Fallout 4
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Zzyxzz

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35 comments

  1. Nexusbeast510
    Nexusbeast510
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    How is the accuracy stat effected by this mod?
  2. Rust103
    Rust103
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    Can this mod work with Mts-255 revolver shotgun using slug bullets?
    1. Zzyxzz
      Zzyxzz
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      it does not work for shotguns. They are special
  3. smokingAltyn
    smokingAltyn
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    does this mod conflict with weapopns of fate? or nah?
    1. Zzyxzz
      Zzyxzz
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      no
  4. Kanori24
    Kanori24
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    Hey, just wondering if this only affect 1st person? I can nail every shot in 1st person, but my character(s) are still missing an infuriating number of shots while in 3rd person :O EDIT: Unfortunately I'ma have to uninstall this one. It's not having any effect for me. Just took out a ghoul's legs with a mine, and tried to shoot it 5 times with a hunting rifle fitted with parts to improve its accuracy. Missed all 5 shots with the cursor right on him in 3rd person. Switched to a 10mm pistol in 1st person and placed two shots to finish it off.
  5. 4estGimp
    4estGimp
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    I finally installed a few of your latest mods:  Deadeye, Direct Hit, and Sighted Weapon Accuracy Fix.  The game-play really feels good.
  6. Phantomvoice95
    Phantomvoice95
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    This sounds awesome, but wonder if there would be a way to make it work differently based on your perk level? So higher gunslinger, rifleman, or even sniper perks give you less randomness?
    Also, and I don't know if the guns in the game are marked this way at all, but if makeshift/pipe weapons could actually have more randomness? 

    I'm trying to figure out a mod list with modded weapons, but where damage is based off caliber (true damage), possibly use MAIM for injury or your headshot mod not sure yet, and make perks solely used for weapon handling. But on top of that make makeshift weapons keep the "unreliable" feel even though damage will be high, which recoil and inaccuracy seemed like the logical answer. 
    Anyways thanks for all the great mods! Itsd making my next 3 planned playthroughs exciting!
  7. MrLightless
    MrLightless
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    Log says non playable weapons are affected:

    (1399)[debug] weapon formid: 001E0959 Combat Rifle changed aimModelConeIronSightsMultiplier 0.1
    (1399)[debug] weapon formid: 001E0957 Combat Rifle changed aimModelConeIronSightsMultiplier 0.1
    (1399)[debug] weapon formid: 001E0951 Combat Rifle changed aimModelConeIronSightsMultiplier 0.1
    (1399)[debug] weapon formid: 001D77A6 Flamer changed aimModelConeIronSightsMultiplier 0.1
    (1399)[debug] weapon formid: 001D77A5 Flamer changed aimModelConeIronSightsMultiplier 0.1

    INI uses filterSkipFlags, but I cannot find anything about that filter in Robco Patcher articles.

    @Edit

    I found filterByFlagsExclude in Robco Patcher changelog but it actually should be filterByFlagsExcluded

    Tried this and seems like it works:

    filterByFlagsExcluded=notplayable


  8. mahbo1
    mahbo1
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    Greatest thanks & kudos! Tho I play in TPS mode, and it's annoying how often the projectiles to miss/misaligned with the crosshair & somehow after installing this, it fixes the issue I experienced or at least the projectile is aligned to the crosshair most of the time now. 
  9. Deimosv
    Deimosv
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    It is always the tiny mods that can make a huge difference. Much kudos! <3 This is very good for a sniper or maybe a pistol-only playstyle, where you count your shots to the enemies' heads.
  10. Pal2alax
    Pal2alax
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    Personally i prefer randomness for immersion purposes but its always nice to have the choice.
    1. LordPhoenix82nd
      LordPhoenix82nd
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      That's not how guns work though, making it un-immersive. Any half-decent barrel shouldn't be sending a bullet anywhere other than mere millimeters from where you aim. 
    2. Pal2alax
      Pal2alax
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      It's not really a spray and pray and it's accurate enough really but i like to pretend my character doesn't know much in guns and i even reduced reload speeds by 20% just to make it extra realistic for me.
    3. SLIMMERTHANJIM
      SLIMMERTHANJIM
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      @Pal2alax

      I agree with you. Not every gun is 100% accurate, It usually depends on the user, caliber or distance.
    4. OwlPlaysGames
      OwlPlaysGames
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      disagreed, the railway rifle which is presented as a sniper type weapon has the most garbage accuracy to the point that you are going to miss most of your shots beyond 25 meters. this mod fixes that and makes it not suck.
    5. dwarano
      dwarano
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      You are all partly right..
      Being an old army sniper myself, and having trained recruits to shoot. (In Denmark.)

      If you know how to handle a gun, you spend the time to get to know your gun, finetune it's sights over time and really just got the talent, you can shoot the wings of a hummingbird from a kilometer away. (Some shooters with awesome rifles, even far longer than that.)

      But an "uneducated" shooter, who barely knows which way to point the gun, and where the trigger is, can't hit an elephant, if it's sitting on his or her face. If he/she does hit, it's more luck than anything.  

      So..
      Guess the choice on whether or not to use this mod, comes down to = Do you want your SS to know what they are doing with a gun? Or do you want your SS to be a novice with guns?

      Personally, I play with Nate - Who is an army veteran..
      No way, he didn't learn how to properly handle his weapons.

      Anywho, that's my opinion, and I'm gonna try this mod out.
    6. Framuz
      Framuz
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      I don't know much about guns but i think it's safe to assume that 200+ years old and makeshift pipe guns wouldn't be too accurate, specially considering you find some of them just lying around, with zero maintenance done