Fallout 4
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PK0

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48 comments

  1. PK0
    PK0
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    Information:

    If the ini file does not exist, it will be generated at the first start;
    The default settings only disable alchemy, miscellaneous, ingredients, ammo and books. So if you want to disable weapons, explosives and armor you have to change the settings in the ini file.
  2. StovieusMaximus
    StovieusMaximus
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    +1 for the update! Yay!
  3. B1akwolf
    B1akwolf
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    yes please update this, it doesn't seem to work anymore with the new f4se update
  4. josh605
    josh605
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    I am sorry to ask this of you but I hope you don't abandon this mod because of the new fallout 4 update. when f4se gets updated would you please update this?
  5. LarryT
    LarryT
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    Does this include all the additional items that are in the DLC's?
    1. PK0
      PK0
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      Yes it is compatible with all official and unofficial dlc
  6. DrGenki
    DrGenki
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    This mod seems to be the best at what it does. Thanks
  7. joswald1018
    joswald1018
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    I feel so stupid asking this, but where does the ini live?  I'm using MO2
    1. deleted175888338
      deleted175888338
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      Try Data/F4SE/Plugins/WeightlessItems.ini

    2. KingOfAngmar
      KingOfAngmar
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      if you're using MO, it should be in your overwrite\F4SE\Plugins

      You can open the overwrite folder by right-clicking the text that says 'overwrite', the last entry of the list of Mods on the left in MO2
  8. EWAB
    EWAB
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    There is no ini file at all. I was launching the game 100 times after mod installation and nothing...
    1. KingOfAngmar
      KingOfAngmar
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      If you're using Mod orgenizer, it should be in your overwrite\F4SE\Plugins folder
  9. asddap6969
    asddap6969
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    The mod works wonderfully. But I wanna ask, what is considered alchemy and ingredients? Is alchemy aids item (stimpacks, drugs, food and drink) and ingredients it's raw material (animal and plant raw materials)? Am I correct? Thank you.
  10. ShadowDabAss
    ShadowDabAss
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    This is so far the only weight mod that worked properly for me. Thank you
  11. covoutex
    covoutex
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    First of gotta say i love the modularity and the way this mod works!

    Second a bit of feedback.
    The setting for Misc seem to include junk, components & loose mods...
    Id like to ask if a couple more Blacklist examples could be added?

    The only functional option so far is the one already provided.
    sMiscBlacklist = ObjectTypeLooseMod

    Would love to see some examples covering the categories of junk & components aswell.
    Tried myself to pull editor ids with FO4Edit for these groups, but havent had any luck so far.

    Best of luck!
    Covo