If the ini file does not exist, it will be generated at the first start; The default settings only disable alchemy, miscellaneous, ingredients, ammo and books. So if you want to disable weapons, explosives and armor you have to change the settings in the ini file.
I read the description. It says the ini file should pop up after first run.. IT DOES NOT. The description also does not say anything about the extra file. Stop being rude and arrogant.
Hey PKO, thanks tons. my old setup started adding weights over a period of a few days, when 'suddenly' i was OVER weight (just like in rl) anyway it somehow borked even my cheat mod and i found myself 30k overweight. (i know that carrying too much can drag down the game as well. damn packrat) ... and dead in the water. really hate that Howard guy sometimes. totally borked my game. ...maybe But here you are to the rescue and i will say it performs marvelously. ๐ค. so only praise here. However. using MO2, i keep getting overwrite warnings. F4SE/plugins/weightlesitems.ini ... what am i supposed to do with that.๐ณ opened the file in explorer and it was there. ๐คจ it doesn't hurt anything that i can tell, but i hate 'warnings' because i like less drama than Bethesda already gives me. and they say NOTHING should be in the Overwrite folder thingy... please advise. . . like i am a child ... brain damaged and all. ๐ฑโ๐๐ง ๐
Mod generates .ini file to tweak the settings, since it generates it after the game launches it will generate it in the overwrite folder (as default behaviour of mo2). You can either put it in a blank new created mod folder, in the original mod's folder or keep it in the overwrite folder. You can disable the mo2 overwrite notification in mo2 plugins settings, as the notification itself says.
Hey PK0, thanks for creating this mod and the update! I noticed that the Far Harbor DLC items Caltrops and Bear Traps weight is not reduced to zero, when activating explosives. Are they contained under the normal weapons and if so, would it be possible to move them to the 'Explosives' category?. They would probably fit better in that category, since they are also a kind of consumable. Thanks for any reply!
Hi, Caltrops and Bear traps are seen as weapons, so in the mod settings you can activate the resetting of the weight of the weapons, if instead you want to change the category of the weapons to explosives I think there are other mods that do this.
It doesn't work for me, I don't know why. I have this mod installed in a different downgraded modlist and it works but for the next-gen update doesn't.
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If the ini file does not exist, it will be generated at the first start;
The default settings only disable alchemy, miscellaneous, ingredients, ammo and books. So if you want to disable weapons, explosives and armor you have to change the settings in the ini file.
The description also does not say anything about the extra file.
Stop being rude and arrogant.
You can open the overwrite folder by right-clicking the text that says 'overwrite', the last entry of the list of Mods on the left in MO2
for me it's Steam/steamapps/common/Fallout 4/Data/F4SE/Plugins and it's at the bottom as WeightlessItems.ini
I downloaded Notepad++ so I could edit the .ini and now my Big Guns build with the heavy-ass ammo is viable in Survival!
But here you are to the rescue and i will say it performs marvelously. ๐ค. so only praise here.
However. using MO2, i keep getting overwrite warnings. F4SE/plugins/weightlesitems.ini ... what am i supposed to do with that.๐ณ opened the file in explorer and it was there. ๐คจ
it doesn't hurt anything that i can tell, but i hate 'warnings' because i like less drama than Bethesda already gives me. and they say NOTHING should be in the Overwrite folder thingy...
please advise. . . like i am a child ... brain damaged and all. ๐ฑโ๐๐ง ๐
You can either put it in a blank new created mod folder, in the original mod's folder or keep it in the overwrite folder.
You can disable the mo2 overwrite notification in mo2 plugins settings, as the notification itself says.