Any chance you could make a patch to make this work with PRP? (https://www.nexusmods.com/fallout4/mods/46403?tab=description) If possible, I would rather not have to choose between more places to explore and my game actually running smoothly in some areas.
Edit: As it turns out, a patch for that does already exist (https://www.nexusmods.com/fallout4/mods/79497?tab=files) however it is not quite up to date.
Some places are not opened, how do i solve this? I mean, its suppose to, but its not. I can see with loot detector marking things inside those houses.
I rly don't know how to fix this, i'm using with PRP, if i put this mod to load before PRP, the mod doesn't work, if i put after, the mod work like i said, some houses are open, another not, also a lot of flickers in concord. PRP patches from another ppl do not help.
I wish this mod had more information about compatibility, I'm getting some conflicts, maybe Tales from the commonwealth or Beantown? I'm just going to get rid of this one, but good job on the mod!
Okay, I still need to do some serious testing but I thought yolo and threw a few mods together to see what would happen. Version 1.10.163 unmodded game (safe for Previsibines Repair Pack Stable Branch, Ceft's Main File, Open Commonwealth, Emirals Previs Patches for PRP, Unofficial Fallout 4 Patch, Hunkered Down - Commonwealth Overhaul No Atom Cats Garage, The Beantown Interiors Project and Beantown Interiors Project True Interior Patch).
Loadorder went,
Spoiler:
Show
Unofficial Fallout 4 Patch.esp PPF.esm BTInteriors_Project.esp BTITIP.esp Hunkered Down - No AtomCatsGarage.esp PRP.esp Ceft_Main.esp OpenCommonwealth.esp Em_OpenCommonwealth_Previs.esp
And everything worked! I'm not kidding. No flickering or clipping buildings. Idk how but I circled everywhere and I kinda got hyped by how much there is to explore in Concord now. I know I still need to download a patch or two for Hunkered Down but this was an outcome I wasn't expecting.
So, loadorder all the way folks! I have no clue about the other places yet. Hopefully if you're like me and fell inlove with the screenshots this post gives you some hope! xD It really gives me such a Last of Us Part II vibe in terms of world building and level design (putting my own stories together? hell yeah!)
Anyway. Happy modding! xD
Edit: Just mentioning that upon checking things in xEdit, many of these mods have rebuilt their own previs files and I'm not nearly informed enough to speak on what that means. I'm still learning but I think some COULD cause issues and require regenerating the previs files in the Creation Kit. But for now, walking around in Concord didn't cause any significant issues on my side but it also might be destroying my game behind the scenes. Goodluck! xD
for sure don't do this you would need a custom patch for prp or basically to make your own precombine previs to get that working together. it might appear fine in one area but try another and when building just start disappearing or stuff is popping in and out of existence its because you are loading mods that do similar stuff and prp right in the middle of it all.
would highly advise looking for any patches between the mods used and remove any that don't have patches.
Hi! I love this mod, in the past I used separate "Open" mods. Now, so far I've seen Concord, Cambridge, Lexington (although I don't remember exactly what was open and what was closed there), but Bunker Hill remains closed... I no understanding what the problem could be, I also tried to install the separate mod for Bunker Hill, but still nothing. I have a couple of patches for PRP, would I need another patch?
123 comments
Edit: As it turns out, a patch for that does already exist (https://www.nexusmods.com/fallout4/mods/79497?tab=files) however it is not quite up to date.
I rly don't know how to fix this, i'm using with PRP, if i put this mod to load before PRP, the mod doesn't work, if i put after, the mod work like i said, some houses are open, another not, also a lot of flickers in concord. PRP patches from another ppl do not help.
It looks oliek afantastic mod on its own.
I would be willing to disaoble some others for it.
I wonder most about Atomic world.
I also use hunkered down.
I do not use Open Commonwelath or beantown interiors or any PRP
Loadorder went,
PPF.esm
BTInteriors_Project.esp
BTITIP.esp
Hunkered Down - No AtomCatsGarage.esp
PRP.esp
Ceft_Main.esp
OpenCommonwealth.esp
Em_OpenCommonwealth_Previs.esp
And everything worked! I'm not kidding. No flickering or clipping buildings. Idk how but I circled everywhere and I kinda got hyped by how much there is to explore in Concord now. I know I still need to download a patch or two for Hunkered Down but this was an outcome I wasn't expecting.
So, loadorder all the way folks! I have no clue about the other places yet. Hopefully if you're like me and fell inlove with the screenshots this post gives you some hope! xD It really gives me such a Last of Us Part II vibe in terms of world building and level design (putting my own stories together? hell yeah!)
Anyway. Happy modding! xD
Edit: Just mentioning that upon checking things in xEdit, many of these mods have rebuilt their own previs files and I'm not nearly informed enough to speak on what that means. I'm still learning but I think some COULD cause issues and require regenerating the previs files in the Creation Kit. But for now, walking around in Concord didn't cause any significant issues on my side but it also might be destroying my game behind the scenes. Goodluck! xD
would highly advise looking for any patches between the mods used and remove any that don't have patches.