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Dank RafftUploaded by
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Activity logs
This page was last updated on 23 April 2024, 11:22AM
- Changelogs
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Version 1.1.1
- [LMA] got added as a suffix to all object mod (OMOD) and loose mod (MISC) forms so that they can be identified more easily within an inventory and the workbench menu
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Version 1.1.0
- the No Mercy effect had its crafting cost increased to 15 microchips as it is more powerful than it's brother Force of Nature
- disabled crafting recipes for Secret Agent (PA), Bladedancer (PA), Gunslinger (PA), Mechanized (PA), and Medic (PA); they were (almost) identical to the default armour variants which you can also craft on PA, or swap over the loose mods, and I see no reason to have them featured twice on PA
- removed L2 to L5 variants of those effects for the same reason, as they no longer serve a purpose
- removed item type condition checks from all recipes because they made the workbench menu look weird when you had a loose mod for an effect that was restricted to another item type still appearing in an ineligible item's menu at the very top of the list; as an example: previously effects restricted to PA that you had loose mods for in your inventory would have still appeared in a standard armour's legendary menu at the very top of the list because the actual crafting recipe wasn't available on standard armour, but you could have still applied that PA effect loose mod to the item; that effectively defeated the purpose of limiting recipes via condition check to begin with
- the previous change results in you being able to craft PA-specific effects (like Almost Impervious) on default armour, and melee-specific effects on guns (and vice versa), right away with microchips, they just might not work depending on a given effect's function; this behaviour is identical to LEO's legendary effect crafting
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Version 1.0.0
- CHANGES RELATIVE TO THE ORIGINAL MOD:
- [COBJ]
- All recipes' vanilla component cost got replaced by LEO's Legendary Microchips in counts of 5, 10, and 15, equivalent to their original count values.
- All recipes had one of LEO's Legendary Specialist perk tier (2-4) added.
- All recipes had a toggle implemented so that the crafting in the vanilla legendary attach point (slot) can be disabled via holotape or MCM.
- The recipe for the Bulletstorm effect had a keyword check for WeaponTypeBallistic included.
- The original weapon keyword checks on the recipe for the Precision effect were replaced by the vanilla implementation of WeaponTypePistol and WeaponTypeRifle.
- The original weapon keyword checks on the recipe for the Cleave effect were extended by two keywords from the vanilla implementation, namely WeaponTypeHandToHand and WeaponTypeUnarmed.
- The recipe for the Coldfire effect had the keyword check for WeaponTypeBallistic removed.
- [ENCH]
- The Object Effect for Cleave now has a duration of 5 seconds which turns it into a DoT, instead of dealing direct damage only once.
- [MISC]
- All loose mods had "L1" added as a prefix so that they can be differentiated from their counterpart loose mods in the L2 to L5 slots.
- All loose mods had a new keyword added so that they get tagged as valuable items when using Complex Sorter.
- All loose mods had their value equalised to 100 caps so that they are sorted alphabetically in workbenches instead of just most of them alphabetically and the rest by caps value.
- [OMOD]
- All mods had the "L1:" prefix to their names so that they match LEO's implementation and in order to differentiate them from the L2 to L5 slot.
- Some mods got the Description slightly changed. Those are only minor/cosmetic changes, like adding a missing period or changing a capital letter into a lowercase character (or vice versa).
- Also some parts of weapon effects' descriptions were changed or removed when they didn't match what the effect actually does. E.g. there were a couple of effects that said something like "Damage Output x2" but their damage modifiers added x2 on top of the original damage, effectively trippling the weapon's damage.
- All effect had two new attach point keywords, "SO: Scrap Option" and "LS: Extra Legendary Slots", added to their Attach Parent Slots entry.
- All effects had their value modifier value reduced from 4 to 1 in order to have them match LEO's implementation.
- All effects had their general Damage Reduction (on armour effects) and Damage Increases (on weapon effects) removed so that only their primary effects, those that are described in an effect's description, remain.
- Shield and Aegis had a missing Poison damage modifier added so that they match the first level of that effect (Buckler).
- Increased Shocking!'s electrical damage bonus in order to bring it more in line with the power level of the other effects.
- Removed the projectile count increase from the No Mercy effect since the effect's description doesn't mention it and I also saw no other reason why it would exist.
- Reduced the physical attack damage increase on the Bulletstorm effect from x3 to x2, energy damage down from x6 to x2 as well, as suggested by the effect's description.
- Changed Precision's value modifier function from addtive to a multiplicative one to make it match the other effects.
- Reduced the physical attack damage increase on the Cleave effect from x2.5 to x2, and added a x2 energy damage multiplier to the effect so that energy melee weapons can benefit from it as well.
- Removed the health (durability) modifier from all PA effects since they basically invalidated the existence of the Almost Unbreakable effect, and to some degree LMA's own Almost Impervious.
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- Author's activity
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April 2024
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23 Apr 2024, 11:22AM | Action by: DankRafft
Attribute change
'Description changed.'
