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RogueUnicorn00 - Neco02

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RogueUnicorn00

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16 comments

  1. OmegaPotion
    OmegaPotion
    • supporter
    • 8 kudos
    Seems I was spoiled coming from Skyrim modding to Fallout 4, surprised to not see this conflict free implementation of these weapons as the default option and instead still seeing all those gross level inject scripts still, thanks for your work on this

    Is it safe to delete all level lists and cell edits from the original mods this patches?
    1. RogueUnicorn00
      RogueUnicorn00
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      • 241 kudos
      this comes with plugins that disable the injection scrips so no need to edit the original mods :)
  2. pilsator
    pilsator
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    • 0 kudos
    Hey Mate, Thanks for your work, fits great - Endorsed!

    Would be much appreciated, if you could give a little advice, how you created the light .esp for each weapon.

    I'm currently maintaining my mod added Weapons through RobCo by Hand - and sometimes they change their FormIDs and dissapear InGame and I would have to go through the wohle list by Hand :(
    1. RogueUnicorn00
      RogueUnicorn00
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      The esp's are made with xEdit and they handle records that RobCo would not change.

      If FormIDs are being changed the best thing you can do is not update the mods

      :)
    2. pilsator
      pilsator
      • supporter
      • 0 kudos
      Allright, then not updating it is :D

      Thanks for the response - and keep up the good work :)
  3. honooo
    honooo
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    • 2 kudos
    Sorry, I don't understand very well. Does this mod and LIF have overlapping content or compatibility issues?
    1. RogueUnicorn00
      RogueUnicorn00
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      LIF?
    2. honooo
      honooo
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      • 2 kudos
      The full name is Leveled Item Fixes.
    3. RogueUnicorn00
      RogueUnicorn00
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      No compatibility issues :)
    4. honooo
      honooo
      • member
      • 2 kudos
      Thank you, I will try it.
  4. mhawaro
    mhawaro
    • member
    • 2 kudos
    OMG! You are so fast making all of these, and also mods like Remington and Borchardt is available here which is currently i was using right now XD. Hey, i think this page should be Weapon patch repository especially with Robco patcher, and Base Object Swapper. Thank you so much for make it happen.

    Kudos, and Endorse. :)
    1. RogueUnicorn00
      RogueUnicorn00
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      this is an old mod I just never uploaded, Only added MikeMoore MCAM today so not too fast lol :)
    2. mhawaro
      mhawaro
      • member
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      Lol, i never thought that. Yes, there are plenty cool old weapon mod especially with broken Lvl List. I just wished to see more comes here. Btw, if i was using your patch does that also removes inject LvlList from original mod?
    3. RogueUnicorn00
      RogueUnicorn00
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      • 241 kudos
      all supported mods have had their leveled list injection replaced with RobCo Patcher.

      MikeMoore MCAM includes a replacer plugin that disables the injection script and removes the direct list edits, I also cleaned the plugin as it has deleted records :)

      as for supporting other mods, I mostly work on requests as I also have Skyrim mods, and I don't play Fallout (aside from mod testing) :)
  5. CruduxCru0
    CruduxCru0
    • member
    • 3 kudos
    hey friend, I'm not sure I understand what this mod does... Main page seems vague (maybe I can't into reading comprehension though... lol)
    1. RogueUnicorn00
      RogueUnicorn00
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      1. Some weapon mods use scripts to inject their weapons into the game. I simply remove said scripts and let RobCo Patcher handle the injection :)

      2. Some weapon mods directly edit the vanilla leveled list to add their items this can cause conflict with other mods. I remove these edits and let RobCo Patcher handle the injection :)

      3. Some mods don't integrate their weapons into loot at all for such mods I have also used RobCo Patcher to inject into loot :)

      4. If using the munitions mod some mod-added weapons have had their ammo type changed :)

      You can see "Mod Supported:" on the description page for all mods with these changes :)