Not a huge deal, but have noticed this conflicts with ECO's weight system, making its percentage based options use this mods 100% = 1 weight unit system instead. ie, the Lightweight legendary effect (-80% total item weight) now only reduces the item weight by -.8 units.
Just a heads up in case anyone else notices this and is left wondering if something is wrong. (Nothing is wrong, the calculations just changed!)
I figured it out myself, turned out I forgot to install a robco dependency .dll thingy. Thanks for the mod though! I no longer have to suffer with a 20 pound M16 in survival mode.
The Grease Gun update is about 75% done- the last 25% (balancing, setting up mod collections and object templates, etc.) always takes me the longest. I thought I'd have it out by now, but I've been busy and haven't had as much time to work on it as I hoped. The FO Miami Uzi one isn't, though. I'll update the patch repo to remove that one on there.
Load order doesn't matter, as this mod doesn't contain a plugin. It's just an .ini file that RobCo Patcher uses.
Oh this is interesting... Will this work on mods that will add additional modifications to a weapon as well? Like West-Tek Optics or Dak's upcoming attachment pack, etc?
Oh nice! I'd suggest updating the About section to reflect that. Just a little edit to the sentence "This even applies to weapons added by mods" to "This even applies to weapons and attachments added by mods." Will hopefully stop people from asking this question in the future again. Haha
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Just a heads up in case anyone else notices this and is left wondering if something is wrong. (Nothing is wrong, the calculations just changed!)
2. I should be putting this mod after every weapon mod, right?