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About this mod
In the beginning, there was the Atom. And now... the journey continues."
Atom's Retribution 2 is a fully voiced, medium-sized quest DLC mod for Fallout 4.
It brings over 24+ hours of new quests, world exploration, and a leadership companion into the wasteland, as you walk the sacred path of Atom.
- Requirements
- Permissions and credits
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Translations
- Portuguese
- Mandarin
This mod project began in March 2023 and continued development through to May 1st, 2025
Do not redistribute without the author's permission.
✅ Fully Compatible:
- Atom’s Warrior
Works seamlessly. Even though Zealot Theil and Zealot Ware are used in quests, this mod includes compatibility modes for both characters. If the player allies with them, Atom’s Wrath may appear to assist the player. - Sim Settlements 2 & Sim Settlements 1
Fully supported. After defeating the Institute, Brotherhood of Steel, or the Railroad, vanilla global values will update accordingly, which can be detected by SS2, SS1, and America Rising 2. - Mind Game
No known issues. This mod works fine alongside Mind Game.
- SOTS ( or Atom's Storm)
Compatible and tested. But the COA from their mod will Attack Player, this can't be change, cause their COA's Faction is SOTS COA FAction, not children of atom faction in commonwealth or Far harbor,For the sake of rationality, in the future, maybe a package will be made to be compatible with the Atomic Cult of SOTS, and add the side quests there. - Church of Atom Overhaul
No conflicts. This mod complements the overhaul and expands the Atom cult narrative. - All Tinuvia’s Children of Atom Mods
- America Rising2
As for compatibility:
If the player first allies with the Institute via America Rising 2, and later destroys the Institute through the Children of Atom in Atom’s Retribution 2, the Enclave will immediately turn hostile toward the player.
If Atom’s Retribution 2 has the Children of Atom destroy the Institute, and America Rising 2 has the Enclave remain allied with the Institute, then you may return to Diamond City to find COA and Enclave banners flying side by side, and even open firefights breaking out between the two factions in the middle of the city.
- Atom’s Retribution 1
Incompatible. Do not use this mod together with Atom’s Retribution 1. They share overlapping quest and asset structures that will conflict. - Servants of the World Creator (2022)
Technically compatible, but not recommended. Using both may cause immersion issues or narrative inconsistency.
Key Features:
- 30+ New Main Quests following the rise of the Children of Atom.
- Over 4000 lines of fully voiced dialogue.
- Join, destroy, or reshape the destiny of the Children of Atom.
For the first time, Atom’s faithful can become a major faction within the Commonwealth and Far Harbor. - New faction conflicts with the Institute, Brotherhood of Steel, and Railroad.
- 1 New Worldspace: a land drowned in the sacred glow of Atom.
- 20+ Unique Voiced Actors and 200+ Additional NPCs.
- 8+ New Robot Parts and a Unique Robot Upgrade System (no Automatron DLC required).
- 2 New Companions:
- Archemist Frost — a hardened alchemist and survivor.
- Zealot Hosea — a battle-scarred veteran and fierce believer.
- 2 Special Unique Allies:
- Atom’s Wrath — a deadly machine blessed by Atom’s fury.
- Atom’s Sight — a Glowing One seer who embodies Atom's vision.
- 10+ Hidden Side Quests.
- 3 New Playable Weapons and 10+ New Faction-Exclusive Weapons.
- New Skins:
- Glowing Ghoul Variants (4 skins)
- Glowing Minigun Variant
- New Assaultron Appearance
- 2 New Unique Outfits:
- Children of Atom Flagellant Robes
- Abigail Ashland’s Outfit
- New Weather Systems and Unique Atmospheric Music.
- New Endings — Your choices can usher in a new era under Atom’s light.
- New Flags and Assets from the creator’s previous project Into the Glowing Sea.
- The Children of Atom will seize the Old North Church, formerly the Railroad headquarters.
- A rebuilding system similar to SS2's GNN will be introduced, allowing players to help reshape the holy sanctuary of Atom in the heart of the Commonwealth.
