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SnapdragonUploaded by
Snapdragon2Virus scan
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Activity logs
This page was last updated on 17 January 2024, 11:49PM
- Changelogs
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Version 0.9.13
- Added a "Use Current Scale(s)" option when packaging animations in the animation studio. When turned on, actor scales will be remembered and re-applied whenever that animation is played. (As long as the "Disable Rescaler" option is not turned on.)
- Fixed actors becoming larger/smaller than intended when using the animation studio.
- Fixed a potential CTD if a node in an IK chain has no parent node.
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Version 0.9.12
- Added a 3D gizmo to the animation studio, which shows the exact directions in 3D space that the object will be moved/rotated.
- Added a new "Settings" option in the animation studio that allows the animation's motion smoothing mode to be changed.
- Added a new option "Eye Emissive Mult" to the Face Animator.
- Added "GetLocalTransform" utility function to the Papyrus API.
- Added "GetSceneProperty" function to the Papyrus API.
- Added an F4SE plugin API so that other F4SE plugins can play/stop NANIM animations.
- Added actor scale serialization to NANIM projects.
- Fixed scenes being deleted before the SceneEnd event is finished.
- Fixed OCBP causing the IK solver to use an erroneous parent location.
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Version 0.8.10
- Added multi-character support to the Animation Studio. A multi-character instance can now be setup via the Creator menu.
- Added animation packaging to the Animation Studio, which allows .nanim files to be automatically recognized as positions.
- Added IK target parenting to the Animation Studio, which allows an IK target to stay attached to any other node.
- Added a hotkey to make nodes visually bigger/smaller in the Animation Studio.
- Implemented enabled IK chain serialization, so that enabled IK chains now save to projects.
- Implemented loop smoothing for the Animation Studio, which enables a more natural-looking animation loop.
- Fixed rotation gimbal lock & NPCs moving in the Animation Studio.
- Fixed rotation smoothing in the Animation Studio.
- Fixed the StartScene & WalkToAndStartScene functions returning an outdated SceneId.
- Fixed furniture location parsing for positions that specify multiple locations.
- Fixed node markers that are supposed to be behind the camera showing up in front of the camera in the Animation Studio.
- Optimized camera movement when in the Animation Studio.
- Optimized the .nanim format to produce slightly smaller files and load in a shorter amount of time.
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Version 0.7.9
- added the NAF Animation Studio, which allows creation of full body animations in-game. More details here: https://github.com/Deweh/Native-Animation-Framework/wiki/Animation-Studio
- added Inverse Kinematics, which can be accessed via the NAF Animation Studio or Papyrus.
- added a TreePositionChange event for when position trees change their sub-position.
- added a SceneEndData event which has an extra parameter for the scene actors when a scene ends.
- fixed the WalkToAndStartScene function causing scenes to run indefinitely.
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Version 0.6.8
- animation sync is now instant, as NAF can now directly set the animation graph time.
- optimized scene update routine using new graph tech - approximately 50% faster.
- optimized face animation update routine using new graph tech - approximately 50% faster when using havokSync.
- added GetSceneHKXs papyrus function.
- added GetSceneTags papyrus function.
- added optional "keyword" attribute for furniture nodes.
- added optional "scale" attribute for actor nodes.
- improved controller support when interacting with the NAF menu.
- improved random position selection
- fixed NAF HUD menu blocking the Pipboy companion app due to being always open.
- fixed NAF not decoding scene IDs properly
- The following changes have been contributed by niston:
- added bDisableRescaler setting.
- improved scene actor safety checks.
- added Actor Inventories submenu to the Active Scenes menu.
- the player's location is now always an option when starting a scene with NPCs.
- added GetDisableRescaler papyrus function.
- added SetDisableRescaler papyrus function.
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Version 0.5
- Initial release.
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- Author's activity
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January 2024
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17 Jan 2024, 11:49PM | Action by: Snapdragon2
Changelog added
'Change log added for version 0.9.13'
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17 Jan 2024, 11:49PM | Action by: Snapdragon2
File added
'Native Animation Framework [version 0.9.13]'
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06 Jan 2024, 12:53AM | Action by: Snapdragon2
Changelog added
'Change log added for version 0.9.12'
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06 Jan 2024, 12:52AM | Action by: Snapdragon2
File added
'Native Animation Framework [version 0.9.12]'
December 2023
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14 Dec 2023, 2:35AM | Action by: Snapdragon2
Attribute change
'Description changed.'
