So I have a problem I have this and all the other "Open (insert location name here)" mods installed along with "Ceft's Main File" mod and I can't get into any of the buildings, the original buildings models are still there so the textures/models overlap. I can interact with some of the buildings that have front doors and when I no-clip in everything is there like it's suppose to, but since the original house model is still there I can't enter any buildings. Any help would be great.
The concept was cool and needed. I loved it for what time I had it. The flickering textures and meshes made navigating the game almost impossible, especially during combat. I really REALLY want to endorse this, but I cannot with those flickering textures.
EDIT: I can confirm that it was this mod that caused the problem. Disabling it cleared up the issue. I hope to see this mod fixed! <3
It sounds like a conflicting mod to me. I just ran around the game on a clean install with only this mod and its requirements, and I couldn't find any flickering. I can look if you have somewhere specific, but it seems like a conflict in mods.
hey, does this conflict with rebuild commonwealth? both of them are as low as they can go on the load order and i'm getting the flickering textures as well.
I have the same issue. I am using several of the single "Open XXX" mods rather than this one but there are numerous walls, floors and ceilings that disappear and reappear as I move through the building. It's as if occlusion planes are being used.
Found the issue. I am using Previsbines Repair Pack, a mod that "repairs" precombines around the Commonwealth. The two mods don't play well together. BUT, there is a solution, two actually. Place the "Open" mods after the PRP mod -OR- use the patch generously created and shared by CannibalToast found here: https://www.nexusmods.com/fallout4/mods/63516. It has numerous patches for PRP and works like a charm. It is missing a patch for "Open East Boston" but you can always just place that below the PRP mod. Hope that helps someone else.
Well, it sounds like a PRP issue or other mod touching the same cell and building it's own precombines or trying to re-enable vanilla. Sometimes you can resolve it by changing load order, but not always. Try loading this mod after all other worldspace ones, and if that don't work try deactivating potential mods one at a time to see if you can find a conflict, or you can use FO4edit if you're adept at it. And forgive me if you do, but for any who don't know about precombines, there's a Nexus article here, and a GemerPoets' vid here.
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EDIT: Move Open Commonwealth and PRP patch AFTER/BENEATH the PRP mod.
EDIT: I can confirm that it was this mod that caused the problem. Disabling it cleared up the issue. I hope to see this mod fixed! <3
Endorsed, and kudos to you....