- Starting a new save is highly recommended.
- This DLC alters the Commonwealth, the Institute, Brotherhood of Steel, and Railroad interactions based on your allegiance to Atom.
- ☢ Main Questline
- Atom's Revenge: Purge the Heretics(Quest Start at Jalbert brothers disposal)
- Greeting with Mother Isolde(GlowingSea Crater)
- Atom's Will
- Before Wrenches and Warlords(Abigail's House/ Withered Gang)
- Atom's Grace From Abigail (Crater House/ Corvega)
- The Glowing Sea Journey (GlowingSea)
- The Waters of Belief (Atom's Spring/ Vim Factory !)
- Mother of the Fog (Atom's Spring)
- Baptism (Atom's Spring/ Country of fog(New World space))
- Through the Veil (Atom's Spring/ Institute /Forthagen/Diamond City / Vault114 )
- Defend the Holy Ground of Atom (Crater House)
- The War in Crater House (Crater House/Country of fog(New World Space))
- Reunion Beyond the Veil (Country of fog(New World Space)/ Glowing Forest)
- Gears of Atom (Country of fog(New World Space))
- Eradicate the Heretics (Nucleus/ Far Harbor/ Acadia)
- Retribution of the Glow (CraterHouse/Kingsport Light house/ Country Of Fog)
- Rally the Faithful (Crater House/Glowing Sea Crater/ Sential Site)
- Flagellant (Jalbert brothers disposal)
- Crusade of the Glowing Sea (Glowing Sea/ Boston Airport)
- Radiant Dominion (Kingsport light house/ Libertalia/ Glowing Sea)
- The Glowing Jewel (Diamond City)
- The Nuclear Option (Institute)
- The Final Illumination (Glowing Sea Crater/ Institute)
- Brightness Church (code complete, writing in progress) (Atom's Spring/ Old North Church / Rail road HQ)
- Sanctuary of Light (code complete, writing in progress) (Old North Church / Rail road HQ)
- Radium Prime (code complete, writing in progress) (Glowing Sea)
- Retribution
- Joy of the Division (Atom's Spring)
- Forged in the Glow (NPC:Atom's Wrath)
- Whispers in the Storm (Sanctuary Hills)
- Retribution (Police Station/ Start in BOS Quest Extinguishing the Glow) This quest will start at police station (If you take Frost or Hosea as a companion, Meet Paladin Eric and then will start in chat choice)
☢ Faction-Specific Main Paths
- Cult in Wasteland (Institute)
- Extinguishing the Glow (Brotherhood of Steel)
The Other :This mod also reflects my personal growth as a developer. In the beginning, the early quests were quite simple due to my limited skills. As I gained more experience, I was able to create more engaging and dynamic content during the mid-development phase. Eventually, I started building more complex quests in the later stages.
Before release, I revisited and revamped some of the early quests, so they may now feel more polished than the mid-game quests. I plan to continue refining and reworking the mid-game content to bring it up to the same standard as the rest of the mod.
Credits
- Special thanks to Tinuvia for providing valuable guidance on attack spell editing in 2022, as well as advice on weather scripting.
- Huge appreciation to KJ999 for all the shared content that taught me a great deal about combat system design.
- Thanks to Kinggath and the Sim Settlements 2: Chapter 2 team — the HQ system inspired the vision for the Old North Cathedral.
- Gratitude to Zorkaz for insightful tips on Shader Effect editing.
- To everyone in the Sim Settlements Discord community, thank you for the endless scripting support and inspiration.
- Thanks to Resemble AI for providing a wide range of free AI voice actors that brought many characters to life.
- And finally, sincere gratitude to Bethesda for making Fallout 4's source scripts public — allowing independent developers like me to learn the Creation Kit engine more deeply.
If possible, I hope to revoice Abigail and Zealot Hosea in the future. If you're interested in volunteering for voice acting, feel free to send me a PM.
My Instagram: LuZhilin87
If you’re interested, have ideas, or want to report a bug — feel free to PM me directly.