February 2024
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09 Feb 2024, 1:39PM | Action by: DankRafft
Attribute change
'Description changed.'
October 2023
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18 Oct 2023, 12:21PM | Action by: DankRafft
Permission change
'The mod page is now allowing a single comment topic.'
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04 Oct 2023, 11:57AM | Action by: DankRafft
Permission change
'Bug tracker disabled.
The mod page is not allowing comments.'
August 2023
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28 Aug 2023, 4:07PM | Action by: DankRafft
Attribute change
'Description changed.'
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27 Aug 2023, 1:53PM | Action by: DankRafft
Attribute change
'Description changed.'
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22 Aug 2023, 2:42PM | Action by: DankRafft
Attribute change
'Description changed.'
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17 Aug 2023, 3:26PM | Action by: DankRafft
Attribute change
'Description changed.'
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17 Aug 2023, 1:49PM | Action by: DankRafft
Changelog added
'Change log added for version 1.1.1'
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17 Aug 2023, 1:48PM | Action by: DankRafft
File added
'Legendary Mod Additions - Expansion [version 1.1.1]'
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16 Aug 2023, 12:14PM | Action by: DankRafft
Attribute change
'Description changed.'
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16 Aug 2023, 12:13PM | Action by: DankRafft
Attribute change
'Description changed.'
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16 Aug 2023, 12:12PM | Action by: DankRafft
Changelog added
'Change log added for version 1.0.0'
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16 Aug 2023, 12:10PM | Action by: DankRafft
Changelog added
'Change log added for version 1.1.0'
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16 Aug 2023, 12:10PM | Action by: DankRafft
File added
'Legendary Mod Additions - Expansion [version 1.1.0]'
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16 Aug 2023, 11:06AM | Action by: DankRafft
Attribute change
'Description changed.'
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16 Aug 2023, 10:58AM | Action by: DankRafft
Attribute change
'Description changed.'
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15 Aug 2023, 7:55PM | Action by: DankRafft
Mod published
'Legendary Mod Additions - Expansion'
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15 Aug 2023, 7:48PM | Action by: DankRafft
Changelog added
'Change log added for version 1.0.0'
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15 Aug 2023, 7:48PM | Action by: DankRafft
File added
'Legendary Mod Additions - Expansion [version 1.0.0]'
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- Mod page activity
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May 2024
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06 May 2024, 3:21PM | Action by: Shephi
Endorsed
'Legendary Mod Additions - Expansion'
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05 May 2024, 11:17PM | Action by: Kevin3574
Tracked
'Legendary Mod Additions - Expansion'
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05 May 2024, 5:54PM | Action by: newbie06
Untracked
'Legendary Mod Additions - Expansion'
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05 May 2024, 5:39PM | Action by: newbie06
Tracked
'Legendary Mod Additions - Expansion'
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02 May 2024, 5:35AM | Action by: Kevin3574
Untracked
'Legendary Mod Additions - Expansion'
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02 May 2024, 1:46AM | Action by: Kevin3574
Tracked
'Legendary Mod Additions - Expansion'
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02 May 2024, 12:48AM | Action by: bigkudubull
Tracked
'Legendary Mod Additions - Expansion'
April 2024
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30 Apr 2024, 5:19AM | Action by: dronyara1973
Endorsed
'Legendary Mod Additions - Expansion'
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28 Apr 2024, 8:07PM | Action by: randomname654
Endorsed
'Legendary Mod Additions - Expansion'
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28 Apr 2024, 3:54AM | Action by: thecloisterwraith
Endorsed
'Legendary Mod Additions - Expansion'
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26 Apr 2024, 2:43AM | Action by: Criticall
Tracked
'Legendary Mod Additions - Expansion'
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24 Apr 2024, 4:07AM | Action by: WintersFury55
Tracked
'Legendary Mod Additions - Expansion'
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23 Apr 2024, 12:38PM | Action by: JolySpartan
Tracked
'Legendary Mod Additions - Expansion'
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19 Apr 2024, 4:20PM | Action by: wolfbc
Tracked
'Legendary Mod Additions - Expansion'
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18 Apr 2024, 10:15PM | Action by: SoloRoach
Tracked
'Legendary Mod Additions - Expansion'
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17 Apr 2024, 11:50PM | Action by: QuixoticMilotic
Untracked
'Legendary Mod Additions - Expansion'
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17 Apr 2024, 8:53PM | Action by: QuixoticMilotic
Tracked
'Legendary Mod Additions - Expansion'
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15 Apr 2024, 10:00PM | Action by: ickyx
Tracked
'Legendary Mod Additions - Expansion'
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14 Apr 2024, 6:24PM | Action by: datenameandbirth
Tracked
'Legendary Mod Additions - Expansion'
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14 Apr 2024, 5:09AM | Action by: Paypal11
Tracked
'Legendary Mod Additions - Expansion'
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