Will this show if a script uses formIDs in it? Just wanted to double check as I was hoping to use this to see if specific mods with scripts are okay to compact to formIDs or merge with other mods without breaking things.
This tool is great. It can modify almost any data in the script, but... Can't this tool rename the script? Or did I not find the right way to use it? Not the file name of the script, but the script name. look forward to your reply.
Thank you for the application. However, after making a change in a loaded script and clicking save icon it seems that the application doesn't actually save the script. After loading the script again it looks that nothing has been modified. Am I doing something wrong?
I have been trying to modify a pex file, and it looks it works, but the games start to need like 30 secs to save and exit to windows (Before it takes like 2 seconds). I think this is not good lol, so i had to restore the old pex file, and load a previous save before to modify the script to fix this.
This happened to me, with all pex files that i modified with this tool.
If you want to use this, i recommend save the game before to do it, and try if it works fine, even using de option to save and close the game.
The best way i saw to modify a pex file its, decompilating it with Champollion, edit it and compile it with the Creation Kit. If Creation Kit cant compilate it, then, bad luck
I could edit directly the pex file by this editor. in my case only deleted each code that was not need on my environment. After drug and drop to editor, choose the method from left tree and we can edit "Method Inspection" on right down and I think it able to change each value on "Inspection", "Variables", "Parameters" with right click and Edit. Thank you for upload great tool.
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However, after making a change in a loaded script and clicking save icon it seems that the application doesn't actually save the script. After loading the script again it looks that nothing has been modified. Am I doing something wrong?
I have been trying to modify a pex file, and it looks it works, but the games start to need like 30 secs to save and exit to windows (Before it takes like 2 seconds). I think this is not good lol, so i had to restore the old pex file, and load a previous save before to modify the script to fix this.
This happened to me, with all pex files that i modified with this tool.
If you want to use this, i recommend save the game before to do it, and try if it works fine, even using de option to save and close the game.
The best way i saw to modify a pex file its, decompilating it with Champollion, edit it and compile it with the Creation Kit.
If Creation Kit cant compilate it, then, bad luck
I hope it works
in my case only deleted each code that was not need on my environment.
After drug and drop to editor, choose the method from left tree and we can edit
"Method Inspection" on right down and I think it able to change each value on "Inspection", "Variables", "Parameters"
with right click and Edit.
Thank you for upload great tool.