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Alexerator - Ha_ru

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Alexerator

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59 comments

  1. TBSprut
    TBSprut
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    Seems to be missing animations for first-person power armor - when unholstered, hands and gun aren't visible, and footsteps become silent. Using the latest Wasteland Reborn modpack.
    1. Alexerator
      Alexerator
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      • 421 kudos
      this mod is no longer supported by me
  2. Selakii
    Selakii
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    So cursed looking!!!
  3. Weasel124
    Weasel124
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    • 5 kudos
    so is it broke or something?
  4. Nabinator01
    Nabinator01
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    Despite this weapon mod is designated as Legacy, this one of the better 9mm pistol mods out there. I've sampled heaps of the more popular ones on the Nexus, and this is the one I landed on. Feels slick and smooth. Great model, amazing sounds and reloading animations too. Plus the attachments rock. Wish I could endorse this twice!
  5. Brightwing2112
    Brightwing2112
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    As I read the description of this mod,I laughed when I got to the part of 'crappy weapons'. Here I was,thinking the exact thought about
    the 9mm weapons in-general,as I read your words. Folks(excluding the author),don't depend on a 9mm for your defense in Fallout 4,or any
    world. Want a good back-up weapon? Get a nice combat blade. More useful.
     Disclaimer: this bit of blabber was _not_ to imply that this mod here is in any way substandard or defective. :/
    1. In any world? I'd be a lot more scared of a 9mm in real life than I would in of a damn knife.
      I know what you actually met by this, its a crappy weapon in game since its a ya know, 9mm, a pretty unimpressive pistol caliber weapon and thus quickly becomes worthless as you play the game. Just felt like stating the "in any world" part technically includes the real one, and I assure you a 9mm will scare people off. Though, you should still have a knife as a backup!

      Fun fact for anyone who wants to get a gun for self defense (yes I'm turning this into a self defense tip) carry a knife as well! If you're attacked and the attacker the a grip on the gun, you're kinda boned unless you can get it pointed at them, so carry a knife incase that happens!
    2. branmakmuffin
      branmakmuffin
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      Yeah, the ol' "He brought a knife to a gun fight" springs to mind.
    3. Godzillafan93
      Godzillafan93
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      • 4 kudos
      Buddy's really out here telling you to bring a knife to a gunfight.

      Tell me you're a Fudd, without telling me you're a Fudd.
  6. Fishinguy93
    Fishinguy93
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    Please port every one pf your weapon mods to Xbox :) Looking forward to the Chinese Assault Rifle and hopefully, one day, an R91 Assault Rifle. <3
  7. dbs156
    dbs156
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    Is there a patch for this so it uses vanilla ammo instead of requiring Munitions mod?
    1. Alexerator
      Alexerator
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      I allow anyone to make patches like that, but there won't be any official patches as PBW is intended to be used with Munitions to help with balancing the 100+ planned weapons. There's a whole explanation in the bio on my nexus profile.
  8. BobLennart
    BobLennart
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    Tactical reload?
  9. Russ0612
    Russ0612
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    sights don't have textures? so they are purple.
    and can we have glow sights, thanks that will mean a lot
    1. Alexerator
      Alexerator
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      I'll get to fixing the sights, and glow sights unfortunately won't be able to be added due to how the gun is set up, I tried implementing them and it wouldn't work

      sight textures fixed in 1.1
    2. Russ0612
      Russ0612
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      ahhh so sad, that's literally how it would look in FONV though
    3. Alexerator
      Alexerator
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      could do an optional file that adds glow bits to the standard irons for people who really really want 1:1 with NV
    4. Russ0612
      Russ0612
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      I mean, your other mods have the glow sights already, so maybe not option file, just update version
    5. Alexerator
      Alexerator
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      my guy, the way this weapon is set up with animations and attachment points won't allow glow sights as a modification, the sight options can't move with the slide. So there can only be one set of irons.
    6. Russ0612
      Russ0612
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      ahhh, adds up now
    7. mmacola1
      mmacola1
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      If you see how the 10mm glow sights work in the game, you can actually make the sights move with the slide, using some keyword shenanigans. The 10mm glow sights is the template you need to follow (you'll need to follow some naming conventions on the Ninodes). Thats what all the "remap rear-sight" keywords do

      Edit: On second thought, maybe it was the hunting rifle you need to use as the template? I'll see what I can find out
      Edit2: Yep, "remapNode_CFrontSight_P-FrontSight [KYWD:00044455]" is used on the hunting rifle that also has moving front sights. I'll see if I can make a small patch to have working front glow sights and send it here

      Edit3: Here it is Glow Sights for the PBW - The 9mm Pistol
  10. Ausarq23
    Ausarq23
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    • 10 kudos
    no maria? well anyway i'm interested in seeing what the next weapon released will be
    1. Alexerator
      Alexerator
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      I don't make classic unique variants, conflicts with the lore for PBW and I prefer making my own unique variants, also next weapon is the Chinese Assault Rifle
    2. OrangeKhrush
      OrangeKhrush
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      I will be on the look out for that.    I often find myself in conflict over who's mods to use due plug in limits.   I do like your weapons packs because they feel crude and like a weapon that would fit the fallout universe.    CSEP, Modern Apocalype and Micalov are the others I normally fall back on.    

      I used your service rifle pack before however at the time Munitions was raw and I was not a fan of the ammo type limitations,   since then Muntions has evolved well and there is absolutely no reason for anyone to be using caliber complex and the bloat anymore.   I have downloaded the Redux and I think it will be just what I needed a genuine fallout style service rifle.