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PK0

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PK0

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  1. PK0
    PK0
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    Information:

    If the ini file does not exist, it will be generated at the first start;
    The default settings only disable alchemy, miscellaneous, ingredients, ammo and books. So if you want to disable weapons, explosives and armor you have to change the settings in the ini file.
  2. Elixxxir
    Elixxxir
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    ini fild not popping up, all i can find is the dlll file, using vortex, help?
    1. Steamvikings
      Steamvikings
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      • 10 kudos
      ...So...you did not read the description, or the FILES AVAILABLE to download.
    2. ziplock9000
      ziplock9000
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      • 2 kudos
      I read the description. It says the ini file should pop up after first run.. IT DOES NOT.
      The description also does not say anything about the extra file.
      Stop being rude and arrogant.
  3. NoobdooN
    NoobdooN
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    Support Game Version 1.10.163 ๏ผŸ
  4. osabotage
    osabotage
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    • 4 kudos
    thanks , here from brazil thanks brother
  5. rienguen
    rienguen
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    Mod work as intended!
  6. joswald1018
    joswald1018
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    I feel so stupid asking this, but where does the ini live?  I'm using MO2
    1. deleted175888338
      deleted175888338
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      • 6 kudos
      Try Data/F4SE/Plugins/WeightlessItems.ini

    2. KingOfAngmar
      KingOfAngmar
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      if you're using MO, it should be in your overwrite\F4SE\Plugins

      You can open the overwrite folder by right-clicking the text that says 'overwrite', the last entry of the list of Mods on the left in MO2
    3. chotchke
      chotchke
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      Hey thanks for this. Was looking for my .ini

      for me it's Steam/steamapps/common/Fallout 4/Data/F4SE/Plugins and it's at the bottom as WeightlessItems.ini

      I downloaded Notepad++ so I could edit the .ini and now my Big Guns build with the heavy-ass ammo is viable in Survival!
  7. Szatanshow
    Szatanshow
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    Doesn't work for me even downloaded Ini (since it was never created in my case) everything still have weigh.
  8. jtzeal
    jtzeal
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    Hey PKO, thanks tons. my old setup started adding weights over a period of a few days, when 'suddenly' i was OVER weight (just like in rl) anyway it somehow borked even my cheat mod and i found myself 30k overweight. (i know that carrying too much can drag down the game as well. damn packrat) ... and dead in the water. really hate that Howard guy sometimes. totally borked my game. ...maybe
    But here you are to the rescue and i will say it performs marvelously. ๐Ÿค—. so only praise here.
    However. using MO2, i keep getting overwrite warnings. F4SE/plugins/weightlesitems.ini  ... what am i supposed to do with that.๐Ÿ˜ณ opened the file in explorer and it was there. ๐Ÿคจ
    it doesn't hurt anything that i can tell, but i hate 'warnings' because i like less drama than Bethesda already gives me. and they say NOTHING should be in the Overwrite folder thingy...
    please advise. . . like i am a child ... brain damaged and all. ๐Ÿฑโ€๐Ÿ๐Ÿง ๐Ÿ’€
    1. ExiledEye
      ExiledEye
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      Mod generates .ini file to tweak the settings, since it generates it after the game launches it will generate it in the overwrite folder (as default behaviour of mo2).
      You can either put it in a blank new created mod folder, in the original mod's folder or keep it in the overwrite folder.
      You can disable the mo2 overwrite notification in mo2 plugins settings, as the notification itself says.
  9. HatersFanClub
    HatersFanClub
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    Works as intended, thank you!
  10. Salivo
    Salivo
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    Hey PK0, thanks for creating this mod and the update! I noticed that the Far Harbor DLC items Caltrops and Bear Traps weight is not reduced to zero, when activating explosives. Are they contained under the normal weapons and if so, would it be possible to move them to the 'Explosives' category?. They would probably fit better in that category, since they are also a kind of consumable. Thanks for any reply!
    1. PK0
      PK0
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      Hi, Caltrops and Bear traps are seen as weapons, so in the mod settings you can activate the resetting of the weight of the weapons, if instead you want to change the category of the weapons to explosives I think there are other mods that do this.
  11. StovieusMaximus
    StovieusMaximus
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    +1 for the update! Yay!
    1. jonathancg24
      jonathancg24
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      • 5 kudos
      It doesn't work for me, I don't know why. I have this mod installed in a different downgraded modlist and it works but for the next-gen update doesn't.