please port every one pf your weapon mods to Xbox :) Looking forward to the Chinese Assault Rifle and hopefully, one day, an R91 Assault Rifle. <3
  3. dbs156
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    Is there a patch for this so it uses vanilla ammo instead of requiring Munitions mod?
    1. Alexerator
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      I allow anyone to make patches like that, but there won't be any official patches as PBW is intended to be used with Munitions to help with balancing the 100+ planned weapons. There's a whole explanation in the bio on my nexus profile.
  4. BobLennart
    BobLennart
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    Tactical reload?
  5. Russ0612
    Russ0612
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    sights don't have textures? so they are purple.
    and can we have glow sights, thanks that will mean a lot
    1. Alexerator
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      I'll get to fixing the sights, and glow sights unfortunately won't be able to be added due to how the gun is set up, I tried implementing them and it wouldn't work

      sight textures fixed in 1.1
    2. Russ0612
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      ahhh so sad, that's literally how it would look in FONV though
    3. Alexerator
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      could do an optional file that adds glow bits to the standard irons for people who really really want 1:1 with NV
    4. Russ0612
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      I mean, your other mods have the glow sights already, so maybe not option file, just update version
    5. Alexerator
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      my guy, the way this weapon is set up with animations and attachment points won't allow glow sights as a modification, the sight options can't move with the slide. So there can only be one set of irons.
    6. Russ0612
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      ahhh, adds up now
    7. mmacola1
      mmacola1
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      If you see how the 10mm glow sights work in the game, you can actually make the sights move with the slide, using some keyword shenanigans. The 10mm glow sights is the template you need to follow (you'll need to follow some naming conventions on the Ninodes). Thats what all the "remap rear-sight" keywords do

      Edit: On second thought, maybe it was the hunting rifle you need to use as the template? I'll see what I can find out
      Edit2: Yep, "remapNode_CFrontSight_P-FrontSight [KYWD:00044455]" is used on the hunting rifle that also has moving front sights. I'll see if I can make a small patch to have working front glow sights and send it here

      Edit3: Here it is Glow Sights for the PBW - The 9mm Pistol
  6. Ausarq23
    Ausarq23
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    no maria? well anyway i'm interested in seeing what the next weapon released will be
    1. Alexerator
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      I don't make classic unique variants, conflicts with the lore for PBW and I prefer making my own unique variants, also next weapon is the Chinese Assault Rifle
    2. OrangeKhrush
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      I will be on the look out for that.    I often find myself in conflict over who's mods to use due plug in limits.   I do like your weapons packs because they feel crude and like a weapon that would fit the fallout universe.    CSEP, Modern Apocalype and Micalov are the others I normally fall back on.    

      I used your service rifle pack before however at the time Munitions was raw and I was not a fan of the ammo type limitations,   since then Muntions has evolved well and there is absolutely no reason for anyone to be using caliber complex and the bloat anymore.   I have downloaded the Redux and I think it will be just what I needed a genuine fallout style service rifle. 
  7. Copershark
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    I am just asking this couse i like a mod that use the Munitions Rocket AMMO...
    ''Could the weapon: 'Red Glare' (from Long Roads DLC) be able to be Replicated?''
    It was the spaming Rocket launcher from that DLC, either way im donwloading this mod
    1. Alexerator
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      PBW is all 3/NV weapons with some select weapons from the Interplay games, there's a full list of weapons located in the PBW discord server, join link is at the bottom of the description of my mods and in my about section
  8. Shanzyboo
    Shanzyboo
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    Really liking how this is an accurately proportioned and scaled Browning HI Power, Deadpools was horrendously oversized.

    Did notice an animation issue in 3rd person where the hammer does a nose dive into the thumb guard as opposed to hitting the firing pin, beyond that it's freakin spectacular, thank you for a Browning Hi Power I can actually enjoy.
  9. Russ0612
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    It's not a "criticism", but maybe at least keep one of the unique ones that still use the ammo it is supposed to be (the 9mm in this case)? Because I don't have any mod that uses this specific ammo type other than PBW. Once I get on with a unique ammo for me, it is used as nothing but currency.
    1. Alexerator
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      If you grab my Police Pistol you'll have another option for .357, also if you don't want it to be .357 you can always change it in xEdit with a very very quick edit
    2. Russ0612
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      I'm talking about the 9mm ammo in this case, but yea, not a complaint just a suggestion, because it's not really a "bad" thing from this mod
  10. Ragoooo
    Ragoooo
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    Mind if I make a Caliber Complex version of this?
    1. Alexerator
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      Go ahead, I don't actually want to lock people down to Munitions, but it's the best option for PBW and I don't want to manage 3 separate versions of each weapon so yeah