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14 Dec 2023, 2:29AM | Action by: Snapdragon2
Attribute change
'Description changed.'
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14 Dec 2023, 2:28AM | Action by: Snapdragon2
Attribute change
'Description changed.'
November 2023
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11 Nov 2023, 6:48PM | Action by: Snapdragon2
Changelog added
'Change log added for version 0.8.10'
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11 Nov 2023, 6:47PM | Action by: Snapdragon2
File added
'Native Animation Framework [version 0.8.10]'
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09 Nov 2023, 10:13PM | Action by: Snapdragon2
File added
'bson2json [version 1.0.0]'
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02 Nov 2023, 12:19AM | Action by: Snapdragon2
Mod image added
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02 Nov 2023, 12:17AM | Action by: Snapdragon2
Mod image added
October 2023
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31 Oct 2023, 6:49PM | Action by: Snapdragon2
Attribute change
'Description changed.'
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29 Oct 2023, 11:51PM | Action by: Snapdragon2
Attribute change
'Description changed.'
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29 Oct 2023, 11:45PM | Action by: Snapdragon2
Attribute change
'Description changed.'
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29 Oct 2023, 11:38PM | Action by: Snapdragon2
Attribute change
'Mod version changed to 0.7.9.'
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29 Oct 2023, 11:37PM | Action by: Snapdragon2
Changelog added
'Change log added for version 0.7.9'
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29 Oct 2023, 11:36PM | Action by: Snapdragon2
File added
'Native Animation Framework [version 0.7.9]'
September 2023
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21 Sep 2023, 9:58PM | Action by: Snapdragon2
Changelog added
'Change log added for version 0.6.8'
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21 Sep 2023, 9:55PM | Action by: Snapdragon2
Changelog added
'Change log added for version 0.6.8'
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- Mod page activity
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May 2024
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15 May 2024, 9:18AM | Action by: baeksoek
Endorsed
'Native Animation Framework (NAF)'
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15 May 2024, 8:19AM | Action by: gd974
Tracked
'Native Animation Framework (NAF)'
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15 May 2024, 4:10AM | Action by: redlantern
Untracked
'Native Animation Framework (NAF)'
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15 May 2024, 1:44AM | Action by: Matilmao
Endorsed
'Native Animation Framework (NAF)'
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14 May 2024, 7:56PM | Action by: Magic0Hub
Tracked
'Native Animation Framework (NAF)'
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14 May 2024, 7:23PM | Action by: Danielffar
Tracked
'Native Animation Framework (NAF)'
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14 May 2024, 4:57PM | Action by: ArmoredShieldz
Tracked
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14 May 2024, 3:32PM | Action by: slinkyinmotion
Tracked
'Native Animation Framework (NAF)'
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14 May 2024, 5:42AM | Action by: Ashbydr
Endorsed
'Native Animation Framework (NAF)'
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14 May 2024, 2:07AM | Action by: Raovac59
Tracked
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14 May 2024, 1:28AM | Action by: SilverFox232
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13 May 2024, 10:08PM | Action by: legato80
Tracked
'Native Animation Framework (NAF)'
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13 May 2024, 12:24PM | Action by: Myahn
Tracked
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13 May 2024, 10:20AM | Action by: devaneloper
Tracked
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13 May 2024, 4:23AM | Action by: Bluechrimson
Tracked
'Native Animation Framework (NAF)'
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13 May 2024, 1:26AM | Action by: Pibe6892
Untracked
'Native Animation Framework (NAF)'
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12 May 2024, 8:44PM | Action by: DeadOclock01
Tracked
'Native Animation Framework (NAF)'
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12 May 2024, 7:04PM | Action by: ArmoredTroll
Endorsed
'Native Animation Framework (NAF)'
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12 May 2024, 5:47PM | Action by: Vibhor
Tracked
'Native Animation Framework (NAF)'
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12 May 2024, 3:17PM | Action by: craig8304
Endorsed
'Native Animation Framework (NAF)'
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