Fallout 4
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WasteTheLand

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Qrsr

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12 comments

  1. The upstairs of the Irish fish packing plant is not accessible. The terminal I believe is there but the secret door...is still a secret.
  2. Hi,
    I love the sea of this mod.
    However, it seems to be affecting the Trouble Brewin’ quest.
    There doesn’t seem to have. Way to interact with the Drinking Buddy to hack it.
    Unless I am compliantly missing something.

    Thanks
    1. Qrsr
      Qrsr
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      possible. i have no time to fix it in case it affects now, nor do have interest now. but i will fix it, if its a bug in the unforeseen future. thanks for reporting.
  3. legomike
    legomike
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    always wanted this thanks
  4. trebel95
    trebel95
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    Thank you kindly.
    Cheers m8.
  5. Shawnee1222
    Shawnee1222
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    Good mod, though I think it's better to "consume" the key when you use it on a door - that way you can still keep keys yet not letting them take a huge space in your pip-boy as quest items, which wastes you an eternity to find other stuff (I know people nowadays use item sorter mods). For the sake of immersion, perhaps it's plausible that a key became pretty fragile after nuked...right?
    1. Qrsr
      Qrsr
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      Seems hardcoded wonderland, keys cant be dropped so easy. You cant trick the game to use misc items for that purpose, which would be a game changer since you can scrap these. Despite the fact of item sorter, i still think some keys are not needed. If you compare locations where you can find keys from raiders for certain doors, with locations you cannot, the latter wins. Speaking of vanilla logic you as gamer should probably see much more keys for useless actions instead of less. I assume most keys are just there for the sake of beeing there and nothing else. Total senseless implementation.

      While browsing through the rocket, bobblehead, quantum key attachments i thought about crafting master keys for novice, advanced, expert and master locks. Which can unlock any of these locks and/or only certain types of doors, terminals, safes, etc.
    2. Shawnee1222
      Shawnee1222
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      Darn bro, didn't know it would have concerned a game taboo. Thanks for the insight.
    3. Qrsr
      Qrsr
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      Call it feature
  6. deleted175888338
    deleted175888338
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    A very interesting idea. Also, your idea will not allow clog your inventory with non-removable keys. There was a plugin that collects the keys in one bundle, but it is incompatible with many things and has errors, as far as I understand. 

    The only bad thing is that most likely need a new game to make your plugin work.

    1. Qrsr
      Qrsr
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      Thank you. I doubt you need a new game and here is why:
      • The keys of a current playthrough still appear in player inventory but wont break the game.
      • The removed, vanilla, default keys simply dont have any use anymore.
      • Keys player char could find in vanilla, default fo4 dont appear in your current playthrough, again this will only affect keys not found in your current playthrough.
      So you should be fine to plug-in and play.
    2. deleted175888338
      deleted175888338
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      Thanks for such a detailed explanation. I will definitely try your work. =)