Fallout 4

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Ceft

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Ceftadzime

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88 comments

  1. StillTriPPing810
    StillTriPPing810
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    So I have a problem I have this and all the other "Open (insert location name here)" mods installed along with "Ceft's Main File" mod and I can't get into any of the buildings, the original buildings models are still there so the textures/models overlap. I can interact with some of the buildings that have front doors and when I no-clip in everything is there like it's suppose to, but since the original house model is still there I can't enter any buildings. Any help would be great.
    1. drevviken
      drevviken
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      This is a compilation of all the mods in the Open series. You only need this and Ceft's Main File.
    2. Thekillergreece
      Thekillergreece
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      Having the same issue atm. I got Ceft, Open commonwealth and its PRP patch (Cannibal Toast).

      EDIT: Move Open Commonwealth and PRP patch AFTER/BENEATH the PRP mod.
    3. zelldralsoni
      zelldralsoni
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      this is the way; with prp and mods that add 'new' previs to the game, always place those mods below prp
  2. ducky92704
    ducky92704
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    The concept was cool and needed. I loved it for what time I had it. The flickering textures and meshes made navigating the game almost impossible, especially during combat. I really REALLY want to endorse this, but I cannot with those flickering textures. 

    EDIT: I can confirm that it was this mod that caused the problem. Disabling it cleared up the issue. I hope to see this mod fixed! <3
    1. Ceftadzime
      Ceftadzime
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      It sounds like a conflicting mod to me. I just ran around the game on a clean install with only this mod and its requirements, and I couldn't find any flickering. I can look if you have somewhere specific, but it seems like a conflict in mods.
    2. zelldralsoni
      zelldralsoni
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      Load this mod nearly last; if also using prp, after prp, and get emiral's prp patch
  3. viddunhenkka
    viddunhenkka
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    hey, does this conflict with rebuild commonwealth? both of them are as low as they can go on the load order and i'm getting the flickering textures as well.
  4. MrModder9909
    MrModder9909
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    i for the life of me cannot figure out how to make the mod work without the flickering and ive followed the recommendation as best i could
    1. IGORBIG30
      IGORBIG30
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      I tried all methods with and without patches, they don't work, walls just disappear and appear, I think it doesn't work for next gen fallout
    2. MrModder9909
      MrModder9909
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      i dont know if you're trying to passive aggresive or what but i dont use the next gen fallout
  5. bsowdns
    bsowdns
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    dont work for me(  textures simply disappear. and I even dont use PRP
  6. MalachiDelacot
    MalachiDelacot
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    Thank you for your work and sharing.
    Endorsed, and kudos to you....
  7. Dreadika97
    Dreadika97
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    Has anybody made a patch for ss2
    1. MonkutPaik
      MonkutPaik
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      • 6 kudos
      Why it needs SS2 patch?
  8. R1nk1
    R1nk1
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    in some places textures simply disappear, very conflicting if there are many mods mods
    1. Macaphony
      Macaphony
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      +1
    2. JOHNBELT
      JOHNBELT
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      I have the same issue. I am using several of the single "Open XXX" mods rather than this one but there are numerous walls, floors and ceilings that disappear and reappear as I move through the building. It's as if occlusion planes are being used.
    3. JOHNBELT
      JOHNBELT
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      Found the issue. I am using Previsbines Repair Pack, a mod that "repairs" precombines around the Commonwealth. The two mods don't play well together. BUT, there is a solution, two actually. Place the "Open" mods after the PRP mod -OR- use the patch generously created and shared by CannibalToast found here:  https://www.nexusmods.com/fallout4/mods/63516. It has numerous patches for PRP and works like a charm. It is missing a patch for "Open East Boston" but you can always just place that below the PRP mod. Hope that helps someone else.
  9. YouAreDiego
    YouAreDiego
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    Very cool, will be a good addition to the mod if you added as open, the houses in the hills in concord.
  10. Trooper0011
    Trooper0011
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    How do i fix textures and walls just disappearing and stuff
    1. streetyson
      streetyson
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      Well, it sounds like a PRP issue or other mod touching the same cell and building it's own precombines or trying to re-enable vanilla. Sometimes you can resolve it by changing load order, but not always. Try loading this mod after all other worldspace ones, and if that don't work try deactivating potential mods one at a time to see if you can find a conflict, or you can use FO4edit if you're adept at it. And forgive me if you do, but for any who don't know about precombines, there's a Nexus article here, and a GemerPoets' vid here.