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WarMocK

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WarMocK

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13 comments

  1. PSS1
    PSS1
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    ... as I like stupid things, so I kind of hate losing the snowball projectiles, so is it be possible to keep the original Crystallizing barrel and make a 4th muzzle barrel for the ice shards?

    Still, thanks for the mod.
  2. Potatoskin
    Potatoskin
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    So don't know how to go about asking for permission.

    But to keep it short I modified the Cryolance by Cross to show your ammo type. 
    1. WarMocK
      WarMocK
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      Well if you want to publish it, just add a link to this mod and my userpage and you're good to go.
  3. ImmortalAbsol
    ImmortalAbsol
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    I see you like cryo.
    Not a request or anything of the sort, just leaving this idea here.
    I don't expect anything happens, maybe you like it, and it's off my chest.

    Wouldn't a unique Shishkebab that emits the cryo effect instead of fire be cool?
    Cryo damage, maybe it freezes limbs causing them to become brittle.
    Maybe increased chance of crippling and dismembering.
    I don't know what it would be called, ShishkeBrrr?
    1. StAndreas90
      StAndreas90
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      Interesting idea. I would realy dig a cryo sword .
    2. gotimas
      gotimas
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      YES! Would be very cool. I hope Warmock is up to that idea. 
    3. ImmortalAbsol
      ImmortalAbsol
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      Well there's no pressure, mods are a gift not a right.
    4. WarMocK
      WarMocK
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      Oh dear oh dear ...
      Sorry peepz, but creating particle systems for Fallout 4 is well beyond my capabilities at this point. :(
      I might try to make a cryo sword at some point because that sounds cool, ngl. Maybe I recycle my own personal sword mesh for that and add Far Harbour as a requirement so I can combine both cryo effects in one weapon (ie: you freeze a target on a critical hit AND successfully blocking an attack will freeze the target as well if you're lucky). That would be fairly easy to accomplish if I do not add any fancy ice-building effect to the blade (maybe just a permanent overlay of thin ice). Maybe I give it a try, maybe I won't, the jury's still out there.
    5. ImmortalAbsol
      ImmortalAbsol
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      I could have sworn there was a cryo effect in the game.
      For the pods opening and the muzzle of the cryolator?
      Oh well.
    6. WarMocK
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      That's not the issue my dude, the problem is to port the effect over to another mesh without having access to all the necessary tools which only Bethesda has (and maybe a few lucky other ones out there in the wild). Without those editors I literally have to create every single entry for the effect emitter by hand in nifskope, which is roughly the equivalent of creating an entire operating system in pure assembler code.
      I had a look at the emitter effect of the Cryolator today and tried to give it a shot. Didn't get very far as I quickly got lost in all the nodes and their cross-references, and the fact that nifskope won't show you everything you need to know that easily ain't helping anybody either. for the record: I finally found out how to change the intensiry of the ice effect on the new muzzles, turned out to be that the Creation Engine can use vertex colors and most importantly their alpha layers to manipulate the material shaders. I just edited the muzzle meshes and added alpha channels as well as colors to the vertices of the mesh, and now both the aerospike muzzle and the crystallizing barrel only have thick ice layers around the muzzle itself while both the barrels and the tubes are only partially covered in ice as they were supposed to be.
      I might try to give it another shot at adding a rudimentary ice emitter for the blade (but no steam, that's a completely different animal), if it doesn't work I'll just update the barrels and call it a day for now.
    7. ImmortalAbsol
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      Ooh interesting, thanks for the BTS peek.
    8. WarMocK
      WarMocK
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      You're welcome ^^
  4. kalashnibob
    kalashnibob
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    https://www.youtube.com/watch?v=tnD1IGd0mas